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What bonuses do "Totem of Batu" and "Will of Urgash" provide? Is it worth buying them?
Will of Urgash
Dynasty weapon – Right Hand
1: Power of Fire – Increases magic power (Fire) by 5.
Reduces mana cost for all Fire spells by 10%.
2: +3 Fortune
3: Burning Flame – Damage (Fire) dealt by the hero cannot be healed.
4: +5 Magic Power
5: Fire Storm – Deals 290/335/380 damage (Fire) to all creatures in a 5x5 area. Victims also become “stunned”. (Charges: 1)
Requires: Magic Affinity
Description: In 330 A.E. (Age of Enlightenment), during the First Eclipse, demon portals opened in the heart of the forests of Irollan. The Shi'o princes
invaded the lands of the elves, burning trees, grass, and all plants in their path. The devastation caused during the War of the Blood
Moon was terrible. The elves called for help from their neighbors, the dwarves of Grimheim, but even the mighty priests of Arkat could not
control the fire of Chaos.
When the peoples of Ashan won thanks to the timely help of the orcs, the elves tried to heal the forest. But in one of the clearings,
their efforts were unsuccessful. A renewed forest grew around it, but the area marked by the will of Urgash, the Dragon of Chaos, remained
black and scorched. Only with the efforts of the druids was it possible to contain its spread. Eventually, one of the druids found
a way to rid the land of this curse.
The druid brought a branch of Britigg, the mother of all trees, and placed it in the center of the scorched clearing. Just as poison is
drawn out of a wound, the branch absorbed the dark influence of Urgash, turning black and twisting from its terrible power. When the ritual was
over, the clearing was again covered in greenery, and the branch turned into a symbol of Urgash, the Dragon devouring his own tongue.
Totem of Batu
Dynasty weapon – Right Hand
1: Affinity with Earth – Increases magic power (Earth) by 5.
Reduces mana cost for all Earth spells by 10%.
2: +30 Max. Mana
3: Winds of Speed – +1 to movement range of friendly moving creatures.
4: +5 Magic Power
5: Winds of Magic – Each time the hero casts a spell, a random enemy unit within
3 hexes takes damage equal to the mana cost of that spell, multiplied by
10.
Requires: Magic Affinity
Description: Goblins have always been considered inferior, degenerate creatures, as they appeared as a result of a failed experiment. They
were so despised that wizards destroyed them even in the laboratories where they were created. One old mage named Salim-Sedul, who
felt affection for the orphaned and wretched, allowed several goblins to escape. This journey of the first group of goblins became an
important part of their mythology, called "Sedul's Pilgrimage."
Batu was one of those who participated in this legendary odyssey, and became for the goblins what Kunyak became for the orcs. After his
death, he turned into a spirit-protector of the goblins, and his loyal followers made a short staff, carving Batu's features on it. This artifact
became a symbol of hope and a reminder that goblins and orcs are always ready to fight for the freedom they gained at such a price.
I think it's worth buying, the weapons are good...
P.S. taken from the Heroes 6 Manuals