Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
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the settings you selected do not match the template's capabilities
I installed the HoMM3 HD 2.98f.7z mod on Platinum. It's awesome!!!
But a problem arose with selecting a template :eek:. Before, everything was simple: in the DATA folder, the file: rmg.txt allowed you to do whatever you wanted with it – create a new one each time, use a template editor to define a list of "your own," or even delete it altogether... Now, the template is selected from who knows where :smile35:. To launch the desired template, you need to launch Heroes3.exe, create a game, save it, and then continue in Heroes3HD. It's some kind of nonsense :confused:.
2. Explain the purpose of the HiRezData folder and the Templates folder within it.
Thank you in advance.
:smile45:
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If you install the HoMM3 HD mod (an add-on) and play against a human opponent without any bugs or errors, does the opponent also need to have the same mod installed, or is there another way to do it?
Your selected settings don't match the template's capabilities, which is why a random map is generated. To avoid this, you need to know the parameters for each template – size, difficulty, number of players. Look around the website; there's information about the templates there (I even found answers to my questions in this thread).
I would implement it in HD so that when you select a template, any unsupported settings are automatically disabled.
I haven't been able to figure out which settings are supported for some templates, even though I've tried everything, and the map won't generate.
Here's a question. Is it possible to make it so that,
if I have the bug-fixing function enabled, and my opponent is playing a clean SOD (Save-Or-Die) and can see my income and the troops in my garrison.
Can I completely block access to this information? Or, at the very least, send incorrect information, like 4000 income and 100 archangels in the city every turn :D
I don't really want to enable it because of this.
In the HD 3 betas, map healing and gameplay bug fixes are already separate, but both are linked to the Tournament module.
Beta 10 is coming soon, and it will be great. I think there are only a couple of betas left before the final release...
I won't try to implement the ability to send false information to the opponent in SOD; it's probably too complicated and could be a potential source of new bugs.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Is there any information available about the possible settings for templates, or is there a way to retrieve it from the template itself?
I would like to implement a feature in the HD version where, upon selecting a template, unsupported settings are automatically disabled.
Otherwise, I haven't been able to figure out which settings are supported for some templates, even after trying everything, and the map doesn't generate.
Of course, the information is in the RMG. For convenient viewing of the RMG, you can use, for example, the Textdit utility by A_K_ZyZop. Although, for pre-setting, only the map size is probably needed, with its minimum and maximum values being the first ones, and they can be seen in any editor.
The values for the map sizes S, S+U, M, M+U, L, L+U, XL, XL+U are 1, 2, 4, 8, 9, 18, 16, 32, respectively.
The remaining generator settings can be set to default: 2 players, zeros for teams and computers, no water, strong monsters.
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The remaining settings (difficulty, water, monster strength, etc.) are up to your preference or according to tournament regulations.
You can see the settings with which certain templates are usually played here:
/topic/6313/
/topic/7430/
http://www.heroesportal.net/tavern/?id=285954
http://www.heroesportal.net/land/rules.php?type=on3
if the settings you choose do not match the template's capabilities, then a random map will be generated. To avoid this, you need to know the parameters for each template - size, complexity, number of players.
And another question (or suggestion) - is it possible to add a function to the mod that automatically creates daily save files for the game?:confused:
And another question (or suggestion) – is it possible to add a function to the mod that automatically creates daily save files for a game?:confused:
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
As I understand it, the only settings that are strictly enforced, meaning that violating them makes map generation impossible, are the size and maximum number of players...
The other settings (difficulty, water, monster strength, etc.) can be adjusted as desired or according to the tournament rules...
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