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In the sixth part, Inferno is one of the strongest factions. The only downside is the stupid and weak dogs, but otherwise, all units are incredibly strong and well-balanced for team battles.
Posts from Inferno faction discussion.
In the fifth installment, Dwarves are clearly not the strongest. I don't see much power in them. Demons were the most appealing to me. Before Succubi/Demonesses, they were still in last place, but after, they became leaders due to the power of their 4-7 level creatures.
In the sixth installment, Inferno is one of the strongest factions. The only downside is the stupid and weak dogs, but otherwise, all the units are incredibly strong and well-balanced for team battles.
Personally, I really liked the Dwarves for their strength due to their rune magic, and the Demons are great because of their initiative and the quick summoning of Urgash through the gate.
But I can't even imagine how you're going to win with Demons, Necropolis, and Haven in the sixth game.
To defeat Necropolis or Haven with the Inferno faction in the sixth installment, I think you need to know the tactics and strategy, as well as the hero's progression path...
To defeat Necropolis or Haven with the Inferno faction in the sixth installment, I think you need to know the tactics and strategy, as well as the hero's progression path...
There's probably a chance, but only if the game lasts more than two weeks, on a large map. Otherwise, on a medium-hard difficulty level, Haven (mage + priestesses + archers + spearmen) or Necromancer (mage + ghosts + skeletons) will easily defeat Inferno.
So, how did he beat you? If you easily defeated him the first time. Tell me briefly?
The problem with the Inferno faction's special ability is that it's needed at the beginning of the battle, but in reality, you can only use it well towards the end of the first turn....
Question:)
I looked at fire magic. I noticed the spell "Flaming Resolve," the name might not be exact. It seems to increase morale by 20 or more units. Isn't that a lot? As a result, the probability of a repeat turn should be high? Or am I interpreting something wrong? If so, then "Flaming Resolve" should be generally good. :)
And on a repeat turn, only half the damage is dealt due to the morale effect. However, "harass the enemy" works the same way on both the main turn and the repeat turn.
There are also mass variants available to warriors. I think that in a long game with large groups of units, this could be interesting, but in a real game, I don't see many opportunities for its application yet.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
I played Inferno in the "Broken Alliance" battle on the maximum difficulty level. The main tactic was using dog units. But it was really difficult. And I didn't have enough time to finish it. I'll keep playing until it becomes easy:)
Added 11 minutes later
And demons in the 6th game... they're just cute. The balance, beautiful textures, and animations (as with everything in the 6th game), succubi became normal (and attractive), Lords were improved in the 7th game, and the new Inferno somehow reminded me of "Wrath of the Titans"...
The only downside is the boring town... and also the 2D graphics... :smile39:
But the worm is impressive.
So, I'm glad... but I also play Sanctuary often (because I like the Yuki and the Japanese structure).