How should I localize the error if it doesn't repeat?
When such errors occur, it is necessary to save the WOGERMLOG.TXT file and send it along with the error report.
Alternatively, take screenshots of the error information windows in the game.
Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.
With errors in splitting heroes, it can be reproduced, as I wrote about, here's an example with a save file. Splitting with Clavius against buffed harpies, the error occurs whether you immediately agree to retreat or enter the battle and retreat from the battlefield.
Of course, it will be reproducible in the save file. But how would I reproduce this error without a save file?
This is a script error related to the bug fix for reducing guard values with a buffed stack.
I'm not the author, so I'm unlikely to investigate it. Unless I disable the script when the checkbox for a buffed stack is enabled.
Зима 2011-12.
I didn't notice it before. When resetting a hero with level 5, 10, etc., the skill tree seems to change. Now, at level 4, no magic skills were offered.
I checked – it's true. A school skill is not offered at level 4. Wisdom is not always offered at level 6, but it is offered in 100% of cases at level 12.
In any case, I don't know of any standard tools to eliminate this effect. It would require digging into the executable file. Although, such a tool would be useful for synchronizing the skill tree on a mirror server with identical heroes.

The save file is attached.
http://zalil.ru/32558709
I encountered this bug when trying to retreat on quick mode (I later checked on slow mode, and the same thing happened). When I click "no," the game doesn't crash, but when I click "ok," it displays a lot of errors, but then everything seems to be fine.
Fixed.
If you want to install this fix yourself, as well as fixes for bugs related to resetting heroes, without waiting for asm to release an update, you can find the links here: http://www.heroeswt.net/forum//topic/206/
P.S. Regarding the bug – perhaps you could assign a hotkey to display the timer, similar to how Baratorch used hotkeys to heal gray castles.
Displaying the timer in case the standard one disappears: On the adventure map, Shift+click on the minimap; in battle, Shift+click on the information bar.
Link: http://ifolder.ru/28524606
Place the script02.erm and script04.erm files in the Data/s folder.
Requires testing the script's functionality in multiplayer mode.
Все в ней нулево и кукольно.
I encountered a bug: when leaving an artifact, the next day, it increases in weight, and none of the heroes can manage to pick it up again. In the last game, such an artifact blocked the exit. What is the cause of the bug, and how can it be fixed?
I haven't heard of this before. If you have a save file, please share it.
OelmI encountered a bug: when leaving an artifact, the next day, it increases in weight, and none of the heroes can manage to pick it up again. In the last game, such an artifact blocked the exit. What is the cause of the bug, and how can it be fixed?
I encountered a bug: when leaving an artifact, the next day, it increases in weight, and none of the heroes can manage to pick it up again. In the last game, such an artifact blocked the exit. What is the cause of the bug, and how can it be fixed?
This is a new strategic approach – you can barricade yourself from the opponent using artifacts.
484800548
How does it contribute to weight gain?
High-quality protein with methane – that’s how it works :smile20:
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Also, in script04, I added a restriction to prevent Mullich from appearing in the tavern after the dungeon containing him is removed.