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Posts from Reports of online games and their confirmations (Spring 2012 season).

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03/26/2012 High (red, Castle, Valeska, Crag Hack) def Dima Surmay (blue, Rampart, Mephala, Mephala) Jebus Cross 144

The game started quite quickly. We agreed to switch colors after each restart. Dima started with red. On turn 111, he restarted, and, lo and behold, the game started on the second attempt.

111 The start wasn't great. The second hero in the Castle is a Necromancer, with slow troops, so I have to give all the purchased heroes pikemen. The good thing is that the Necromancer brings in money. After buying two heroes and giving them each a pikeman, they run away. He goes to the tavern for the next hero, and there, miracle of miracles, Crag is waiting. He's bought and runs off, and then, again, success. Crag spotted a Portal of Glory somewhere behind a mountain... Valeska started clearing the crypts with all her troops. Not much money, only 5 heroes.
112 The money problem is solved at this stage. All heroes are bought, they run around, scout, and collect... Valeska clears the crypts (already 2). Crag, while the others collect and learn about the path to the portal, decided not to waste time in the crypts, there's not much experience, and the days are passing, so he runs around the castle, visiting the stones of knowledge and all the stat-boosting locations.
113 A Conservation and a Utopia are spotted near the castle.
114 A second Utopia is spotted, about three steps from the castle.
115 The path to the Portal of Glory is found. In the castle, there was an opportunity to build one building that wouldn't interfere with building angels in the first week, fearing that Crag wouldn't make it in time, so stables were built. Crag learns magic. Without entering into any battle, he reaches level 3, 6-1-3-1. He runs to the portal. Valeska starts the return journey to pass the troops along.
116-117 Angels are built in the castle, bought, transferred, along with Valeska's troops: 27 archers, 8 swordsmen, and a few pikemen to Crag. The portal is taken, fortunately, the slow spell worked, and the morale of the angels didn't drop on the first turn. Crag goes further.
121 There isn't enough money for everything, so only two angels are bought from the castle, they go further. They are passed along to Crag. He destroys everything in his path. He finds a Naga Bank with 10,000 gold.
122 Two Hives are spotted nearby. And the path to the Conservation. An angel is bought at the portal, everything is passed to Valeska. Valeska heads to the Hives. Crag heads to the Conservation.
123 Valeska takes the Hives. +12 pixies. Crag spots a Pandora's Box with 20-49 basilisks.
124-125 Crag clears everything near the Conservation, raises his stats. The Pandora's Box turned out to be empty. Apparently, he didn't have enough wisdom. With one angel, he positions himself near the Conservation.
126 The Conservation is destroyed, maximum level. Losses: 2 pixies and some meat. 9 angels. Crag gives the troops to the chain, and he himself is killed by the defense of the Utopia. He is bought back in the castle and runs to the arena, +2 to luck won't hurt, + the Pandora's Box that was spotted. A hero from the chain picks up the minimum level Conservation along the way. 10 angels. In the castle, Archangels are built.
127 The angels and 1 Archangel take the Pandora's Box, I don't remember what was inside, the troops are passed to the hero from the chain.
131 Crag is far from the castle. He is killed again. He stands in the castle, replenishes his mana. He decides what to do next: go to the Treasure or clear his Utopias. There are 4 of them spotted. + one important thing. A Sphere of Vulnerability is spotted. Before a possible encounter with the opponent's Golden Dragons, this is a strategic artifact. Valeska is sent there, and a chain is started.
132 He decides to postpone the Treasure. To take his Utopias. Crag, with two Archangels, stands near the first one.
133 All resources are sold. 12 more Archangels are brought to Crag, and he destroys the Utopia. He was incredibly lucky. A Chalice with 5 magic + a shield +4 to everything, and a Sphere of Vulnerability. Valeska no longer needs the Sphere. The chain returns.
134-137 Crag takes the other three Utopias, the chain takes another Conservation with three angels. Crag goes to the Treasure, there he clears another Utopia. Crag has a red orb of prohibition. He has Angel Wings, a Dimension Door, and a Portal. He has almost no magic. Since Crag is one flight away from the castle, he decides to return him to replenish mana and build stables.
141-143 Clearing the Treasure. Killing the opponent's hero.
144 The spotted castle is taken by Mephala, the opponent's hero. Dimension Door, and here's the finale. Crag 41-28-38-26. Mephala's stats are about one and a half times lower. 20 Archangels and 2 angels of Crag attack the castle with Mephala, just in case, he's wearing the red orb.
Victory.
Thank you for the game.

