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So, your city is the Colony.
Elementals and wanderers originate from the Colonies. In addition to them, the city is inhabited by all sorts of elementals, among which fairies flutter and swift phoenixes soar. Colonies are unique in that all their creatures are strongest in medium-range combat. Commanders never stop arguing whether this is a weakness of the city or a tactical advantage. One thing is clear: only the most skillful hero can lead the troops of the Colony into battle. (All elementals have neutral morale and immunity to poison).
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And here is the second test:
The moment of truth. Your city is the Stronghold.
You come from a mighty and unruly tribe of barbarians. You are free and independent and never follow generally accepted norms. You are your own king and god, or rather, a person "without a king in your head." Whatever you decide, that's how it will be, regardless of how others react to it. You will achieve a lot, but perhaps one day you will meet a more powerful member of your tribe on your path. He will overthrow you, and the fall will be very painful.