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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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I installed the HD mod. It seems to be working. But I've encountered a problem – the map editor doesn't want to create maps based on a specified template. It either creates them randomly or not at all. Maybe I'm missing something?
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Your selected settings don't match the template's capabilities, so a random map will be generated. To avoid this, you need to know the parameters for each template – size, difficulty, number of players. Look around the website; you can find the necessary information for each template there (I even found answers to my questions in this thread).
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
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dnaop-wr
the settings you selected do not match the template's capabilities
In this case, the map is not created at all. If you remove the template from the date, the map is generated randomly.
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:smile45:
I installed the HoMM3 HD 2.98f.7z mod on Platinum. It's awesome!!!
But a problem arose with selecting a template :eek:. Before, everything was simple: in the DATA folder, the file: rmg.txt allowed you to do whatever you wanted with it – create a new one each time, use a template editor to define a list of "your own," or even delete it altogether... Now, the template is selected from who knows where :smile35:. To launch the desired template, you need to launch Heroes3.exe, create a game, save it, and then continue in Heroes3HD. It's some kind of nonsense :confused:.
2. Explain the purpose of the HiRezData folder and the Templates folder within it.
Thank you in advance.
:smile45:
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"Now, the template is selected from some unknown source," which doesn't quite align with the fact that you know about the "HiRezData folder and its Templates subfolder." Everything is conveniently selected and saved. For myself, I left only the templates I use in the folder – and the list is now smaller. Before, I had to manually change the text file every time, and only one file at that. I don't see a problem, and I don't understand what the "nonsense" is about.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Could you advise a new player? I want to play with the HoMM3 HD mod online. If I install HoMM3 HD – the mod (add-on) – and play against a human opponent without any bugs or errors, does the opponent also need to have the same mod installed, or is there another way? When I tried to create a game, my opponent had the HoMM3 HD mod installed, but I didn't. After the initial loading screen, I was kicked out of the game.
Лень-это способность человека ну ОЧЕНЬ сильно экономить свои силы…:) ;) :D
In reply to SERbGA
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SERbGA
If you install the HoMM3 HD mod (an add-on) and play against a human opponent without any bugs or errors, does the opponent also need to have the same mod installed, or is there another way to do it?
Whether or not a mod is installed does not affect the connection. The game always used to ask during the connection process whether my opponent was using a mod.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to dnaop-wr
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dnaop-wr
Your selected settings don't match the template's capabilities, which is why a random map is generated. To avoid this, you need to know the parameters for each template – size, difficulty, number of players. Look around the website; there's information about the templates there (I even found answers to my questions in this thread).
Is there any information about the possible settings for the templates, or is there a way to get it from the template itself?
I would implement it in HD so that when you select a template, any unsupported settings are automatically disabled.
I haven't been able to figure out which settings are supported for some templates, even though I've tried everything, and the map won't generate.
Lider1
Here's a question. Is it possible to make it so that,

if I have the bug-fixing function enabled, and my opponent is playing a clean SOD (Save-Or-Die) and can see my income and the troops in my garrison.

Can I completely block access to this information? Or, at the very least, send incorrect information, like 4000 income and 100 archangels in the city every turn :D

I don't really want to enable it because of this.

In the HD 3 betas, map healing and gameplay bug fixes are already separate, but both are linked to the Tournament module.
Beta 10 is coming soon, and it will be great. I think there are only a couple of betas left before the final release...

I won't try to implement the ability to send false information to the opponent in SOD; it's probably too complicated and could be a potential source of new bugs.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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baratorch
Is there any information available about the possible settings for templates, or is there a way to retrieve it from the template itself?
I would like to implement a feature in the HD version where, upon selecting a template, unsupported settings are automatically disabled.
Otherwise, I haven't been able to figure out which settings are supported for some templates, even after trying everything, and the map doesn't generate.

Of course, the information is in the RMG. For convenient viewing of the RMG, you can use, for example, the Textdit utility by A_K_ZyZop. Although, for pre-setting, only the map size is probably needed, with its minimum and maximum values being the first ones, and they can be seen in any editor.

The values for the map sizes S, S+U, M, M+U, L, L+U, XL, XL+U are 1, 2, 4, 8, 9, 18, 16, 32, respectively.

The remaining generator settings can be set to default: 2 players, zeros for teams and computers, no water, strong monsters.
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In this post /topic/at/541992/ and two adjacent ones, they were discussing exactly that – when I was figuring out the templates. The TE editor program is very convenient; it shows all possible map options for each template, although it doesn't seem to show the number of players or the possible difficulty level. You can also find the same information in rmg.txt – size (post above), then some column – number of players, but I couldn’t find where the game difficulty and other settings are located; you have to set them by trial and error. There is a lot of information about templates here /topic/6313/, but I still didn't find answers to some questions there.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
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As I understand it, the only settings that are truly strict – meaning violating them makes map generation impossible – are size and maximum number of players. And even some (or perhaps all) templates can be generated in two (or more) size variations, while you just need to not exceed the maximum number of players; you can reduce it, and the map will still be created.
The remaining settings (difficulty, water, monster strength, etc.) are up to your preference or according to tournament regulations.
You can see the settings with which certain templates are usually played here:
/topic/6313/
/topic/7430/
http://www.heroesportal.net/tavern/?id=285954
http://www.heroesportal.net/land/rules.php?type=on3
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to dnaop-wr
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if the settings you choose do not match the template's capabilities, then a random map will be generated. To avoid this, you need to know the parameters for each template - size, complexity, number of players.
I installed the HD mod 3.0 beta 8 - the problems with map generation disappeared. But a new one appeared - when connecting to another player, the game either freezes or crashes.
And another question (or suggestion) - is it possible to add a function to the mod that automatically creates daily save files for the game?:confused:
In reply to Niemand
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GoedenDag
And another question (or suggestion) – is it possible to add a function to the mod that automatically creates daily save files for a game?:confused:
This has been implemented for a long time.
In reply to Medium_HP
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Medium_HP
As I understand it, the only settings that are strictly enforced, meaning that violating them makes map generation impossible, are the size and maximum number of players...
The other settings (difficulty, water, monster strength, etc.) can be adjusted as desired or according to the tournament rules...
Some templates also require a specific difficulty range; otherwise, they won't generate, and I've tried it.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html

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