I confirm, the finale was a sure win, thank you for the game.
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27.03.12 d0mino (Blue, Conflux, Random (Gelar), Moandor) def GoedenDag (Red, Castle, Valeska, Valeska) 2sm4d(3) 215

In the first week, I couldn't build Griffins because I didn't have enough money. Moreover, while trying to earn money for them, I lost troops in the dungeons and against neutral creatures. I spent a very long time aimlessly running around my underdeveloped republic. By the third week, I had gathered about 150 skeletons and managed to get some Griffins. Interestingly, usually in such situations, I would have surrendered because I thought I had no chance with such a weak army, but this time I decided to try and play until the end. Then, with varying success (either no losses or almost the entire army lost), I took 3 Conservatories. 211 became the month of plague and the day when I saw Oppa emerging from a nearby underground lair. Oppa, without hesitation, attacked my Castle. I had to return from the Treasury and, with 7 Angels, 4 Griffins, and 10-12 Psions, attack him. While I was setting up my formation, Oppa surrendered. It was worth continuing to play on 131)). Saves start from 122 because the game was paused.
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d0mino
03/27/12 d0mino (Blue, Conflux, Random (Gelar), Moandar) def GoedenDag (Red, Castle, Valeska, Valeska) 2sm4d(3) 215

In the first week, I couldn't build Griffins because I didn't have enough money. Moreover, while trying to earn money for them, I lost troops in the dungeons and against neutral creatures. I spent a long time aimlessly wandering around my underdeveloped republic. By the third week, I had gathered about 150 skeletons and managed to build some Griffins. Interestingly, usually in such situations, I would have surrendered because I thought I had no chance with such a weak army, but this time I decided to try and play until the end. Then, with varying success (either no losses or almost the entire army lost), I captured 3 Conservatories. 211 became the month of plague and the day when I saw Oppa emerging from a nearby underground lair. Oppa, without hesitation, attacked my Castle. I had to return from the Treasury and, with 7 Angels, 4 Griffins, and 10-12 Psions, attack him. While I was setting up my troops in the battle formation, Oppa surrendered. It was worth continuing the game on 131)). Saves start from 122 because the game was paused.
That happened. I started well – by 115, I had Knights in the Citadel. Then I somehow messed up, prolonged the game, and ended up losing.
Thank you for the game.
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03/27/2012 dom2 (blue, random, Castle, random, Mullich, Ivor) def PlayHeroes_HP (red, random, Swamp, random, Wistan, Aislin) Speed1 (M-U) 125

I scorched the Necromancer with Meteor, found a scroll of antimagic, built a Guildhall 3, and from the high ground, I saw both the main opponent and his path to the treasure. Aislin ran past my Guard Tower, chained her Guard Tower, bought Ivor in the center after the library and well, and attacked. As expected, she didn't have enough mana (6), she had more troops, but the fighter prevailed against the mage, and she had 50 mana left.
Thanks for the game.
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03/27/12 Tehee (Red, Stronghold, Crag, Crag) def d0mino (Blue, Dungeon, Shakti, Shakti) Jebus Cross. 136

