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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games. Auto-translated

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In reply to <Ivor>
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#617
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I also added a restriction to script04 to prevent Mullich from appearing in the tavern after the dungeon containing him is removed.
Why so much hassle with Mullich? Empty dungeons, tavern restrictions, right-click display, etc... Why not just change his specialty to +350 gold? All problems would be solved with a single action. Or am I missing something, and is it more complicated to change his specialty than it is for Ione or Serene?
In reply to Dirty_Player
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#618
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Yes, it’s a thought that has probably occurred to many. Only, it would be better to apply it not to gold, but to wood, or to the Copper Quarter.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Dirty_Player
#619
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Dirty_Player
Why all the hassle with Mullich? Empty prisons, tavern bans, right-click reveals, etc... Why not just change his specialty to +350 gold? It solves all the problems with one action. Or am I missing something, and changing the specialty is more complicated than with Ione or Serene?

I don't see any particular hassle. In one case, and in the other, one line of script is added. It's clear that this method is also kept in mind as an alternative.
Oelm
Just better not to give him gold, but wood, or pikemen specialty.

Giving a pikemen specialty makes sense for one of the regular knight heroes. But Mullich only appears in the dungeon. The specific specialty isn't particularly important in this case.
In reply to <Ivor>
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#620
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I don't see any major issues. In either case, it just requires adding one line of script. It's clear that this method is also being considered as an alternative.
The problem lies in the prisons where Mühlich is held. It's a completely fabricated issue that could be resolved in a minute.
In reply to Dirty_Player
#621
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Dirty_Player
The problems in the prisons where Mühlich is held are exaggerated. It's a fabricated issue that could be resolved in a minute.

Well, he could have resolved it, but no one is stopping him.
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#622
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The chat hasn't been working for 3 days. Is the server down?
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
#623
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Satyr
The chat hasn't been working for 3 days. Is VT down?
VT's server crashed... we're fixing it... VT isn't dead).
In reply to Mee
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#624
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Mee
The VT server crashed... we're fixing it... VT isn't dead)
After asm posted his photo, someone cast a curse on him :D
In reply to Mee
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#625
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Mee
The VT server crashed... we're fixing it... VT isn't dead)
He's hiding because he's ashamed of how bad the current version turned out to be.
In reply to PReDS
#626
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PReDS
He's hiding because he's ashamed of how terrible the current version turned out to be.

And what, in your opinion, is the fundamental difference that makes it worse than previous versions?
Is it just the AI of the computer opponents?
In reply to Dirty_Player
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#627
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Dirty_Player
After the assembler posted his picture, someone cast a curse on him :D
I thought the same. Someone's wife, perhaps?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to <Ivor>
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#628
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In your opinion, what is its fundamental flaw compared to previous versions?
Is it really the AI difficulty?
Kostya, you of all people should know: half of the announced improvements haven't been implemented, and the other half has been implemented poorly. My statement referred specifically to the quality of the product itself, not my attitude towards the changes that have occurred – if I have only one or two comments on the latter, then on the former, as they say, "I don't have enough fingers to count." I'm not arguing, maybe your quick fixes are fine, but that doesn't make it version 0.51; it's the Ivor-patch_WT_0.51. And the quality of the WT 0.51 version itself is an order of magnitude worse than the previous version, 0.42, and I don't see anyone working on fixing it. Maybe he'll fix it while he's fixing the server. Although, judging by recent trends, we're more likely to hear stories in the next couple of months about how much time and effort this fix took and that there's simply no time left to refine WT.
In reply to PReDS
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#629
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PReDS
Judging by recent trends, we will likely see stories in the next couple of months about how much effort and time this particular fix took, and that there was simply no time left to fine-tune the AI.

:D :D :D :D :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to PReDS
#630
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PReDS
Kostya, you of all people should know: half of the announced improvements haven't been implemented, and the other half has been implemented poorly.
My statement referred specifically to the quality of the product itself, not my attitude towards the changes that have occurred – if I have only one or two comments on the latter, then on the former, as they say, "I wouldn't have enough fingers to count." I'm not arguing, maybe your quick fixes are fine, but that's definitely not version 0.51; it's Ivor-patch_WT_0.51.

In your opinion, are the fixes installed by the installer any different from those supposedly made "on the fly"? If someone can't be bothered to install them without being reminded by the auto-updater, that's their problem. That's why I made it publicly available, so people wouldn't have to wait for asm.
I don't understand the complaints about the numbering.
If you like 0.42, play that version. All the identified bugs were also fixed there.
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#631
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In my subjective opinion, in Heroes 3, only the quick battle option (+1) should be changed, and the number of stacks in the starting army should be fixed, as well as allowing the construction of level 2 buildings. Everything else is unnecessary.
Almost forgot – simultaneous turns are a very useful idea.
This is Heroes! In chess, everything can be calculated, but achieving balance in Heroes is impossible.
Круче Минотавров только Черные Драконы:smile49: