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Posts from Discussion of the Necropolis faction. Auto-translated

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#708
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Chingis

Another question. "Necromancer's Halls" increase accumulated "Necromancy" points by 10%. In order to receive this bonus, does the Hero have to visit a city with Necromancer's Halls? Or can you simply build the Necromancer's Halls, and the Hero receives these benefits without visiting cities with Necromancer's Halls?
It seems like it only works within the city's zone of control.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
#710
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Why play as a secondary hero? Reputation skills are unavailable, and skills that depend on reputation are weakened.
#712
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Chingis
Question: Zenda has the "Master of Darkness" specialization. What exactly is "Darkness"? Is it not "Dark Magic 1"? Does it enhance the "Darkness" skill? If so, how? Do "Drain" and "Agony" work more effectively? Do "Subjugate" and "Terror" work more effectively? How does Zenda's specialization specifically improve her effects?
Right-click on the image with her specialization – a tooltip will appear. I believe the effectiveness of dark spells is increased by 6%.
#714
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I'm not an expert on Necromancers yet. Ask the experts.
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#715
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Necropolis is probably the strongest faction. At least, the campaign for them is surprisingly easy to complete.
#717
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Chingis, don't bother, until they fix the Necromancer's ghosts (which are being exploited) – all maps can be completed this way (I didn't put much effort into it at the end; I got tired of chasing empty, running computer-controlled heroes; otherwise, I could have finished it in 5 days)...

And this isn't the optimal way; I think the record for completing this map as a Necromancer could be 8-9 days.
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#720
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Chingis
21 days? How? Tell me.
Two heroes leave the starting town and go in different directions, destroying enemy camps along the way and not getting distracted by anything else. There are enough ghosts for this. By day 7, two enemy camps had already been destroyed. I started in position #2; it takes 2 days to reach one town (down) and 3 more (to the right). In the second week, I increased the number of ghosts with the second hero and went to the right (towards position #1). I could have gone there immediately with the starting army, but the battles would be very long, and I didn't feel like it.

By the end of the second week, the enemy camp on the right in the center was destroyed by the lower hero, and another one in the snow at the top was destroyed by the upper hero. I then had to spend another week returning to the town on the island on the lower right. If I had sailed there directly from the town on the right, I would have saved another 5-6 days.
#722
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Chingis
I went on the 3rd day to the left with a double army of 16 ghosts and 13 bone warriors, and I was met by 84 guards. I didn't even fight. But how did you break through 84 guards with 8 ghosts and 7 bone warriors, or something even worse? This is the main question.
Well, 84 guards is just easy prey; you'll encounter worse things in tournaments. Necromancer + Ghosts is just one big cheat. If the ghosts stand in defense from the beginning of the battle and don't take any actions, they receive -50% to all damage, and another -25% to physical damage (this is for specters, for ghosts it's -35%), plus a bonus for standing in defense, and you can also cast Stone Skin (costs 10 mana, lasts 5 turns). In this position, 1 seraphim deals 7-8 damage to 1 ghost per hit. The second part of the tactic is recovery. Ghosts bravely withstand all attacks, standing in place and retaliating, while the hero attacks the enemy directly and makes sure the ghosts don't die, casting recovery in time. The third part of the tactic is that there must be 1 skeleton in the army. Every time it is killed, the hero recovers 3 mana. Then he revives this skeleton with necromancy, and the necromancer's mana reserve is almost always full. With this tactic, you can defeat everyone except: 1) Dark and radiance elementals - they attack with magic and remove recovery from the ghosts. You can only attack these with magic, if you have it. 2) Magic archers and melee fighters - those who attack with magic - specters don't hold up well against magical attacks, worse than physical ones. If there are enough of them, they can deal more damage than the recovery heals. The most interesting thing is that you can play with this tactic for any faction, because you only need a necromancer with ghosts, which can be bought in the tavern on the first day. The initial army of ghosts is enough to clear the map at the beginning, then pump up the main hero's experience and continue playing with him. Currently, a ban on this game strategy ("necromancer leveling") is being discussed in tournaments. In general, until specters/ghosts are fixed, playing as a necromancer is not interesting at all...
#724
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Chingis
Sorry, I still don't understand. How can 8 ghosts stand there doing nothing but retaliating, the skeletons die, and all 84 guards die? What does it mean for a HERO to attack directly? With a SWORD icon? Can you be a little more specific? I haven't played like that. I'm interested in the very FIRST STARTING battle, but in more detail.
After all, the point of the ghosts is to heal. Are they actually healing?
No, the point of the ghosts is that if they stand where they appeared, they defend themselves and don't take any other actions (they don't attack, they don't move, they don't heal anyone - they just stand and defend), they take very little damage. And the damage they do take is healed by regeneration (a hero's spell, lasts for 5 turns). If the ghosts move, attack, or use a skill, they will start taking a lot of damage.

