Posts from Divine Journey

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
So, the character absorbs a percentage of the damage + an additional 4 units?
So, if I take 3 units of damage, do I ignore it completely?
I don't have the "Lightning" element listed there.
It would be nice to describe its behavior in battle in different situations (i.e., what and when to use), as suggested here.
🏹🎪+⛓️♿=💕
Otherwise, it would be good to specify what weapons you use and, as suggested here, describe your behavior in battle in various situations (i.e., what and when to use); otherwise, I will have to do it myself.
I will set aside a couple of days for the final check, and then we will begin.
2) In tavern brawls, he rarely uses wakizashi; after all, speed is of the utmost importance in such cases. Therefore, he usually relies on hand-to-hand combat techniques and swiftly finishes off with a throwing knife (he uses it as a close combat weapon, for example, to quickly cut an enemy's throat, and then immediately hides it back in his sleeves). He uses the dagger, as in the first case, only to save his own skin. But still, Matthias's main task in such a fight is to get out of the battle as quickly as possible (unless he is protecting someone).
3) Behavior in fights at short distances is similar to point 2. Wakizashi are put away until needed, and hand-to-hand combat techniques and throwing knives are used again (also for attacks to the neck).
In all cases, he never tries to prolong the battle and reduce it to a stupid exchange of blows. All attacking strikes are always precisely calculated, with a minimum number of unnecessary swings.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
P.S. Yes, the Earth power seems to be relevant only if you have a weapon that requires truly immense strength. Although, I think that's how it was intended.
Added 3 minutes later
Hmm, it seems to me, or did you not take into account the bonus to damage absorption from constitution?
I spent about eight hours counting and writing all of this down.
I sympathize. I would suggest asking players to calculate these values themselves in the survey, as the formulas are provided in the first post.
Characteristics:
Strength - 11
Agility - 17
Constitution - 11
Intelligence - 14
Wisdom - 8
Parameters:
Melee Damage: +33%
Critical Hit: 17%
Dodge: 11
Accuracy: 55 (82.5 when using ranged weapons)
Action Points: 19 (+4)
Hit Points: 110
Damage Absorption: 11%
Mana: 140
Spell Effectiveness: 140%
Spirit: 16
Other:
10% chance to learn an additional point for a random characteristic after making a kill.
+50% damage when using ranged weapons
+10% to all damage dealt.
+25% to action points
Melee Damage: +33%
Critical Hit: 8.5%
Dodge: 17
Accuracy: 85 (127.5 when using ranged weapons)
Action Points: 19 (23 with lightning element)
Hit Points: 110
Damage Absorption: 11%
Mana: 140
Spell Effectiveness: 140%
Spirit: 16
Melee Damage: +33%
Critical Hit: 12.5%
Dodge: 21
Accuracy: 101 (151.5 when using ranged weapons)
Action Points: 19 (23 with lightning element)
Hit Points: 110
Damage Absorption: 11%
Mana: 180
Spell Effectiveness: 140% +40 for wisdom - it's indicated without percentages there
Spirit: 16
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!

A question for the GM.
Is it possible to use spells that consume spirit, not on the entire group, but only on individual characters?
I mean specifically spiritual healing and inner strength.
a team of healers