No chance. The opponent came with 135 and killed with 10 Behemoths, 7 Angels, 4 Chaos Hydras, and 6 Wyverns. My hero didn't even bother to find any slow effects, despite being an Earth expert.
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27.03.2012. MaxGor(blue, Dage, Shakti, Shakti) def Vitaliy B (red, Castle, Valeska, Valeska) 2sm4d(3) 143
All restarts were chosen. The road only leads to one secondary hero, who was taken on day 2, but then I see there is no money - 1 Crypt for 2 spawns, no other money-generating buildings, plus only 1 Dragon Fly Hive (turned out to be the minimum)(((. Had to build Prefectures and rely on whatever army I could afford, meaning the whole game was carried by Troglodytes, Harpies, and Eyes. On week 3, I took a secondary town (Rampart) that the opponent had just captured; near it was a Griffin Conservatory with 1 Griffin and a Naga Bank with 3 Nagas, but the opponent used clever maneuvers to move his army away. On week 3, I couldn't reach his main town - the map is awkward and there is no road from the secondary to there. On week 4, I bring in the growth and on turn 143 the opponent attacks; I handled the Troglodytes poorly - they only blocked the archers, but the Expert Attack, Defense, and Earth, as well as the Eyes that fought off the blocking Griffins, decided the match.
Thanks for the game
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MaxGor
27.03.2012. MaxGor(blue, Dungeon, Shakti, Shakti) def Vitaliy B (red, Castle, Valeska, Valeska) 2sm4d(3) 143
We chose all the rests. The road only leads to one secondary, which is taken on day 2, but then I see that there is no money - 1 crypt for 2 respawns, no more money buildings, and only 1 Dragon Fly Hive (turned out to be minimum)(((. I had to build Prefectures and rely on the troops I could afford, meaning the whole game was carried by Troglodytes, Harpies, and Eyes. On week 3, I just captured the opponent's newly taken secondary (Rampart), near it a Griffin Conservatory 1 and a Naga Bank with 3 Nagas; the opponent, with clever maneuvers, moved the army away. On week 3, I couldn't reach his main - the map is awkward and from the secondary it's all cross-country. On week 4, I bring in the growth and on 143 the opponent attacks; I handled the Troglodytes poorly - they only blocked the archers, but the experts in attack, defense, and earth, and also the Eyes, which fought off the blocking Griffins themselves, decided the outcome.
Thanks for the game

The respawn was very, very poor... absolutely nothing( one road leads to a swamp and the rest is cross-country. Since I don't like the swamp, I went cross-country, and ended up in the wilderness... I fled; there was no point in dragging it out further, so I attacked myself, but the power was not on my side)
Thanks for the game
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28.03.12 d0mino (Blue, Castle, Valeska, Valeska) def Vitaliy_B (Red, Necropolis, Clavius, Tant)

On 111, scouting revealed one road to the underground, a second to GO, and a lack of valuable resources near the roads. I was initially disheartened, but saw 2 conservatories, decided to delay the restart, and on 112 saw another 2 conservatories, an external dwelling of horses, a stable, and a beehive. I decided to play. In the first week, I took 2 crypts and placed horses in the citadel without griffins. On 121, being an idiot, I upgraded the horse building (Jousting Arena in the Russian version?), even though the stable was a day's journey away through rough terrain. During the second week, I gathered a dwarf cottage and 4 conservatories through rough terrain, all of which turned out to be minimums, and I painted the external dwelling of horses. Over all 3 weeks, no hero better than Valeska appeared, and she didn't get Earth or Tactics (Expert Leadership, Armorer, Archery, and Advanced Attack). On 131, I'm still playing with one castle and without Slow, and the tavern persistently shows Galtran as the opponent's main (scary). On the same turn, being a noob, I lose one horse in a triple conservatory. 132 I choose to kill GO (7 angels + 13 horses vs 10-19 Golden Dragons, seems decent, but no Tactics or even the Slow spell itself), I decided to go into the underground, hoping to see a treasury or a secondary hero, because of the damn mercury, hopes of building angels at least by the end of the month are fading. On 133, I kill a minimum (? 4 wyvern) beehive and finally get at least Basic Tactics, and descend into the underground. 134 in the underground, I see a Dragon Utopia and 2 Pandora's Boxes. I kill the Nagas guarding the Pandora's Boxes and get a choice between Advanced Tactics and Basic Air Magic, I take Air, because the backup hero had a Haste scroll and Mage Guild lvl 1 was built. The Pandora's Boxes give 5k and 10k exp (Expert Air Magic and on 135 I broke through the guard (120 mummies), and looked at the Dragon Utopia... 20-49 Creatures... chickened out, decided to first take the 2 nearby beehives, and maybe even wait for the next week, bring in the growth and scout what is actually in the Dragon Utopia. 136 I humiliate the Imp dwelling duo (4 mercury, MERCURY STILL ONLY 6 TOTAL...), and a beehive with 8 wyverns, few moves left, it seems on 137 I'll have to choose: either the second beehive or the Dragon Utopia. 137 still the beehive... never taken high-level Dragon Utopias in a real game, and relying on autosave is shameful... again contemplating, whether to take the Dragon Utopia immediately or go to another beehive a day's journey from the Dragon Utopia (only 20 wyverns so far)... On 141, I took another small beehive and suddenly made a discovery for myself that without a spell book you can't use scrolls, but there are no more towns, I need to take the Dragon Utopia. 142 I TOOK the level 3, lost 1 angel, 1 horse, 17 griffins, 11 marksmen, and 1 swordsman (gave Basic Wisdom, Helm +6 to all stats, sword +5 to all stats, Water magic book (sadness) and a cloak for +1 crystal). While I was celebrating, I saw the opponent rushing towards me with 10-19 angels, knights, liches, 25 vampires, zombies, and 500 skeletons. By hook or by crook, with a broken chain and buying an extra hero, I finally got the army to the town, crushed Valeska, and began to wait... I waited, the opponent decided to attack the castle, but the Dragon Utopia (+11 to all stats and, finally, spells in the spell book) was taken RIGHT ON TIME :D. Victory.

