Auto-translated
| Your test result is: MONK |
Like the Inquisitor, you choose the path of higher service, but otherwise your roles diverge. The Monk is unique in that his uniqueness is hidden from most. Only for very few, perhaps once or twice in a lifetime, is he able to reveal the light he holds within, with the aim of helping to correct the path. Your character is completely unremarkable, but some, perhaps the best of us, are drawn to him, like a lone traveler to a campfire. Remember that you can change your role to another. The roles closest to yours are: Master, Lorekeeper, Orator, Jester, Servant. Your antagonist: Midshipman. Although I find it hard to imagine a Monk who would reject his initial choice. |
| Take the test |
Like the Inquisitor, you choose the path of higher service, but otherwise your roles diverge. The Monk is unique in that his uniqueness is hidden from most. Only for very few, perhaps once or twice in a lifetime, is he able to reveal the light he holds within, with the aim of helping to correct the path. Your character is completely unremarkable, but some, perhaps the best of us, are drawn to him, like a lone traveler to a campfire.
Your hands are empty, but through your dreams, you have access to those priceless and unique worlds that no one else knows about. Many love the Dreamer, some may be annoyed by him, but the Dreamer has no real enemies. The downside of this character is that he is unbalanced and, as a result, very unindependent. On the other hand, Dreamers usually have loyal friends who are tolerant of their weaknesses and appreciate them.
If you desire glory, then you have chosen the wrong role – the Leader is not always in the spotlight, but the responsibility is greater than you might wish. The Leader is highly independent (and capable of effectively teaching others to be independent), but at the same time, is not self-sufficient; they always have more allies and enemies than others. There are so many dangers that it is impossible to highlight the main ones.
The Traveler is a responsible and extremely interesting role. It implies the character's direct participation in various events and, at the same time, somewhat distances their mind and feelings from the hustle and bustle that most of us are involved in. The danger for the Traveler is risk, chance, which arises from carelessness or even as a price to pay for the opportunity to live several lives at once.
The role that comes in first place, the one I'm going to describe last, and even then, I can't restrain my inner excitement. The Hero is a character whose very name says it all. Your character is well-balanced, self-sufficient, but at the same time, interacts perfectly with the environment. You are a friend to many, yet always alone. You are the Sun of the game world; don't rush to leave prematurely.
Master is one of the roles that is in the spotlight. This character rarely becomes a main hero, but at certain key moments, it turns out that the Hero is secondary to the Master. The greatest danger for the Master is a lonely old age… what was attractive in youth becomes a burden in old age.
The Strugatsky brothers described this character most accurately in the novel "The Doomed City": "A writer has never been a healer of souls; he is the conscience of society, and that conscience is always in pain." A writer is forced to always walk between two fires: to become unwanted or to sell out to a dictatorship (of the market, which is more relevant to our time, or any other). The worst thing is that this role implies endless self-reflection, which is not far from paranoia. Your choice is noble, but fraught with immense difficulties: if you can avoid writing, don't write.
It's most difficult when people see you as a messiah, but you don't know what to do with this "happiness" or where to put yourself. The role of the Chosen One implies combining the incompatible: everyone knows about the Chosen One, but no one knows the Chosen One himself. And if someone does know him (a close friend, a loved one, or perhaps his own mother), it's not in his capacity as the Chosen One. The main problem with this character is that in most cases, he can only renounce his role in favor of something much worse. The only way out is to disappear, to die for the people who consider you special.
The Master is one of the most grounded characters: he doesn't strive to impress like others, but he is difficult to ignore. He rarely becomes one of the main participants (his house is a bit on the edge), but he is always in sight and always has a reliable base behind him. The main danger for the Master is to become self-absorbed and, within the world he has built with his own hands, due to the self-confidence and conservatism characteristic of this role.
The Mask is a character that is least susceptible to logical description, although it is intuitively understandable regardless of the chosen system of reference. This role is largely theatrical; you exude danger, while you may not even realize it. People are drawn to you for some reason, but who would say what it is? Despite all their anonymity, Masks often leave their mark on history and live long in people's memories under pseudonyms.
Your choice is understandable; this role is in high demand in our world, although it isn't particularly popular. The Soldier character is characterized by loyalty and selfless love, which manifests in any task they undertake, or rather, in any task that is assigned to them. The greatest danger for a Soldier is a bad commander, and the second most significant danger is death, which lurks everywhere.