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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to Ment
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14 years ago
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I did rotate the camera, yes. But that's not what I meant, why is there such spinning?
In reply to Wistrit
14 years ago
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WisTrit
He rotated the camera, yes. But that's not what I meant; why is it rotating like that?
I don't understand you.... sometimes you say "why isn't there one," and other times you say "why does it need to be like that?" :))))))))))))))))))))
In reply to Supric
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14 years ago
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"Why isn't there a proper camera rotation feature that allows you to view the map from any angle and zoom in as you like? And what's the point of having such a poor rotation that only works 90%, and the system keeps resetting it to the default value?" ))))))))))))))))))))))))))))))))))))))))))))
14 years ago
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Personally, I think this level of camera control is more than enough. The ability to return the camera to its original position is also, in my opinion, a definite plus. In the previous installment, I really missed this feature; it took too long to figure things out.
In reply to Liiion
14 years ago
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Liiion
My game was updated; maybe it's patch 1.3. Am I mistaken?
That's strange: when I launched the game, it said "Installing patch," but the main menu still shows version 1.2.1. :smile32:
In reply to Wistrit
14 years ago
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WisTrit
"Why isn't there a proper camera rotation feature that allows you to view the map from any angle and zoom in as you wish? And why is it so clunky, with only 90% rotation, and the system keeps resetting it to the default value?"

))))))))))))))))))))))))))))))))))))))))))))
Are you going to deny that camera rotation exists in Heroes of Might and Magic? Or do you want to argue about preferences, about which camera rotation people like more? :)
In reply to Supric
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14 years ago
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So, where exactly did I deny it in my last post?
What's the point of such camera rotation? It's obvious that it wasn't done for any practical purpose, but just for the sake of it. You could say that the camera rotation is practically non-existent there.
It's like in Warcraft III, where the zoom feature was added just to show that they could.
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14 years ago
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It seems they promised that the camera wouldn't rotate at all. So, let it be this way. But in "Heroes of Might and Magic V", I also preferred the rotation.
In reply to Победитель
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14 years ago
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Winner
It seems they promised that the camera wouldn't rotate at all. So, let it be this way. But in "Heroes 5," I also liked the rotation more :D.

Nope, I completely disagree!
So, they reduced it compared to Heroes 5.
I liked being able to rotate it at any angle I wanted.
But here, it's really like in Heroes 3 – zooming and rotating.
And you can't fix it.
At least they left free rotation in battles.
I usually arrange it like a chessboard – with my figures facing me).
And of course, I can't forgive them for tying the heroes to a specific location (it was cool to move them around).
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14 years ago
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I also don't like the camera in the game, but I don't use it on the map either. If in the previous game, resources and other advantages were often hidden behind trees, then here I almost didn't encounter such things. Perhaps the maps were designed this way specifically. And in the fifth game, yes, I often got lost after rotating the camera. I frantically tried to remember where North was and where South was.
In reply to bobchik
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14 years ago
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bobchik
No, no, I completely disagree!
So, they limited it compared to the Fifth installment.
I liked being able to rotate it at any angle I wanted.
And here, it's really like in Warlords 3 – zooming and rotating.
And you can't lock it.
At least they left free rotation in battles.
I usually arrange it like a chessboard – with my figures facing me)
And of course, I can't forgive them for tying the heroes to a specific location (it was cool to move them around).
I actually wrote that I liked the camera in the Fifth installment more :confused:.

Garnet, and that's what the triangle on the minimap is for :). And regarding the "cheap shots": the developers said that they don't do that and, accordingly, they didn't make a rotating camera.

It's a pity about the heroes too, yes. In the beta, they ran very quickly, faster than in the Fifth installment, so the game's dynamics weren't lost at all.
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14 years ago
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I like Heroes 6... It's so smooth and fluffy...:)
Can you teach me how to successfully play as Haven and Sanctuary without suffering losses early in the game (by day 5)?
In reply to Победитель
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14 years ago
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Winner
I actually mentioned that I liked the camera better in "Heroes of Might and Magic V" :confused:.

I was annoyed by
this phrase
It seems they promised that the camera wouldn't rotate at all.

I just didn't delete the end of the sentence.
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14 years ago
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Is it optimized for dynasty bonuses?
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14 years ago
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But mods can be made for the sixth installment, right?

It would be amazing if someone created a mod that transforms the turn-based strategy into an RTS – a real-time strategy game, like Warcraft 3.
After all, the monster models are the same both on the map and in battles. They can move around the map, and the city window is already displayed in a separate window – you could simply reduce the size of that window, leaving only the icons. Heroes could also capture mines, and units could be produced in castles in real-time – you quickly recruit the necessary units and, with your hero at the head, lead this group, destroying neutral creatures along the way, which could multiply and so on.

The most difficult part would probably be implementing battles on the global map – of course, hero abilities would have to be slightly adjusted, but there are already buttons available to cast spells and so on.

It would be interesting. =)

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