Thank you very much for the game. In fact, it's useful for beginners to watch, and personally, I (probably the biggest noob of all noobs here) took away a lot from it, such as:
1) The starting position should be chosen not by resources and blocks, but by roads and conservatories/ruins
2) Armorer and Defense, as skills, are a must-have
3) Wisdom isn't that decisive (it stayed at Basic)
4) You need to check the Mage Guild and buy a spell book for 500, just to be able to read scrolls
5) After the second week, you definitely need a chain to the castle
6) Artifacts with +stats are game-changing
7) Any magic book is profit
8) Winning with native troops alone is hardly realistic
6) Artifacts with +stats are game-changing
7) Any magic book is profit
8) Winning with native troops alone is hardly realistic
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d0mino
28.03.12 d0mino (Blue, Castle, Valeska, Valeska) def Vitalyi_B (Red, Necropolis, Clavius, Tant)

On day 111, scouting showed one road into the dungeon, another into the GO, and a lack of valuable resources near the roads. I was saddened at first, but saw 2 Gr. Conservatories, decided to delay the restart, and on day 112 saw another 2 Gr. Conservatories, an external dwelling of horses, a stables, and a hive. I decided to play. In the first week, I took 2 crypts and placed horses in the citadel without griffins. On day 121, being an idiot, I upgraded the horse building (Ristalia in the Russian version?), even though the stables was a day's travel away by rough terrain. During the second week, traveling across rough terrain, I collected a Dwarf Cottage and 4 Gr. Conservatories, all of which turned out to be minimums; I captured the external horse dwelling. Over all 3 weeks, no better hero than Valeska appeared, and she didn't get Earth or Tactics (Expert Leadership, Armorer, Archery, and Advanced Attack). On day 131, I'm still playing with one castle and without Slow, and the tavern stubbornly shows my opponent's main as Galtran (scary). On the same turn, being a noob, in a level-3 Conservatory I lose one horse. Day 132 I choose to kill the GO (7 angels + 13 horses vs. 10-19 Gold Dragons, seemed decent, but no Tactics or even the Slow spell), I decided to go into the underground, hoping to see a Treasury or a secondary hero, but because of the damned Mercury, hopes of getting angels even by the end of the month are fading. On day 133, I kill a minimal (? 4 wyverns) hive and finally get at least Basic Tactics; I go down into the dungeon. On day 134, in the dungeon I see a Dragon Utopia and 2 Pandora's Boxes. I kill the Nagas guarding the Pandora's Boxes and get a choice of Advanced Tactics or Basic Air Magic; I take Air since a secondary hero had a Haste scroll and a Mage Guild level 1 was built. In the Pandora's Boxes: 5k and 10k experience (Expert Air Magic and on day 135 I broke the guard (120 mummies), and looked at the Dragon Utopia... 20-49 Creatures... I chickened out, decided to first take the 2 nearby hives, and maybe even wait for the next week, bring the weekly growth, and scout what's actually in the Dragon Utopia. On day 136, I humiliate a level-2 Imp dwelling (4 Mercury, ONLY 6 MERCURY TOTAL...), and a hive with 8 wyverns; turns are few, looks like on day 137 I'll have to choose: either the second hive, or the Dragon Utopia. On day 137, I pick the hive anyway... never taken high-level Dragon Utopias in a real game, and relying on autosave is shameful... more deliberation, take the Dragon Utopia immediately or go to 1 more hive a day's travel from it (only 20 wyverns so far)... On day 141, I took another small hive and suddenly discovered that you can't use scrolls without a spell book, but I have no towns left, I have to take the Dragon Utopia. On day 142 I TOOK it (level 3), lost 1 angel, 1 horse, 17 griffins, 11 archers, and 1 swordsman (got Basic Wisdom, Helm +6 to all stats, Sword +5 to all stats, a Water Magic Spell Book (sadness), and a Cloak for +1 Crystal). While I was celebrating, I saw my opponent running at me with 10-19 angels, knights, liches, 25 vampires, zombies, and 500 skeletons. By hook or by crook, using a broken chain with a secondary hero buyout, I managed to get the army to the town, beat Valeska, and started waiting... I waited, the opponent decided to attack the castle, but the Dragon Utopia (+11 to all stats and, finally, a proper spell book) was taken RIGHT ON TIME :D. Victory.

