Skip to content

Reports of online games and their confirmations (Spring 2012 season).

#103
Auto-translated
28.03.12 d0mino (Blue, Castle, Valeska, Valeska) def Vitaliy_B (Red, Necropolis, Clavius, Tant)

On 111, scouting revealed one road to the underground, a second to GO, and a lack of valuable resources near the roads. I was initially disheartened, but saw 2 conservatories, decided to delay the restart, and on 112 saw another 2 conservatories, an external dwelling of horses, a stable, and a beehive. I decided to play. In the first week, I took 2 crypts and placed horses in the citadel without griffins. On 121, being an idiot, I upgraded the horse building (Jousting Arena in the Russian version?), even though the stable was a day's journey away through rough terrain. During the second week, I gathered a dwarf cottage and 4 conservatories through rough terrain, all of which turned out to be minimums, and I painted the external dwelling of horses. Over all 3 weeks, no hero better than Valeska appeared, and she didn't get Earth or Tactics (Expert Leadership, Armorer, Archery, and Advanced Attack). On 131, I'm still playing with one castle and without Slow, and the tavern persistently shows Galtran as the opponent's main (scary). On the same turn, being a noob, I lose one horse in a triple conservatory. 132 I choose to kill GO (7 angels + 13 horses vs 10-19 Golden Dragons, seems decent, but no Tactics or even the Slow spell itself), I decided to go into the underground, hoping to see a treasury or a secondary hero, because of the damn mercury, hopes of building angels at least by the end of the month are fading. On 133, I kill a minimum (? 4 wyvern) beehive and finally get at least Basic Tactics, and descend into the underground. 134 in the underground, I see a Dragon Utopia and 2 Pandora's Boxes. I kill the Nagas guarding the Pandora's Boxes and get a choice between Advanced Tactics and Basic Air Magic, I take Air, because the backup hero had a Haste scroll and Mage Guild lvl 1 was built. The Pandora's Boxes give 5k and 10k exp (Expert Air Magic and on 135 I broke through the guard (120 mummies), and looked at the Dragon Utopia... 20-49 Creatures... chickened out, decided to first take the 2 nearby beehives, and maybe even wait for the next week, bring in the growth and scout what is actually in the Dragon Utopia. 136 I humiliate the Imp dwelling duo (4 mercury, MERCURY STILL ONLY 6 TOTAL...), and a beehive with 8 wyverns, few moves left, it seems on 137 I'll have to choose: either the second beehive or the Dragon Utopia. 137 still the beehive... never taken high-level Dragon Utopias in a real game, and relying on autosave is shameful... again contemplating, whether to take the Dragon Utopia immediately or go to another beehive a day's journey from the Dragon Utopia (only 20 wyverns so far)... On 141, I took another small beehive and suddenly made a discovery for myself that without a spell book you can't use scrolls, but there are no more towns, I need to take the Dragon Utopia. 142 I TOOK the level 3, lost 1 angel, 1 horse, 17 griffins, 11 marksmen, and 1 swordsman (gave Basic Wisdom, Helm +6 to all stats, sword +5 to all stats, Water magic book (sadness) and a cloak for +1 crystal). While I was celebrating, I saw the opponent rushing towards me with 10-19 angels, knights, liches, 25 vampires, zombies, and 500 skeletons. By hook or by crook, with a broken chain and buying an extra hero, I finally got the army to the town, crushed Valeska, and began to wait... I waited, the opponent decided to attack the castle, but the Dragon Utopia (+11 to all stats and, finally, spells in the spell book) was taken RIGHT ON TIME :D. Victory.

Thank you very much for the game. In fact, it's useful for beginners to watch, and personally, I (probably the biggest noob of all noobs here) took away a lot from it, such as:
1) The starting position should be chosen not by resources and blocks, but by roads and conservatories/ruins
2) Armorer and Defense, as skills, are a must-have
3) Wisdom isn't that decisive (it stayed at Basic)
4) You need to check the Mage Guild and buy a spell book for 500, just to be able to read scrolls
5) After the second week, you definitely need a chain to the castle
6) Artifacts with +stats are game-changing
7) Any magic book is profit
8) Winning with native troops alone is hardly realistic
6) Artifacts with +stats are game-changing
7) Any magic book is profit
8) Winning with native troops alone is hardly realistic
Attachments 1
1 file attached • Total size: 749.7 KB

Statistics

Welcome our newest member: artem