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Posts from Questions about the gameplay of Heroes 6.

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A strength-based hero without a "scary" passive ability like Retaliation is still effective. Retaliation is far from being the only thing that defines a strength build. ;)
As for which is better, I think the Warrior is superior, but overall, considering all factors, the game is quite well-balanced, and both are strong – the Mage and the Warrior. So, play whoever you want and "don't let these trivialities bother you," as Tevye the Dairyman would say.
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Could you provide some tips on completing the campaign?
Does revealing the map affect enemy heroes attacking you?
While my hero is collecting resources from neutral creatures, a mercenary is exploring the territory, revealing undiscovered lands. And as soon as I reveal the bridge where an enemy hero is located, he starts moving, deliberately collecting resources and approaching my cities.
So, it seems that I shouldn't reveal new lands until I've collected everything in the already explored territory, right?
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And as soon as I opened the bridge where the enemy hero is located, he started moving, purposefully collecting resources and approaching my cities.
Most likely, this is just a coincidence. The only thing you can provoke the enemy hero to do is to attack. He may patrol a certain territory and attack everyone he encounters.
It is also possible that the enemy simply hired a new hero, sensing that you are approaching his city. And since he hired one, why not collect resources nearby. Especially if your hero does not pose a significant threat to him.
Also, some event that you committed may cause the AI to act in a certain way. For example, completing some mission objectives, etc.
Guys, can you tell me what the Staff of Oblivion is (it can be bought with "premium" currency)?
They also offer to buy a hero, it seems like Wiera, is it worth buying these things or is it better to find everything in the game?
In principle, it's a good staff if you fully upgrade it. It enhances some of the hero's characteristics (as do all weapons), and it takes away the selected monster's special abilities for several turns. Moreover, as far as I know, any abilities. Both the spells he casts and various cavalry bonuses, jumping across the entire field, setting traps, etc. And it seems that at level 5, it also adds a stunning effect (-10 initiative) to the hero's attack spells. You won't find this staff anywhere else in the game. I bought it without hesitation. As for the hero, I don't know. I'm not in a hurry to spend points on him yet.
In reply to Garnet
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Garnet
In principle, it's a decent staff, especially if you fully upgrade it. It enhances certain hero characteristics (like all weapons), and it takes away the special abilities of the selected monster for a few turns. And as far as I understand, it affects any ability – both cast spells and various bonuses like cavalry bonuses, jumping across the entire field, setting traps, etc. It also seems to add a stun effect (-10 initiative) to the hero's attack spells at level 5. You won't find this staff anywhere else in the game. I bought it without hesitation. As for the hero, I'm not sure yet. I'm not in a hurry to spend points on him.
The staff will need to be evaluated... But I don't see a reason not to spend points: after completing all the campaigns, you'll still have plenty left – unless you want to spend them on other games. Portraits and, especially, desktop wallpapers are clearly less valuable than a hero and a dynasty weapon, so they should be taken without hesitation.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Skull
It seems like the "Pathfinding" skill in the game isn't working (in terms of "reducing the movement penalty on difficult terrain by 50%"). Has anyone else noticed this?
I've noticed it too, but how can we verify it? Just by looking at it? If I remember correctly, in previous Heroes games, there was a useful feature where, when you pointed the cursor at a specific location on the map, it would show the number of turns required to reach it.
In reply to FSOL
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FSOL
Could you please provide some tips for the Campaign Walkthrough?
Does revealing the map affect enemy heroes attacking you?
While my hero is defending resources from neutral creatures, a mercenary is exploring the territory, revealing unknown lands. And as soon as I revealed the bridge where the enemy hero is located, he started moving, purposefully gathering resources and approaching my cities.
So, it seems that you shouldn't reveal lands until you've collected everything in the explored territory, right?

Absolutely, it does affect it. In some campaign maps, it's best not to show yourself for a long time, clear everything nearby, and then venture further. In the Orcs campaign, I think I played the same map three times, with the same result: I risked going into the distance with a small army, approached a certain place, and there was an enemy. And he immediately became hostile.

I tried to avoid that place. As a result, I arrived there with a substantial army, and he was already there. But now, the fact that he was hostile didn't matter to us anymore.:smile19:
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The "Pathfinding" skill not only reduces the movement penalty on rough terrain by 50%, but also seems to increase the movement range on water...
In reply to Hasbulat
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Hasbulat
It definitely has an impact.

Yes, I thought so too.
And if you don't attack the enemy for a long time, their troops increase by 25% each week, and the same applies to the neutral factions, right?
In reply to FSOL
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FSOL
Yes, I thought so too.
And if you don't attack the opponent for a long time, their troops increase by 25% each week, and the same applies to neutral factions, right?
Troops increase for everyone; the percentage of their increase depends on the selected difficulty level (as far as I remember). Therefore, you need to act according to each specific situation: sometimes attack immediately and aggressively, and sometimes wait, first capturing nearby neutral forts and castles, thereby further increasing your army. However, delaying the attack for too long is also not a good idea – the opponent is also not idle and will also capture nearby neutral forts and castles.
In reply to a.k
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a.k
The size of the armies increases for everyone; the percentage of this increase depends on the chosen difficulty level (as far as I remember). Therefore, you need to act according to each specific situation: sometimes attack immediately and head-on, and sometimes wait, first capturing nearby neutral forts and castles, thereby further increasing your army. However, delaying the attack for too long is also not a good idea – the opponent is also not idle and is also capturing nearby neutral forts and castles.

If the enemy is clearly stronger than you, it is better to start the attack earlier, seizing the moment when the enemy's city or fort is unoccupied, and capture it there. If it will be possible to gather reinforcements later, it is better to upgrade the city. Otherwise, attack the enemy with small raids.
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If an AI enemy is significantly stronger than you and is stationed in a town, it will purchase a secondary hero and give them a portion of its army, thereby weakening itself. This allows you to weaken the enemy to the maximum extent and capture the town without leaving a threat behind.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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I have a question. I always play with the standard hero-mercenaries, that is, the starting ones. But sometimes their specialization doesn't suit me. Please tell me how to create my own hero with a specific specialization. Where do I need to go and what do I need to do?
In reply to Zena.Malina
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Zena.Malina
I have a question. I always play with the standard hero-mercenaries, that is, the starting ones. But their specialization sometimes doesn't suit me. Please tell me how to create my own hero with a specific specialization. Where do I need to go and what do I need to do?
in the dynasty menu, create a new hero.
In reply to Supric
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Supric
in the dynasty menu, create a new hero.
Where is this "dynasty menu" located?
In reply to Zena.Malina
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Zena.Malina
Where can I find the "dynasty menu"?
It's in the main menu. Unless you have a pirated copy...

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