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Posts from Current questions and answers regarding the map editor.

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I have another question. Is it possible to increase the protection zone for creatures on the map? Thank you in advance.
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crazy_kill
I have another question. Is it possible to increase the protection zone of creatures on the map? Thank you in advance.


What do you mean? Do you want a creature to control something within a certain radius (larger than the standard control zone)?
This can be achieved by creating a region and writing a script for it with a trigger that activates when entering that region; there is also an option with a trigger that activates when taking certain items/treasures/resources - when the trigger is activated, a script starts a battle with the guarding monster.
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What is the purpose of the Craigs tab?
In reply to Повелитель молнии
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Lord of Lightning
What is the purpose of the Craigs tab?
In the underground level, it changes the appearance of the wall. "Dungeon Wall" - rocks, "Dwarven Wall" - walls that seem to have appeared in "Fortress".
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crazy_kill
In the underground level, change the appearance of the wall. "Dungeon Wall" - rocks, "Dwarven Wall" - walls that seem to have appeared in "Fortress".
I don't have that tab. Which editor is it in?
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Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
In reply to Олегарх
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Oligarch
I don't have that tab. Which editor is it in?
I have it for "Hammers of Fate" and "Stronghold" (in the original).
Otherwise, I don't know.
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Oligarch
I don't seem to have that tab. Which editor is it in?
It's on the Tools panel, the last tab (6th from the left, far right).
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antonag07
On the toolbar (Tools panel), the last tab (the 6th one, on the far right).
Ah, I found it.
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
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Hello! How can I prevent monsters on the map from splitting into groups during a battle? (e.g., if there are 100 peasants on the map, I want them to not be divided into units of 33:33:34 during combat).
Thank you in advance.
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1) Create units consisting of a single monster. 2) Create units consisting of different types of monsters; then, their separation during battle will depend solely on the mapmaker. 3) What is more difficult: controlling the battle with a script.
 

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Стикеры GBF в Telegram
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1. How can I view the properties of cities, neutral creatures, armies, garrisons, and mines? 2. How can I create additional quests in "quest houses" and define properties, such as those of a royal mausoleum? 3. How can I delete objects on the map? 4. How can I rotate objects by 77.5 degrees (diagonally)? 5. Can anyone provide a direct link to the Russian manual for the Tribes of the East map editor?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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1) Select -> object properties or select -> object properties tree (the second option has more settings, but it is less convenient).
2) Select the quest building and, in the object properties tree, configure the task as if it were the main one. To make the royal mausoleum work, you need a script with a trigger that activates when the object is visited.
3) Select and press the delete key.
4) Go to the object properties tree and change the corresponding property (it seems to be rotate). Keep in mind that for objects larger than 1x1, rotation may not work correctly.
5) You just needed to check our file archive: /files/10086/>
 

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Стикеры GBF в Telegram
In reply to Силос Занж
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Silos Zanj
1. How do you view the properties of towns, neutral creatures, armies, garrisons, and mines?
2. How do you create additional quests in "quest houses" and define properties, such as those of a royal mausoleum?
3. How do you delete objects on the map?
4. How do you rotate objects by 77.5 degrees (diagonally)?
5. Can anyone post a direct link to the Russian manual for the Tribes of the East map editor?
1 - Select the object, press Space.
3 - Select the object(s) and press Delete.
4 - In the object's properties, use the "rot" field. Also, you can use a key combination; I don't remember which one, but this only works for single-tile objects; multi-tile objects can be buggy.
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
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I have a noob question. I noticed in the "Fan-made Documentation" section, under "damage," there's an example of damage dealt to an 8th-level creature. Which creature is the 8th level referring to (a phoenix?)?
Is it just an example for clarity?
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crazy_kill
I have a noob question. I noticed in the "Fan Documentation" section, under "damage," there's an example of damage dealt to an 8th-level creature. Which creature is level 8 (Phoenix?)?
Is it just an example for clarity?
The question doesn't belong in this thread ;)
The Phoenix is indeed level 8.
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