Many thanks for the game. Actually, it's useful for beginners to watch, and personally, I (probably the biggest beginner of them all here) learned a lot from it, such as:
1) You should choose a layout not by resources and blocks, but by roads and Gr. Conservatories/hives
2) Armorer and Defense, as skills, are a must-have
3) Wisdom doesn't matter that much (it stayed Basic)
4) You need to look into the Mage Guild and buy the spell book for 500 to at least read scrolls
5) After the second week, be sure to have a chain back to the castle
6) Artifacts that give +stats decide the game
7) Any spell book is a profit
8) Winning with native troops alone is hardly possible
6) Artifacts that give +stats decide the game
7) Any spell book is a profit
8) Winning with native troops alone is hardly possible

The layout was great, but starting from the 3rd week I began to mess up, and here's the result)) Thanks
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28.03.12 HellLighT (Blue, Swamp, Gervulf, Vistan) def dom2 (Red, Swamp, Mirlanda, Broghild) speed 1 (m-u) 122
A decent start; Vistan arrived, next to an external dwelling of Lizardmen. On the first turn, I reach the first Necro camp and manage to grab the secondary skill (I would have had time to clear all the respawns too, but 6 minutes is still very little for such active templates). On turn 112, with a stack of 39 Lizardmen, 2 Wyverns, and 35 Gnolls, I hit 40 Earth Elementals for a Pandora's Box worth 10k gold, losing 13 Gnolls and 1 Lizardman (I got fairly lucky with the terrain). The second camp fell only on turn 113 — it was spread out too far. I started clearing everything I saw with chain movements, took a Dragon Fly Hive for 8 Wyverns. The Observatory revealed a passage into the treasure zone via trackless terrain, one step from the secondary town — 10-19 Nagas, and immediately behind them an external dwelling of Angels. On turn 117, with an army of 11 Wyverns (I lost 1), 1 Hydra, and 35 Lizardmen plus singles, I broke through and took the portal. In the main town: 1-4,6,7 in the Citadel; in the secondary town: Wyverns in the Citadel. I fight my way along the road into the treasure zone and start eating it up, but on turn 122, OP surrenders to ГО. Thanks for the game
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03/28/12 HellLighT (Blue, Swamp, Gervulf, Wistan) def dom2 (Red, Swamp, Mirlanda, Brokhild) speed 1 (m-u) 122
Yes, I played poorly – it wasn’t my day. Thanks for the game.
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27.03.2012 CryptoNight (blue, Conflux, random, Ignissa) def c0nn3c71nkK.ppL (red, Citadel, Crag Hack, Crag Hack) 125 8mm6a
We had a great game:smile24:
On day 1, 1, only 3 air elementals at start, a fire external dwelling was claimed and cleared, Ignissa grabs air in the monastery:D and on level-up picks logistics:smile23: Only 5 heroes scouted, in the reserve I have 2 res, I look at the computers — my Castle against the opponent's Conflux with a Citadel:rolleyes: I thought, and thought — and still decided to play. On day 1, 1, I lost 1 fire elemental to marlins. On day 1, 2, I broke through to the Castle computer, losing 1 air elemental to gogs. On day 1, 3, I take the computer, and by the end of the week I kill it painlessly. All week I use chains to secure resources and gold, 6 heroes are recruited, and on day 1, 7, I'm short 400+ gold for birds......T_T:eek: I had to build a market, and from 1 market trade wood:mad: On day 1, 7, the main hero is at home, waiting for money for a tome:rolleyes:
On day 2, 1, I recruit 2 birds, a tome with Haste for the already upgraded air elementals, and run towards the central treasure zone. A scout hero with 2 berserkers attacks 93 troglodytes and loses 1 berserker to marlins:smile16: Day 2, 2, I burst into the central treasure zone:smile13: On day 2, 3, I take a Pandora's Box with 50+ droppings and a gr stack and a cape +2+2 for snipers (after trading resources at 3 markets I upgrade 2 birds:smile23:). Day 2, 4 — contact is imminent — enemy scout heroes flash near a Pandora's Box with 100+ marksmen, and Crag Hack is standing near the Griffin Conservatory. The scout hero claims a shield +5 for 60 Evil Eyes — fought well, lost only 5 air elementals and single fairies, Ignissa opens the Pandora's Box — and it's all level 2:smile23: — party in our sandbox:D After that, I retreat to the dungeon — there I replenish mana (40). My army is clearly worse — I have 6 or 7 air elementals, 4 genies, 3 berserkers, and 20+ fairies — while Crag got slightly weakened in the Griffin Conservatory fight — and attacks with 2 magic elementals, 4 angels, 30 fairies and single fairies, and no mana — in round 1 Blind on the angels, in round 2 with Mass Haste everything except the angels is disabled — and I fly everyone into the corner. Then I wake the angels with Lightning for 225 — and kill them with Wait... surrender follows:smile15: Thanks for the game — I pulled through by a thin margin — what decided it was the Pandora's Box and Crag's lack of magic:p
