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Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, for the rest - 8 minutes.
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Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, for the rest - 8 minutes.
Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, on the others - 8 minutes
I agree with Dirty. 10 minutes is too much, even for the slowest players. Not everyone can physically (or psychologically) endure such long turns. Why turn the game into torture?
Message from Dirty_Player
Guys, 10 minutes is already an extreme. We used to play SOD for 4 minutes, and now there's HD, but the time is still 10 minutes. I understand Jebus, but the others...
I completely agree. We need to improve the offline game, not increase the limit. It's already difficult without WTs, and now there's a limit added.
So, for now, I'm "passing."
P.S. Once, I played with Vik 8mm6a on a WT with a limit of 600+300 with battles (approximately 5 minutes per turn with battles on average). Vik came to me in the 2nd week with 14 angels. From this, we can conclude that playing quickly and efficiently is quite possible.
However, there are those who want to, and there are many of them. Therefore, increasing the limit is necessary. Good luck to everyone!
1. Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, on the rest - 8 minutes
Quite adequate.
Vic came to me with 14 angels at the end of the 2nd week. This leads to the conclusion that playing quickly and efficiently is quite possible.
The time limit should be set so that even if you think carefully, you still have a little time left. In this case, the timer will be a motivation to make your move quickly – not everyone has the time or desire to wait for excessively long turns.
Otherwise, there will be no such motivation; what's the point of having a timer at all? Just agree on an unlimited time and take as long as you need for your turns.