Direct hero attack - sword icon, yes.

Not skeletons, but skeleton (1). You don't need to put the others in the battle.
#726
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Chingis
Then it's clear. This is a blatant cheat. What's the point of the game then? :)

With such bugs and cheats, what's the point of proving anything? And most importantly, to whom? If there are cheats, you just "stand there, do nothing, and watch the AI die":)

THANK YOU for the CHEAT!!!!!!!!!!!!!!!!!!!)))))))))))))))))))))))))))))
I haven't played with such a clownish tactic yet. I'll definitely try it:) For a while:) There is still some benefit in TOURNAMENTS!:) But what's the use. It doesn't develop courage, intelligence, or decisiveness. IMHO
You should try it first. It looks simple in words, but you need to master this tactic in practice. There are interesting rush tactics for other mages, although many are based on "pushing the enemy" and ranged units.
Supric, even though this isn't your invention, it's GENIUS!!!!!!!!!)))))))))))))))))
It's not mine. But I've told you for a long time that Necromancers don't struggle, and you can quickly complete all maps with them. And there's nothing genius about it; you just need to carefully study the manual and understand the specifics of the units.
Do you think you can complete "Broken Alliance" in 7 days? Or in 5? What about in 1 day? Is it really possible? :)
Unlikely in 7 days. But in a tournament, I was defeated on day 15 (although without Necromancers and against human players) :)

If you're competing against the AI for time, you need to study rush tactics and rush strategies (fast gameplay). And you're going for a slow, grinding approach (judging by your screenshot, you were fighting with Liches). Yes, it's EASIER (you gather a powerful army and easily defeat all the AI, like I did with Abyss Demons). But it's slow - you need to accumulate a large army, and you won't get fast gameplay with that.
#728
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You're overthinking things again. Which reality are you closer to, the virtual one? ))))))

Try it first, and then you can discuss it. It's not that simple either, it takes a very, very long time, but it's interesting and effective.

What are the dogs afraid of during the drying process? You're not a dumb AI that tries to attack them with all melee units at once, are you? :) Dogs are actually weak; the first random computer-controlled mage will kill them with two lightning spells.
#730
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Chingis
By reality, I mean life. Any war, of any era. Has it ever happened that an army stood still, doing nothing, not even healing, while enemies attacked and they died? In a dream?
And in which of the wars did ghosts, skeletons, zombies, vampires, demons, angels, orcs, and fish participate? :) Just comparing, does 1 vampire really kill 1 orc IN REAL LIFE? :)

KILLED IT DEAD :D :D :D
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#732
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Supric, thanks for the information about ghosts! Are there similar tactics for Haven and other factions? Tell me.
And one more piece of advice. Play yourself in the Tournament, either as Necropolis or Haven. In the process of the game, you'll come up with ways to counter these tactics.
Why do you let yourself be beaten by such tactics? Use them yourself. It's probably more enjoyable to win, right?;)

Moderated: OFF-TOPIC in the message

Skull, stop wasting time with nonsense. If you're a pro and he's an amateur, then it's even less serious.
#733
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I don't let myself lose, you're mistaken :) I won the first game, and lost the second one to a very strong player. I learned a lot of interesting things about the game from him.
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#734
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Supric
I don't let myself lose, you're mistaken :) I won the first game, and lost the second one to a very strong player. I learned a lot about the game from him.
I understand that... Thanks to him for sharing his knowledge :) But you need to win from now on! ;) As someone wise once said: "all means are good to achieve a goal"... Within reason.