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Posts from Dynasty weapons.

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Which weapon from the Dynasty faction in the original version of the game did you like the most?
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#125
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Skull
What bonuses do "Totem of Batu" and "Will of Urgash" provide? Is it worth buying them?

Will of Urgash

Dynasty weapon – Right Hand
1: Power of Fire – Increases magic power (Fire) by 5.
Reduces mana cost for all Fire spells by 10%.
2: +3 Fortune
3: Burning Flame – Damage (Fire) dealt by the hero cannot be healed.
4: +5 Magic Power
5: Fire Storm – Deals 290/335/380 damage (Fire) to all creatures in a 5x5 area. Victims also become “stunned”. (Charges: 1)
Requires: Magic Affinity

Description: In 330 A.E. (Age of Enlightenment), during the First Eclipse, demon portals opened in the heart of the forests of Irollan. The Shi'o princes
invaded the lands of the elves, burning trees, grass, and all plants in their path. The devastation caused during the War of the Blood
Moon was terrible. The elves called for help from their neighbors, the dwarves of Grimheim, but even the mighty priests of Arkat could not
control the fire of Chaos.
When the peoples of Ashan won thanks to the timely help of the orcs, the elves tried to heal the forest. But in one of the clearings,
their efforts were unsuccessful. A renewed forest grew around it, but the area marked by the will of Urgash, the Dragon of Chaos, remained
black and scorched. Only with the efforts of the druids was it possible to contain its spread. Eventually, one of the druids found
a way to rid the land of this curse.
The druid brought a branch of Britigg, the mother of all trees, and placed it in the center of the scorched clearing. Just as poison is
drawn out of a wound, the branch absorbed the dark influence of Urgash, turning black and twisting from its terrible power. When the ritual was
over, the clearing was again covered in greenery, and the branch turned into a symbol of Urgash, the Dragon devouring his own tongue.

Totem of Batu

Dynasty weapon – Right Hand
1: Affinity with Earth – Increases magic power (Earth) by 5.
Reduces mana cost for all Earth spells by 10%.
2: +30 Max. Mana
3: Winds of Speed – +1 to movement range of friendly moving creatures.
4: +5 Magic Power
5: Winds of Magic – Each time the hero casts a spell, a random enemy unit within
3 hexes takes damage equal to the mana cost of that spell, multiplied by
10.
Requires: Magic Affinity

Description: Goblins have always been considered inferior, degenerate creatures, as they appeared as a result of a failed experiment. They
were so despised that wizards destroyed them even in the laboratories where they were created. One old mage named Salim-Sedul, who
felt affection for the orphaned and wretched, allowed several goblins to escape. This journey of the first group of goblins became an
important part of their mythology, called "Sedul's Pilgrimage."
Batu was one of those who participated in this legendary odyssey, and became for the goblins what Kunyak became for the orcs. After his
death, he turned into a spirit-protector of the goblins, and his loyal followers made a short staff, carving Batu's features on it. This artifact
became a symbol of hope and a reminder that goblins and orcs are always ready to fight for the freedom they gained at such a price.

I think it's worth buying, the weapons are good...

P.S. taken from the Heroes 6 Manuals
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#126
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I didn't like the Urgash's will. I doubt I'll ever wear it.
In reply to Garnet
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#127
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Garnet
I didn't like the Urgash's will. I doubt I'll ever wear it.
I upgraded it to level 2, and I think Nastya used it on one map. It's red and stands out.

Yesterday, I completed the 3rd scenario from the Sanctuary campaign. I gave Irina "Mournful Song," which gives +10% to Light, then bought artifacts from the market: a cloak that reduces spell costs by 50% and a ring that increases elemental summoning by 20%, and learned the Light Elemental summoning spell.
I traveled the entire map with snow maidens and summoning light elementals. At first, she summoned 11, and by the end, around 25.
By the end of the map, the staff was upgraded to level 3.
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#128
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I just obtained the "Perfect Silk Sword". I'm a little disappointed: I expected a bigger bonus, although getting the sword in the other game was just a purely mechanical task.

In total, I now have 23 weapons of the dynasty: the Staff of Sar-Agretta and the Dragon's Tongue are the two that are unavailable.

I looked at the weapons of the dynasty again: the regular Silk Sword of Kirin has very good bonuses. Plus to initiative, then plus to luck, and at level five - teleport (hopefully, it's not random). Teleport for a warrior of the Sanctuary is just the thing to speed up the shark guardians.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Garnet
#130
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Garnet
I didn't like the Urgash's will. I doubt I'll ever wear it.
Why? It's an excellent item against those who like to use Arachne.
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#131
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Why? It's an excellent countermeasure against those who like to use Arachne.
Since "pisyuk" doesn't apply to such people... :D
In reply to Garnet
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#132
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Garnet
Since this doesn't apply to such fans... :D
What doesn't apply?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#133
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Is it a PC game? I mean, the one for personal computers – a “PC,” sorry for the vulgarity.
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#134
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Hooray!
I finally got Akasia and the Sword of Chaos.
I spent 440 rubles.
I bought a pre-order key for the boxed version on plat.ru - and it successfully activated! (activated in PM. Additionally)
Akasia really looks very cool.

So, this expansion is quite affordable, but for separate money.
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#135
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Winner


You can develop the dynasty's weapon without killing monster armies in the "SOUL FORGE" tab....

Does anyone know if it's possible to stop this forge?
I've already maxed out the club in battles, and there are still 200 hours left in the forge, and I can't equip another club:confused:
It's nonsense.
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#136
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I don’t think so. You shouldn’t have touched the club while it was still developing.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#137
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The Batu Totem, it sounds good in the description... Is it by any chance related to Khan Batu?
In reply to Zena.Malina
#138
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Khan Baty and the goblin Batu? Perhaps they are distant relatives? And does Volya Urgasha happen to be related to Ivan Urgant? But I guess that should be discussed in the "Might & Magic VI Humor" section.
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#139
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It wasn't humor... Khan Batu's name was Batu. The Mongols, like the Orcs, were barbarians. The Mongols also had shamans, and they placed great importance on attributes like "totem."
In reply to Zena.Malina
#140
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Zena.Malina
This wasn't humor... The name was Khan Baty Bat. The Mongols, like the Orcs, were barbarians. The Mongols also had shamans, and they placed great importance on attributes like "totem."
I know the story of Batu Khan very well (V. Yan). But it doesn't resemble the story of the goblin Batu (by the way, not an Orc) at all – one conquered all of Holy Russia and half of Europe, while the other was a "poor and miserable" pilgrim.

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