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Posts from Map (currently only for the Griffin Empire).

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19 years ago
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New map by I.G. (Thanks to Inquisitor)

http://slil.ru/23521730
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19 years ago
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Correction. Small map. Test. A piece of the Griffin Empire.
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19 years ago
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People, that's very commendable, but we're talking about Heroes 5, so it's better to do it in the map editor for Heroes 5.
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19 years ago
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So, go ahead and do it... THIS IS THE SCHEME!
In reply to Tengro
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19 years ago
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Not a faction. I only know how to play in Heroes of Might and Magic III. Still, it’s better than nothing.
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19 years ago
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Why does it take so long to load? Is it like a map for Heroes of Might and Magic?
In reply to Tengro
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19 years ago
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Tengro;51204
So, you do it... THIS IS A SCHEME!
I would, but I don't know your storyline; it's impossible to read your entire RPG. And since it's a scheme, you could have written "scheme" instead of "map" in the first post.
New map by I.G. (Thanks to Inquisitor)
And you could have avoided attacking people.
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19 years ago
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I made a map, but I'm having trouble with the underground world. I can't figure out the lighting. I place castles and heroes in the darkness, and when you look closely, you can barely see them. Also, the landscape is invisible. Can you help me? And also, where should I place the capital of Eagle-Shale – in the underground world or the regular world? :confused: I also built all the cities, but I named them after the capitals in Heroes 5.
In reply to Magnus
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19 years ago
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Magnus;52761
I made a map, but I'm having problems with the underworld. I can't get the lighting right. I place castles and heroes in the darkness, and when you look closely, you can only see them. And the landscape isn't visible; help me. Also, where should I place the capital of Eagle-Shayl – in the underworld or the regular world?:confused: I also built all the cities, but I named them after the capitals in Heroes 5.

The lighting is provided by crystals of a peculiar shape.
In reply to Inquisitor
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19 years ago
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Inquisitor;52778
These crystals, with their peculiar shape, serve as lighting.
The problem is that they don't provide much light. And it's difficult to make out the terrain. In the editor, it says that you need to change the lighting level somehow. But nothing happens.
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19 years ago
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Here is the beta version of the map, as I haven't created the underground world or Eagle-Shyale yet, because I don't know whether to build it on the surface or underground.
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19 years ago
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Where is what?
In reply to Inquisitor
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19 years ago
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Inquisitor;53865
Where is what?
Each race has its own type of terrain, except for humans and elves. The image shows a city, or rather, the capital of the country (but I mainly based it on the capitals, or this is a custom map – Wulfjord (Dwarves), Al-Taren (Academy), Irrilot (Empire), Santagar (Elves)
OT – Karakhad (Dwarves), Mistrad (Necropolis), Krrah-taak (Inferno), Alstrantara (Dungeon).
In reply to Magnus
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19 years ago
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Magnus;53860
Here is the beta version of the map. I haven't created the underground world or Eagle-Shylo because I don't know whether to build it on the surface or underground.
Cool :) There's an exit to the sea between the Valley of Heresh and the cliffs, and further east, near the city of Stonehelm, you could fit a Necropolis. If you believe in Messiah. I suggest making descents into the dungeon. Let's create a second map with Dungeon, Gnomes, and long, long dungeons (you can place the Necropolis underground next to Stonehelm). Otherwise, it's great!

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