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Posts from Taking of the Necropolis [COMPLETE EDITION]

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#16
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Ah, well, what can I say? They’re probably just addicted to something. Neutrals constantly act illogically. Maybe it’s because they’re afraid of retaliation from the Trogols, just like dragons, when breaking through a defensive line, attack a single unit instead of the main stack.
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#17
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Ihtiandr, it would be interesting to see Castle perform not on its home turf and not against Valesk. Is it possible to do so without suffering losses?
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#18
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Ihtiandr, it would be interesting to see how the Necropolis is captured with 18 Lizards and 36 Gnolls, and 1 Serpent, as this is the typical army composition.
Пока!
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#19
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Paul Man Utd
Ihtiandr, it would be interesting to see a Castle being taken not on its home territory and not by Valesk. Is it possible to do this without losses?
In the example, the Necropolis is taken not by Valesk, but by Caitlin, meaning by any hero. If you want to do this for the Castle, you need to do it for all castles, and there are two options - on Necropolis territory and on neutral territory. I think this is already excessive. Besides, by the time the Necropolis is taken on other maps, the troops are usually no longer the starting ones, so you have to improvise.
PlayHeroes_HP

Ihtiandr, it would be interesting to see a Swamp taking the maximum Necropolis with 18 Lizards and 36 Gnolls, 1 Serpent, since it mainly gives such troops.
With such troops, it can be taken in a similar way, but more Gnolls will be lost. I explained the nuances in the battle description.
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#20
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Hmm, what about the Fortress tactics? Are they still under development?
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#21
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Hmm, what about the Fortress tactic? Is it still in development?

On their native land, Stronghold and Inferno do not generate Necropolises. The point of the tactics is to capture a Necropolis in the early days near the starting castle with the initial troops.

Added 26 minutes later
By the way, WARNING! According to the latest intelligence, the tactic for the swamp doesn't work if there are fewer than 42 gnolls. With a smaller number of lizards, everything is fine. In general, the swamp has the most difficult starting troops for capturing Necropolises. I'll probably have to post the old tactic for Tazara, where the number of gnolls isn't critical, but 2 harpies are lost.
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#22
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Ihtiandr
The point of these tactics is to capture a Necropolis in the early days near your starting Castle using your initial troops.
You can also expand on these tactics. Capturing Necropolises not on your own territory. In the early days, you can easily encounter a Necropolis on a secondary map.
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#23
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You can also expand the tactic. Capturing Necropolises not on your own territory. In the early days, you can easily end up on a secondary map and stumble upon a Necropolis.

I was already thinking about this:
If you're doing it for a Castle, it shouldn't be on your own territory; it should be for all castles, with two options – on Necropolis territory and on neutral territory. I think this is already too much of a grind.
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#24
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If you're not building it on your faction's territory, you should make it for all castles, with two versions – one for Necropolis territory and one for neutral territory. I think that's already excessive.
This topic is already quite niche, so if you're going to do it, you should aim for the maximum :p
I once made one for Inferno a long time ago. Calh, 30 Gogs, and single Imps. But how often do you see 30 Gogs? :)
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#25
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This topic is already inherently for hardcore players, so if something is to be done, it should be done to the fullest extent.

I set myself the task of devising tactics using starting units on my home territory, and I accomplished it to the fullest. Because in the early days, it is NECESSARY to venture into dungeons, and if you don't know a precise and well-thought-out tactic, you can suffer unbearable losses on the highest difficulty. And I don't think this is hardcore gaming; for me, it's a necessity. As for the other ideas – for non-native territories, etc. – that's no longer a necessity but rather hardcore gaming. If anyone wants to, they can come up with something and might even be kind enough to share it with others.
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#26
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Ihtiandr
the tactic for the swamp doesn't work if there are fewer than 42 gnolls.

Turns out everything was fine; after the gnolls kill the skeletons, they just need to stand still and defend, instead of approaching the lizards. Shpil came up with a tactic for Bron, I think I'll post it soon.
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#27
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Great videos! Castle is definitely lacking:smile20:

I can only say that it's still necessary to gradually and carefully expand the topic with Necropolis-themed maps on various non-native territories, and it would also be very useful to have some on Necropolis itself.
+1
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#28
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R55Max
still, it's necessary to gradually and unhurriedly expand the topic with dungeons on non-native territories, and it would be very useful to do so on Necropolis territory as well.

There's a saying: "If you want something done, do it yourself.")
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Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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#29
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Ihtiandr
There's a saying: "If you want something done right, do it yourself."
I wrote this for those who want to test such situations and will post them here, not for those who want to tell me to do it myself.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#30
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http://www.heroesportal.net/tavern/?id=372773
Read this thread and come up with tactics for capturing Dungeons on lava and stone tiles, in the Dungeon faction. :)
Пока!

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