I also added a restriction to script04 to prevent Mullich from appearing in the tavern after the dungeon containing him is removed.
Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.
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Все в ней нулево и кукольно.
Why all the hassle with Mullich? Empty prisons, tavern bans, right-click reveals, etc... Why not just change his specialty to +350 gold? It solves all the problems with one action. Or am I missing something, and changing the specialty is more complicated than with Ione or Serene?
I don't see any particular hassle. In one case, and in the other, one line of script is added. It's clear that this method is also kept in mind as an alternative.
Just better not to give him gold, but wood, or pikemen specialty.
Giving a pikemen specialty makes sense for one of the regular knight heroes. But Mullich only appears in the dungeon. The specific specialty isn't particularly important in this case.
I don't see any major issues. In either case, it just requires adding one line of script. It's clear that this method is also being considered as an alternative.
The problems in the prisons where Mühlich is held are exaggerated. It's a fabricated issue that could be resolved in a minute.
Well, he could have resolved it, but no one is stopping him.
484800548
The chat hasn't been working for 3 days. Is VT down?
The VT server crashed... we're fixing it... VT isn't dead)
The VT server crashed... we're fixing it... VT isn't dead)
He's hiding because he's ashamed of how terrible the current version turned out to be.
And what, in your opinion, is the fundamental difference that makes it worse than previous versions?
Is it just the AI of the computer opponents?
After the assembler posted his picture, someone cast a curse on him :D
Зима 2011-12.
In your opinion, what is its fundamental flaw compared to previous versions?
Is it really the AI difficulty?
Judging by recent trends, we will likely see stories in the next couple of months about how much effort and time this particular fix took, and that there was simply no time left to fine-tune the AI.
:D :D :D :D :D
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Kostya, you of all people should know: half of the announced improvements haven't been implemented, and the other half has been implemented poorly.
My statement referred specifically to the quality of the product itself, not my attitude towards the changes that have occurred – if I have only one or two comments on the latter, then on the former, as they say, "I wouldn't have enough fingers to count." I'm not arguing, maybe your quick fixes are fine, but that's definitely not version 0.51; it's Ivor-patch_WT_0.51.
In your opinion, are the fixes installed by the installer any different from those supposedly made "on the fly"? If someone can't be bothered to install them without being reminded by the auto-updater, that's their problem. That's why I made it publicly available, so people wouldn't have to wait for asm.
I don't understand the complaints about the numbering.
If you like 0.42, play that version. All the identified bugs were also fixed there.
Almost forgot – simultaneous turns are a very useful idea.
This is Heroes! In chess, everything can be calculated, but achieving balance in Heroes is impossible.