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#229
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Wow, it seems that Zubr took this seriously!
 

К А
Стикеры GBF в Telegram
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#230
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He is also an avid fan of tabletop role-playing games.
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#231
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I have a few questions regarding the game mechanics:
Fire - +25% to all damage dealt.
Air - +25% to action points, +25% to dodge.
  • Isn't fire a bit too overpowered? Especially considering the +50% to elemental bonus from the Celestial realm – that's a total of +37% to overall effectiveness, no wonder everyone chooses it.
  • What do action points affect? Is it only during peacetime?
  • What type of damage does dodge apply to – arrows/physical/magical?
  • Why do different races have different total skill point values? Okay, let's say the Imperian/Rosencrucian have 56/53, but the Elven have 67 points in total. In my opinion, this is an unfair advantage, and the game should be at least 20% more balanced.
  • Why aren't there weaker versions of mermaids?
  • Can I create a half-breed Aristocrat-Elf?
  • Can I create a Homunculus, add 10 points to Constitution, and the remaining 45 to Strength?

I think that's all for now; otherwise, I won't be able to decide on my choices because of this mix of things.

За всем следят машины благодати и любви.
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#232
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Heimir

Dwarf, warrior (juggernaut), element – metal.
Appearance: height – 155 cm, the rest is obvious.
Equipment: full steel dwarf armor; a two-handed war hammer; 4 throwing knives attached to the belt; a bag with provisions and camping supplies; some money.

Biography. Far to the north, beyond the sunny meadows and gloomy swamps, where winter lasts almost all year round, beyond impassable snowdrifts, beyond the veil of snowstorms, majestic mountains rise, whose end is not in sight, surrounded by equally vast expanses of harsh taiga. In such a seemingly uninhabited area, the proud people of the dwarves live, who could not imagine better living conditions. Their few cities are located both on the surface and deep underground in the mountains, where the people, greedy for precious metals, gnaw into the hard rocks with such ferocity that they feel the heat of the earth.
Heimir was born into a family of minor nobles who never disdained hard physical labor (as, in fact, do any other dwarves who respect themselves) in mines and foundries, which is why Heimir became accustomed to exertion from childhood, accumulated incredible strength in himself, and learned to skillfully wield blacksmith's hammers, which is why, deciding not to be original, he chose hammers as his weapon in battles with underground creatures and for rare sorties to the surface. And so the life of a dwarf passed – military affairs alternated with hard work, which made Heimir one of the strongest warriors in his clan, although he was clumsy and rather slow. He did not practice magic at all, having long decided to focus only on combat skills. In addition, Heimir possessed a completely atypical desire for his people to learn about other countries and the peoples living in them, and he was very friendly to travelers and merchants who rarely reached such remote lands, which other dwarves looked at with surprise and incomprehension.
When news of the wealth of Selenit reached the kingdom, no one paid attention to it – life was already good, but by that time Heimir was very tired of being confined to stone halls, and he decided that this was a good reason to strive for his dream, for unknown lands and adventures. And if he finds this something in the empire, then he will return home surrounded by glory, become a jarl, and live the rest of his life knowing that he actually lived it. Well, the wealth, in the dwarf's opinion, will give him unlimited opportunities to accumulate knowledge and wisdom.
So, Heimir and his entire family gathered funds for good armor and weapons, and he set off on his journey. After a long and tiring journey, he stopped at a tavern on the border of the empire, hoping for rest and a good drink…

Character. Did you think that all dwarves are friendly and cheerful? In general, not at all. However, you are lucky, because Heimir has always been distinguished by these qualities that are not typical of his people. In a foreign land, he became even more communicative, trying to communicate as much as possible with representatives of other races. And the dwarf also likes to plan everything, and therefore he is usually cautious and calculating both in everyday life and in battle, although this does not prevent him from entering a combat frenzy. He also tries to act justly and is kind and caring, which sometimes makes him think more about those around him than about himself.