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CryptoNight
27.03.2012 CryptoNight (blue, Conflux, random, Ignissa) def c0nn3c71nkK.ppL (red, Citadel, Crag Hack, Crag Hack) 125 8mm6a
Great game it turned out to be :smile24:
On d1 only 3 air elementals at start, the external dwelling of fire elementals burned and denied, Ignissa grabs air in the monk dwelling :D and on level-up gets logistics :smile23: Scout heroes spread of only 5 heroes, in the reserve I have 2 restarts, I look at the computers — my Castle vs opponent's Conflux with a Citadel :rolleyes: I thought, I thought — and still decided to play. On d1 I lost 1 fire elemental to master gremlins. On d2 I broke through to the Castle computer, losing 1 air elemental to gogs. On d3 I take the computer, and by the end of the week I kill it painlessly. All week I deny resources and gold with chains, 6 heroes are bought back, and on d7 I'm short 400+ gold for the birds......T_T :eek: I had to build a marketplace, and trade wood from the 1 market :mad: On d7 the main hero sits at home, waiting for the money for the tome :rolleyes:
On d8 I buy back 2 birds, a tome with haste for the already upgraded air, and run towards the central treasure zone. A scout hero with 2 hell hounds attacks 93 troglodytes and loses 1 hell hound to master gremlins :smile16: On d9 I break into the central treasure zone :smile13: On d10 I take a pandora's box with 50+ imps and with a power stack and a cape +2+2 for sharp shooters (after trading resources at 3 marketplaces I upgrade 2 birds :smile23:). On d11 — contact is expected — enemy scout heroes flash near a pandora's box with 100+ marksmen, and Crag is standing near the Griffin Conservatory. The scout hero denies a shield +5 for 60 evil eyes — fought well — lost only 5 air elementals and a few sprites, Ignissa breaks the pandora's box — and it's all level 2 magic :smile23: — a holiday in our sandbox :D After that I retreat to the dungeon — there I replenish mana (40). In terms of army I'm clearly worse — I have 6 or 7 air elementals, 4 efreeti, 3 hell hounds, and 20+ sprites — Crag, meanwhile, lost a few in the Griffin Conservatory peak — and attacks with 2 magic elementals, 4 angels, 30 sprites, and a few sprites, and without mana — in round 1 blind on the angels, in round 2 with mass haste everything is killed except the angels — and I fly all into the corner. Then I wake up the angels with 225 lightning — and kill them with wait... followed by surrender :smile15: Thanks for the game — pulled it out on a thin edge — the pandora's box and Crag's lack of magic decided it :p
All true)
The opponent competently didn't let me scout him, after sacrificing a few scout heroes, I decide to attack, but never expected level 2 magic with blindness and 225 lightning. But there were options to return home and farm everything with mass slow, but I got tilted)
Thanks for the interesting game)
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28/03/2012 злой_романтик (Blue, Dace, Miner, Miner) def HellLight (Red, Rampart, Kyrre, Kyrre) Jebus Cross, 145
We used all the rests and rushed. Out of the external dwellings, there were 3 troglodyte ones, which I never took until the end of the game, preferring the single dragon external dwelling, 2 Griffin Conservatories somewhere far away. As a result, the GO stack of devils fell only on day 125, but I was very lucky that right behind the GO, guarded by nagas, lay the helmet and sword for all stats, oil, and goodbye nagas :D The evil eyes and angels with dragons obtained from Pandora's boxes did their job. On day 3 I find the KZ, in the Dragon Utopia they give the shield and sandals for all stats, I start thinking about the Angelic Alliance, which I eventually assembled. On day 4 there was a crazy blunder — we were finishing late; for example, I took a Dragon Utopia with a scout hero carrying