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In the campaign, I max out the reputation for Tears for everyone.
Added 1 minute ago
On the topic - Blood is much harder to level up than Tears... that's why I leveled up most of my heroes in Blood. By the way, there should be some achievements for changing classes...
You won't be able to play the second final mission then.
Added 1 minute ago
On the topic - blood is much more tedious to level up than tears... that's why I leveled up most of my heroes in blood :) By the way, we need to somehow get achievements for changing classes...
then I'll level up my blood reputation. :)
then I'll focus on increasing my reputation with the Blood faction. :)
For the last missions, you need to fight against the Path of Blood and the Path of Tears.
So, you need to level up everyone differently.
Nastya - "guilt," so I chose tears.
Anton - "anger," so I chose blood.
Sandor - "justice," tears and switching to blood.
Irina - "resentment," so I chose blood.
Kirill - "revenge," blood and switching to tears.
Necropolis - blood, Haven - tears, Sanctuary - tears, Inferno - blood. For the Stronghold, I also wanted to choose tears, but in the second mission, the quest for blood gave me the orcish staff I needed, so I went with blood.
In general, for each class of each faction, one path is usually obvious. Moreover, most often, it's blood. Or rather, it seemed to me that warriors have a better blood skill, and mages have a better tears skill. Although this is more of a personal preference depending on the tactics.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In the Campaigns, I developed my reputation based on my understanding of the Factions' morality:
For the Barbarian Faction, I also wanted to choose Tears, but in the second mission, the Blood quest gave me the Orcish Staff I needed, so I went with Blood.
In general, for each class of each Faction, one path is usually obvious. And most often, it's Blood. Or rather, it seemed to me that Warriors have a better Blood skill, and Mages have a better Tears skill.
Using the "save-load" magic trick in the 2nd mission for the Orcs, I got both the Malatua's Cleaver and the Staff of Thunder; by the way, I like both of them the most right now and I'm leveling them up, so it wasn't worth sacrificing my morality.
As for the heroes' reputation, I chose it based on the principle: whichever skill is better, in my opinion, that's what we take. As a result, only Irina has Tears - the only Mage, which confirms the Winner's words;) .
I chose the heroes' reputation based on the principle: whichever skill I think is cooler, that's the one we take.
Асха все обращает на пользу... :smile16:
Nastya - "guilt," so I chose tears.
Anton - "anger," so I chose blood.
Sandor - "justice," tears and switching to blood.
Irina - "resentment," so I chose blood.
Kirill - "revenge," blood and switching to tears.
In campaigns, unlike battles, you can't change the path.
And I wasn't basing my choice on how cool the skills gained are, but on how cool the skills being enhanced are. And as a result: Tears are always preferable.
Because the mage has the strongest spells - summoning elementals (tears).
And warriors really like the "Predator" skill, which lasts 3 rounds with tears, instead of 1 as usual. But the best blood-based skills, like "Hero Strike with Squad" and "Extra Turn after Kill," aren't significantly enhanced by blood...
I wasn't basing my opinion on how cool the skills themselves are, but on how cool the skills become when enhanced. And as a result: Tears are always preferable.
Because the mage has the strongest spells – summoning elementals (Tears).
And warriors really like the "Predator" skill, which lasts 3 rounds with Tears, instead of the usual 1. But the best Blood skills: "Hero Strike with Squad" and "Extra Turn after Killing" aren't significantly enhanced by Blood...
Hero strike with the squad? A second strike after killing the first enemy squad? Why are these considered the strongest?
Increasing ranged damage, especially for Orcs and Necropolises, is a more useful feature. Add water magic and bonus water damage to it, and you're golden! And both of these benefit from Blood. You can also take Vampirism, which is also Blood – and you heal immediately... although you might not even need to heal then. ;) Plus Heroism.
Or, for Inferno, give the dogs or their big guys 20% damage + for each cell they move before the attack, and do it across the map! :smile30: And then add an extra turn after the kill. And again, across the entire map! How can "Hero Strike with Squad" compare to that? I haven't taken it even once, to be honest.:rolleyes:
As for the topic: Inferno and Orcs – Blood. Everything is focused on attack!
Necropolises too (3 ranged attackers plus life drain)
Humans – defensive, so Tears are better for them. Divine Armor and a lot of healing.
Naga – both are good, but the Naga Tears ability is simply super strong.