Combat tactics.
Heimir always relies on physical endurance and the strength of his armor, so he is constantly in the thick of the battle; he is not afraid to fight several opponents at once. Experience usually does not allow him to take on more than two or three, but a surge of combat frenzy can push the dwarf to attack an entire squad. In confined spaces, where you can't swing a hammer, Heimir relies on a fierce onslaught and a strong fist. (Although he was not trained in hand-to-hand combat, the force of the blow compensates for this.) He really does not like to fight with mages, because armor is not a problem for them, so he leaves the fight with them to someone else; and if there is no choice, he will prefer to first throw something at the mage and stun him. He is also wary of crossbowmen, although not every crossbow is capable of piercing dwarf armor.
So, Heimir uses throwing weapons against mages, archers, and hard-to-reach targets.
aka Sir Holmes aka David Jones.
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#233
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Isn't the fire damage a bit too overpowered? Especially considering the +50% elemental bonus from the Celestial realm – that's a total of +37% to overall effectiveness, no wonder everyone chooses it.
You can deal a lot of damage at once, or deal less damage more frequently, or live long and safely – it's all about balance.
What do action points affect? Is it only during peacetime?
Action points, surprisingly, affect the number of actions you can perform during a turn in combat.
And what type of damage does evasion apply to – arrows/physical/magical?
All types.
Why do different races have different total skill point values?
Because different people are naturally built differently, have different mentalities, and so on, and these parameters are completely disproportionate among them.
But the Elven race already has 67 points in total.
That's just how that race is; the description explains everything. In any case, it can only exist as a single unit in a group.
Can I take a half-breed Aristocrat-Elf?
Both options are already taken, but even if they weren't, it wouldn't be possible.
Can I create a Homunculus, add 10 points to Constitution, and the remaining 45 to Strength?
You can, but your character won't be able to talk or move.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#234
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either live long and safely
And suck. On a lollipop.
You can, but your character won't be able to talk or move.
No problem, the others will carry him on their hands :D Well, if that's the case, then logically you can add one point each (you don't specify the minimum, right?) to the others, get 43 strength, total damage: 100% + 129% (strength) + 30% (fire) + 20% (special ability of your choice) + 50% (Juggernaut proficiency) = 339% damage instead of the standard 130-50%. If this is possible, then I'm all for this option...

За всем следят машины благодати и любви.
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#235
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I'll say it again – you can do it that way if you want, it's not a problem, but this option won't be viable. For example, if a certain weapon requires 9 Action Points (AP) to use, and the character only has 8 AP, they won't be able to perform the attack.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#236
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Revan has formulas, but he doesn't share them.
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#237
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Homunculus is an artificial human created through alchemy or dark magic. It independently distributes 55 points and chooses any of the features listed above, as well as any element.

Okay, then, if everything is set up, I want to show you a build for testing.
  • Str 29
  • Adj 10
  • HP 10
  • Int 1
  • Ws 5

Feature - Aristocrat -50% to physical damage.
Profession - Mage Hunter -50% to magical damage.
Element - Air +25% to Initiative / +25% to Dodge.

За всем следят машины благодати и любви.
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#239
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Well, I was just exaggerating when I said 339% damage, but theoretically, such a tank would be quite charming :D. Just pump up his intelligence so he can say **HULK SMASH**, and that's it, he's ready for battle. So yes, guys, someone should really get a Juggernaut. Also, since 50% to defense is equivalent to +100% to attack, the fire bonus doesn't even come close. By the way, here it also turns out that air gives the same damage bonus due to the attack frequency - 25%, plus evasion. So, that's it. How much intelligence does he need to be able to talk? Then I'll write the description together with the profile.

За всем следят машины благодати и любви.
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#240
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someone really needs to pick Juggernaut after all
They already picked him. As well as most of the other classes.

Be strong. Believe
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#241
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: (

За всем следят машины благодати и любви.
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#242
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Don't worry. Take a Rosenkreuz and make a Paladin.

Be strong. Believe
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#243
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I didn't specify a minimum value for the characteristics because, you see, Lizard, I revealed some elements of the mechanics only to make it clear to players how everything works and to make the characters' capabilities known, but not at all to encourage boastful, min-maxing behavior. But since that's happening, I'll remove the homunculus; we'll do without them.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия

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