all artifacts and forgot to remove the Cloak of Undead King from him. As a result, the KZ turned into scrap paper — no explosion, no resurrection, no casting. So it was an unnecessary loss of utopias :( But stats close to 30 are impressive. In the final battle I planned to simply crush with magic, since I had the cloak, and the orb of vulnerability had been glowing since my first days entering the treasure zone, but a very unpleasant surprise was the second orb of vulnerability :confused: That's how it goes — you level up magic, level up magic, and in the final battle they throw an orb of vulnerability at you and that's it :mad: But the battle stats were still 2 times higher plus the alliance, which made the difference. And of course, 13 black dragons, which in the first round took out 90+ grand elites and were practically unkillable no matter how much they were attacked :D
Thank you for the game.
296524052
Весна 2012.
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zloi_romantik
28/03/2012 zloi_romantik (Blue, Dagger, Miner, Miner) def HellLight (Red, Rampart, Kyrre, Kyrre) Jebus, 145
We used all the rests and took off. From the external dwellings there were 3 troglodyte ones, which I never took until the end of the game, preferring the only dragon external dwelling, 2 Griffin Conservatories somewhere far away. As a result, the GO from devils fell only on 125, but I was very lucky that right behind the GO guarded by Nagas there was an all-stat helm and sword, butter and farewell Nagas :D , the Evil Eyes and Angels with Dragons obtained from the Pandora's box did their job. On day 3 I find the KZ, in the Dragon Utopia they give an all-stat shield and sandals, I start thinking about the Angel Alliance, which I eventually assembled. On day 4 there was a dumb stupid moment - we were finishing late, for example I took a Dragon Utopia with a scout hero holding all artifacts and forgot to take off the Cloak of Undead King from him. As a result, KZ turned into scrap paper - no implosion, no resurrection, nothing to cast, resulting in an unnecessary loss of ducks :( but the parameters are almost 30 which is imposing. In the FB I just planned to suppress with magic, since I had the cloak, and the red ball had been shining since my first days entering the treasure zone, but a very unpleasant surprise was the 2nd red ball :confused: , that's how it goes - you level up magic, and in the FB they present you with a red ball and it's game over :mad: , but the battle parameters were still twice as high + the alliance, which had an effect, and of course 13 black dragons, which in round 1 took down 90+ Grand Elves and were practically unkillable no matter how much they were hit :D
Thank you for the game.
I confirm. This is already the second time Jebus Cross gives out such crap, not only is there nothing on the respawn, all Pandora's boxes give Dwarves and Pegasi, gut-shaped, crooked, blocked roads, and the built GO is simply indescribable - 6 Crystal Dragons, 90 Cyclopes and 100+ Thunderbirds - absolutely unkillable for Rampart (until level 20 they didn't give Earth, and Tactics wasn't given at all). The only joys were 3 external dwellings of Unicorns (on the first one I only took one, because the rest were too far) and the native town, which I eventually built up... Result - lots of troops, but a crappy commander. In desperation, I went into a Dragon Utopia on the second week with 4 Angels, 15 Dwarves, 60 Dwarves, 30 Centaurs, 25 Pegasi and 2 Green Dragons (I was afraid to take Elves), lost all Dragons, 1 Angel, all the fodder and 3 Dwarves... they gave KZ, KV, HELM OF THE SEAFARER and BOOTS OF +15 RESISTANCE YIHAA! everything you need with 2 spell power and 4 knowledge :smile07:, I ran until week 3 picking up what was lying around, took the remaining 2 Dragon Utopias on the respawn and... they didn't give a single stat artifact - the generator gods turned away from me :smile35: , only with a decent army - almost 30 Dwarves, almost 100 Elves etc., but without Wyverns (not a single Dragon Fly Hive was there!!!) I went into the treasure zone where the opponent had already cleaned everything out, but I still managed to take 2 Dragon Utopias, in one of them they gave a necklace +3 all stats TADADADAM TADAM :smile14: , the opponent attacks, stats twice as high, level apparently also - gg wp, write letters in small handwriting. Thanks for the game

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