Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, for the rest - 8 minutes.
Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"
Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, on the others - 8 minutes
Весна 2012.
Time per turn on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, and for the rest - 8 minutes.
Quite adequate.
I agree with Dirty. 10 minutes is too much, even for the slowest players. Not everyone can physically (or psychologically) endure such long turns. Why turn the game into torture?
+1 I always suffered from a lack of time per turn. But then I realized what the reason was. Now I try to think through my next turn in detail while it's the opponent's turn. This really helps to avoid wasting extra time. For example, watch Mike's games; he plays without the HD mod and manages to complete his turns in 6 minutes without any problems.
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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Message from Dirty_Player
Guys, 10 minutes is already an extreme. We used to play SOD for 4 minutes, and now there's HD, but the time is still 10 minutes. I understand Jebus, but the others...
I completely agree. We need to improve the offline game, not increase the limit. It's already difficult without WTs, and now there's a limit added.
So, for now, I'm "passing."
P.S. Once, I played with Vik 8mm6a on a WT with a limit of 600+300 with battles (approximately 5 minutes per turn with battles on average). Vik came to me in the 2nd week with 14 angels. From this, we can conclude that playing quickly and efficiently is quite possible.
However, there are those who want to, and there are many of them. Therefore, increasing the limit is necessary. Good luck to everyone!
Why should everyone adapt?:confused:
1. Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, on the rest - 8 minutes
Quite adequate.
I agree.
Зима 2011-12.
You can't really come up with much when it's someone else's turn, because you can't see the path of the heroes' movement, and besides, everything can change drastically during the turn... so you can only create an approximate plan of action for the day...
A limit of 10 minutes - who said that it will necessarily be used to the full? I'm speaking for myself, because I expressed a preference for limits of 10 minutes on all templates, and I never intentionally waste time...
Vic came to me with 14 angels at the end of the 2nd week. This leads to the conclusion that playing quickly and efficiently is quite possible.
GoD +1
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Otherwise, there will be no such motivation; what's the point of having a timer at all? Agree on an unlimited time and take as long as you want to make your moves.
The time limit should be set so that even if you think carefully, you still have a little time left. In this case, the timer will be a motivation to make your move quickly – not everyone has the time or desire to wait for excessively long turns.
Otherwise, there will be no such motivation; what's the point of having a timer at all? Just agree on an unlimited time and take as long as you need for your turns.
I didn't quite understand the meaning of the last sentence... I'm saying that I prefer 10 minutes not to deliberately prolong my turns and wear down my opponent, but to have some leeway, so that when I need to think, I have time, and I don't have to do everything in a rush... and if everything is done quickly during a turn, then the turn will be passed earlier – I don't remember ever having the habit of taking 5 minutes for a turn and then just waiting for the game to pass the turn to my opponent after the time has expired...