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Even if a player is losing, their opponent may (but is not obligated to) accept their surrender only upon capturing the opponent's starting town. Let's avoid surrendering in the first week and play as focused as possible. :) That is, a mandatory condition for victory is capturing the opponent's starting town, and if the opponent does not surrender, then capturing all their towns and destroying all their heroes. Therefore, even if you are losing, don't give up, but continue fighting with all your might. Even with another hero. Without informing your opponent about your defeat. Because it is possible that your opponent is also losing and, upon learning about your failure, will simply accumulate strength for an easy push to capture your starting town. In general, fight to the end. To the last bullet, soldier, gold, etc. No step back, only forward!!
A commendable aspiration. It can be written more concisely: "We play strictly without auto-combat. Losses due to surrender are highly undesirable. Let's take an example from our once glorious army."
Players who have scored the same number of points after the first round-robin tournament play each other until one of them wins three games. The winner of the tournament is the player who has scored the maximum number of points.
I don't understand. See how many people will participate, and then decide: everyone plays everyone in one table, or, for example, an Olympic-style tournament with variations. In general, a spontaneous festive tournament is desirable in a shorter format; dragging it out is pointless.
Based on the above, and also due to the lack of interest in the topic from the players, I ask the moderators to close the thread.
I interpret this as a loss due to surrender and do not approve. :) Contact Rimple and Scorpion, let them encourage their new players; they have no shortage of interest
I have the time and am considering participating, but a few things bother me.
1 The name of the tournament)))) 2 The map template size. On L+U it doesn't match the name at all. Based on what was generated, no fast game was in sight. On the same mini-nostalgia ГО can be broken through on week 2 thanks to meat from treasure zones. Here it turns out to be like a coin toss — if you get cons/nycheks, you'll break through; if not, wait until week 3. 3 The rules of this template - a "It is forbidden to use Angel Wings or DD, or flight, to fly over to computer zones (2-4, 6-8), and to the opponent's zone (1 or 5)." That's quite a imbalance — one ГО will get something edible and eat all the treasure zones themselves. While the second is left without any counter-chance.
- b "There are no subjective restarts (like those of our foreign comrades)" Why so harsh, especially on all-random.
- c "Everyone plays everyone else up to two wins" On L+U this will be extremely tedious.
What can be done: Tinker with the template and refine it so that it matches the name. Or play on L-U or M+U (or even introduce a limit on map template sizes)
The idea of holding such a tournament is not bad in itself, but if one of the goals is to
Minimize the time spent on the game. Judging by the name, the template should be played faster than others.
, then this template is clearly not suitable. The format of blitz tournaments has already been invented some time ago – take, for example, the tournaments on sk2tv and the versions of templates that are played there (balance, skirmish, and 2v2, adjusted). But if you want to try a new template at 160%, then speed-2 would be more suitable.
Even in the case of a loss, the opponent can (but is not obliged) to surrender only when the opponent captures their starting city.
This point will simply prolong the game, and there are usually not many chances left after a loss. And if you want to hold a tournament in the shortest possible time, it is better to play only to 1 victory. And still, 1 subjective restart should be added (even the best players play with it).
Tell Rimpel and Scorpiona to get their newbies involved; they have no shortage of interest.
What do you mean by "their newbies"? :) After all, participants of their tournaments pass by this topic and, if interested, can easily sign up. Or does this refer to newbies not from HeroesWorld? :)
Made changes to the first post. Feel free to criticize, add, and, most importantly, submit applications for participation. If everything goes well, we can do the draw on February 22 and start playing right away.
Although, we have some participants in the preliminary list that honestly make my blood run cold :)
What do you mean by "their newbies"? :) After all, participants of their tournaments pass by this thread and, if interested, can easily sign up. Or do you mean newbies not from HeroesWorld? :)
Scorpio is the organizer of the beginners' tournament, so he said "their" referring to his own
It still wouldn't hurt to adjust the template. Specifically, reduce the strength of the Global Order (GO).
Unfortunately, I don't know how to do that :( And there's also the issue of "copyright infringement" :) I hope he checks this thread and makes the necessary changes. Or, as a last resort, I'll try to send him a private message. And what's your opinion, esteemed Javdet, which template is better to play with? The first or the second? And what is the optimal strength of the Global Order?
The second speed is, as I understand it, faster, so I'm for it, and regarding the weakening of Haven – that's something to discuss with the author (by the way, Vic helped him).
1. New templates – excellent! 2. Random – I’m all for it! 3. 111 – finally, no more agonizing restarts! 4. The Swiss system was more engaging than the Olympic format; I enjoyed playing it! 5. I’ll take some time to review the template itself.
I suggest removing restarts altogether, leaving only technical ones?
Initially, I suggested playing without subjective restarts, but then we decided that it would still be all random, and after some joint deliberation, we decided to leave one subjective restart on level 111.ariputra
and make the map selection from just five templates?
I'm not an expert in templates, but in my opinion, the other templates aren't as "fast-paced." The highlight of this tournament is the speed and minimization of game time. Playing on a small template. If similar interesting templates are proposed and the majority of participants advocate for selecting from several templates, then I will be happy to include it in the rules.