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#424
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Everything seems to be fine with me.
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#425
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Ah yes, I might have missed some minor items for now. Otherwise, it would be good to specify which weapons you use and, as suggested here, describe your behavior in battle in different situations (i.e., what and when to use), otherwise, I will have to do it. I'll set aside a couple of days for the final review and then we can start.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#426
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/post/543242/ - a link to the quest. I don't have the "Lightning" element specified there. Also, I didn't understand how the damage absorption percentage differs from the constant value of "4." Does it mean that the character absorbs a percentage of the damage plus an additional 4 units? Or is the minimum absorption 4? In other words, if I take 3 points of damage, do I ignore it completely?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#427
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So, the character absorbs a percentage of the damage + an additional 4 units?
So, if I take 3 units of damage, do I ignore it completely?
Yes, if there was no critical hit.
I don't have the "Lightning" element listed there.
It's been fixed. I thought there was lightning, but I couldn't find the message.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#428
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And what is the attack damage of my knife?
It would be nice to describe its behavior in battle in different situations (i.e., what and when to use), as suggested here.
In a normal state, my lizard behaves cautiously, preferring to stay close to someone and cover them. It uses spells only when necessary, conserving mana. If demonic blood suddenly surges, it can rush into the thick of the battle and start kicking everyone, not only with its knife, but also with its hands, feet, head, tail, and any available materials, completely forgetting about magic.
А, вот почему.

🏹🎪+⛓️♿=💕
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#429
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Otherwise, it would be good to specify what weapons you use and, as suggested here, describe your behavior in battle in various situations (i.e., what and when to use); otherwise, I will have to do it myself.
I will set aside a couple of days for the final check, and then we will begin.
1) If it concerns an open battle in a large or medium space, as well as against various undead, then the main weapon is Wakizashi (both at once). In battle, he tries not to be the main focus of the opponents, maneuvers a lot, and tries to choose the most vulnerable targets first, with whom he can quickly deal. He tries to avoid face-to-face clashes – it is much more important for Matthias to kill/disable/maim his opponent as quickly as possible than to pay him respects and fight fairly. He uses attacks from behind most often. Sometimes, to destroy a target, he may use throwing knives, but he spends them very sparingly. He uses the dagger in such a battle only in exceptional cases, for his own salvation, if he is cornered and disarmed, for example.

2) In tavern brawls, he rarely uses wakizashi; after all, speed is of the utmost importance in such cases. Therefore, he usually relies on hand-to-hand combat techniques and swiftly finishes off with a throwing knife (he uses it as a close combat weapon, for example, to quickly cut an enemy's throat, and then immediately hides it back in his sleeves). He uses the dagger, as in the first case, only to save his own skin. But still, Matthias's main task in such a fight is to get out of the battle as quickly as possible (unless he is protecting someone).
3) Behavior in fights at short distances is similar to point 2. Wakizashi are put away until needed, and hand-to-hand combat techniques and throwing knives are used again (also for attacks to the neck).


In all cases, he never tries to prolong the battle and reduce it to a stupid exchange of blows. All attacking strikes are always precisely calculated, with a minimum number of unnecessary swings.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#430
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Tactics? If forced to defend alone: If there's a chance to escape without getting shot in the back, he'll prefer to run. If there's a chance to negotiate, he'll try, although he's not very good at it. When a fight is unavoidable, he'll try to exhaust, injure, weaken, and delay the opponent so that he can eventually escape. He will only kill as a last resort, especially if the opponent is a sentient being. When engaging in a fight with a group: If there are those in the group who are close to him and dear to him, he will first try to support them; if there are none, he will defend himself, again trying not to kill anyone. He only allows killing when hunting for food. He is cowardly and tries to avoid conflicts, so he is unlikely to attack. He primarily uses a bow; if the opponent is too close or there are no arrows, he will prepare to meet the enemy with a spear.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#431
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Reinhold, in battle, usually allows the opponent to take the initiative, adapting to the latter's tactics (the exception is when he has a pre-planned strategy or is fighting someone whose behavior is monotonous and familiar to Trast). He tries to act as efficiently as possible, using defensive spells while under fire, and using enhancement spells when near weak opponents, whom he can defeat with a single enhanced attack. He often uses the terrain and the range advantage provided by his halberd. That's probably how it is.
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#433
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Don't forget. I'll mention it later. By the way, how long do the buffs for battle mages last?

P.S. Yes, the Earth power seems to be relevant only if you have a weapon that requires truly immense strength. Although, I think that's how it was intended.

Added 3 minutes later
Hmm, it seems to me, or did you not take into account the bonus to damage absorption from constitution?
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#434
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I spent about eight hours counting and writing all of this down.

I sympathize. I would suggest asking players to calculate these values themselves in the survey, as the formulas are provided in the first post.
as indicated
Characteristics:
Strength - 11
Agility - 17
Constitution - 11
Intelligence - 14
Wisdom - 8
Parameters:
Melee Damage: +33%
Critical Hit: 17%
Dodge: 11
Accuracy: 55 (82.5 when using ranged weapons)
Action Points: 19 (+4)
Hit Points: 110
Damage Absorption: 11%
Mana: 140
Spell Effectiveness: 140%
Spirit: 16
Other:
10% chance to learn an additional point for a random characteristic after making a kill.
+50% damage when using ranged weapons
+10% to all damage dealt.
+25% to action points
as it turns out without wisdom
Melee Damage: +33%
Critical Hit: 8.5%
Dodge: 17
Accuracy: 85 (127.5 when using ranged weapons)
Action Points: 19 (23 with lightning element)
Hit Points: 110
Damage Absorption: 11%
Mana: 140
Spell Effectiveness: 140%
Spirit: 16
as it turns out with wisdom
Melee Damage: +33%
Critical Hit: 12.5%
Dodge: 21
Accuracy: 101 (151.5 when using ranged weapons)
Action Points: 19 (23 with lightning element)
Hit Points: 110
Damage Absorption: 11%
Mana: 180
Spell Effectiveness: 140% +40 for wisdom - it's indicated without percentages there
Spirit: 16

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#435
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The tactics depend on the situation.
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#436
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Oh, excellent, Imaris and I will make a great team of healers.

A question for the GM.
Is it possible to use spells that consume spirit, not on the entire group, but only on individual characters?
I mean specifically spiritual healing and inner strength.
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#437
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a team of healers
we'll heal each other while everyone else dies :3