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Mafia: Secrets of Glenville
Rules:
1. Mage Guild – Zybr.
2. Total non-private mode. Private correspondence is permitted only for mafia members. Discussion of the game outside the thread is permitted only for the mafia. Descriptions of all roles are open. It is preferable to conduct daily discussions based on your role description.
3. You are allowed to reveal your own and others' special abilities without any restrictions. Just do it wisely.
4. An eliminated player remains silent about the game until the end. They have no right to write in the game thread, in public areas, or to anyone via private message about their role. Likewise, remaining participants have no right to write to them about what role they possess. All discussions of roles are possible only between eliminated participants.
5. Player roles are not fully revealed upon their murder/execution.
6. Each participant must cast a vote either against a specific player or in defense. For this, we use colors: red - against, blue – for.
A red vote counts as "- 1" for the chosen player, and a blue one as " + 1". A participant who does not vote receives "–2" against themselves during the same count. A player deprived of their vote due to some role's action does not receive the "-2" against themselves.
Votes can be changed any number of times. Canceling a vote is unnecessary - the new option is taken into account immediately. Only the last vote counts.
7. If a participant is absent from the forum for more than one day for any reason, or appears on the forum but writes nothing in the game thread, the participant is replaced by another, with full transfer of the role. If replacement is impossible, a modkill is performed.
8. If a player uses a screenshot of a private message received from the moderator as proof of their role, the side that player plays for automatically loses.
Accusations based on activity in PMs etc. are forbidden. Punishable by modkill.
9. You can write in the thread both at night and during the day.
10. Game without immunities.
11. The game begins with the night. The first night lasts no longer than 13:00 MSK on 26.02.2012. The first day is until 0-00 27.02
Thereafter, days last until 22:00 MSK. Nights are from 22:00 to 23:00 MSK.
Night Actions (NA) can be sent at any time.
Game Features:
All participants are divided into three sides: town, mafia, and maniac. 8 people play for the town, 3 for the mafia, and 1 maniac. Each role has a main description - how this person is known in town - and a hidden one, secret details because of which they actually belong to a specific side.
The following NAs are present in the game:
"Block"(town)
"Kill"(town)
"Mafia check"(town)
"Heal"(town)
"Side heal"(town)
"Observe player"(town, sees the killer if observing the victim or the killer)
"Kill"(mafia)
"Bribe"(avoiding execution)
Bloody murder (maniac, kills the target and one person visiting them, even the killer)
All information in the newspaper will essentially be just for atmosphere, although references to role features can be found there.
There will be no clues this season.
NA Order:
1) Block
2) Check
3) Observation
4) Bribe
5) Bloody murder
5) Kill(town)
5) Kill (mafia)
6) Heal
Roles:
Clarence Shelby(Neyra Drake)
Official. A tall, sturdy middle-aged man, short black hair with grey streaks, brown eyes. Well-educated, erudite, well-read, and perfectly mannered. Tries to think soberly and soundly, practically immune to panic attacks.
Weapon: personal revolver
Joseph Barnaby(RiMpel2)
Police Inspector. A short, dark-haired man of average build. Usually speaks little, tries to stay on the sidelines until the very end. Loves stories about Sherlock Holmes and, like the book character, enjoys spending time in reflection while steadily smoking a pipe.
Weapon: 8mm Beretta
Line Yench(Dgak)
Police officer, sergeant. A tall, sturdy bald man with blue eyes. Prefers action to any conversation. Sometimes rushes excessively and because of this periodically gets into unpleasant situations. An excellent shot.
Weapon: 8mm Beretta
Simon Kenny (Ple-Sen)
Police officer, corporal. A young long-haired lad. Hasty, impulsive, talkative. Loves to stick his nose everywhere. A good guy by nature. Kenny's mother is seriously ill; she needs urgent heart surgery, but the youth has no money yet.
Weapon: 8mm Beretta
Alice Damien(Drakkoshka)
Journalist. A young ambitious girl, a graduate of the local university. Works for the local rag "Official Post". Reserved, calculating, and at the same time possesses a journalistic spirit of adventure. Communicative, smiling. Quite difficult to intimidate, especially since she carries a small pistol in her purse for self-defense.
Weapon: lady's pistol
Kyle Vasowski (Amko)
Gun shop owner. An elderly, grumpy, lonely brute. His wife died long ago; his daughter left for the capital in search of a better life. Thus, he has lived in almost complete solitude for three years. He treats almost every resident of the town extremely sharply and negatively. With such an attitude, if his shop weren't one of a kind, it would have gone bankrupt long ago. Suffers from alcoholism.
Weapon: Pump-action shotgun
Zack Norton (Arandor)
Lawyer. A young guy of average height, dressed to the nines. Recently arrived in town for an internship. Curious, slightly arrogant in communication, but this is more a characteristic of being raised in a wealthy family than a personality trait.
Weapon: none
Camila O'Lay (Kalipso)
Owner of the "Orion" night club. An ambitious, powerful woman. No longer young, but still damn good-looking. Bitchy, cold-blooded, greedy for money. Has no moral principles. Her conscience has long been on Uncle Franklin's cocktail.
"On" cocaine.
Weapon: 9mm "Desert Eagle"
Mila MacYalty (Kits Kitsunka)
Dancer at the "Orion" club. A young girl, timid and fragile. An orphan with a younger brother. They live poorly, barely making ends meet. Reserved, withdrawn, sometimes prone to sudden mood swings.
Weapon: pepper spray
Horn Dallas(Lуnx)
Owner of the "Oil-D" gas station chain located in the city and its surroundings. Wealthy and influential. Sturdy build, average height, suffers from obesity. By nature, he tries to be reserved but can fall into fits of rage, which has a very negative effect on his health. Like any businessman, he is calculating and greedy for money.
Weapon: shotgun
Father Glen(ToX)
Rector of the local church. An elderly man with thick grey hair. Like any priest, he radiates calmness and peace to his interlocutor. Extremely proud of his wine cellar.
Weapon: none
Isaac Fury(Logash)
Radio DJ. Height slightly below average, thin, light brown hair. Has been on the radio for over 8 years and seems happy with what he has. Although he essentially has nothing. He is almost thirty, yet still single. This is partly a result of his tediousness, partly indifference and lack of ambition. Nevertheless, he sees no problem in this, inclined to blame others and pity himself.
Weapon: old grandfather's rifle
Have a great game everyone