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04.02.12 Amiloo (red, Rampart, Kir, Mephala) def R55Max (blue, Swamp, Tazar, Tazar) SoD, Jebus Cross, 126
Actually, everything was playable, considering the level of development of Amiloo. After all the rests on day 113, I discover a map bug – 1 road to the Castle and the 2nd one to the external dwelling, the 3rd road is either through rough terrain or part of the opponent's spawn area. Everything is very close together. There are 2 lairs and medium-sized external dwellings; no Vipers or Hydras. No money buildings, Undeads, Constructs, Pandars.
70% of the external dwellings take at least one and a half turns to reach from the Swamp.
On day 1, I take 3 Gnoll Huts, 2 Vassal huts, 2 Gorgon huts, and build units in the Castle from levels 1-6. There’s simply nothing for Tazar to develop with. Level 5 on day 121.
In short, on day 1, I take everything available – 12 Vipers – and go along the rough terrain towards the external dwelling in 5 days. There, an ill-timed attack by the opponent sends me further into the rough terrain towards the 3rd external dwelling. Essentially, with level 10, I was looking for a chance to catch up during development, calculating artifacts since week 1, but nothing changed, so I got confused and didn't understand why my opponent, who was near my external dwelling on day 123, hadn't taken any artifacts from the center. Of course, I hoped that things weren't going well there, but after the development phase, I decided to break through the Blue Mages and Titans to try and catch the opponent during development – I failed and wouldn't have caught up even if I had succeeded. Perhaps I need to return to my previous desire not to give up and not force things in the most unpleasant situations :).
Thank you for the game.
Actually, everything was playable, considering the level of development of Amiloo. After all the rests on day 113, I discover a map bug – 1 road to the Castle and the 2nd one to the external dwelling, the 3rd road is either through rough terrain or part of the opponent's spawn area. Everything is very close together. There are 2 lairs and medium-sized external dwellings; no Vipers or Hydras. No money buildings, Undeads, Constructs, Pandars.
70% of the external dwellings take at least one and a half turns to reach from the Swamp.
On day 1, I take 3 Gnoll Huts, 2 Vassal huts, 2 Gorgon huts, and build units in the Castle from levels 1-6. There’s simply nothing for Tazar to develop with. Level 5 on day 121.
In short, on day 1, I take everything available – 12 Vipers – and go along the rough terrain towards the external dwelling in 5 days. There, an ill-timed attack by the opponent sends me further into the rough terrain towards the 3rd external dwelling. Essentially, with level 10, I was looking for a chance to catch up during development, calculating artifacts since week 1, but nothing changed, so I got confused and didn't understand why my opponent, who was near my external dwelling on day 123, hadn't taken any artifacts from the center. Of course, I hoped that things weren't going well there, but after the development phase, I decided to break through the Blue Mages and Titans to try and catch the opponent during development – I failed and wouldn't have caught up even if I had succeeded. Perhaps I need to return to my previous desire not to give up and not force things in the most unpleasant situations :).
Thank you for the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
