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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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In reply to <Ivor>
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#602
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How should I localize the error if it doesn't repeat?
When such errors occur, it is necessary to save the WOGERMLOG.TXT file and send it along with the error report.
Alternatively, take screenshots of the error information windows in the game.
The errors with splitting heroes are quite reproducible, as I wrote, here is an example with a save file. Splitting with Clavius against buffed harpies, the error occurs whether you immediately agree to retreat or enter the battle and retreat from the battlefield.
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In reply to PReDS
#603
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PReDS
With errors in splitting heroes, it can be reproduced, as I wrote about, here's an example with a save file. Splitting with Clavius against buffed harpies, the error occurs whether you immediately agree to retreat or enter the battle and retreat from the battlefield.


Of course, it will be reproducible in the save file. But how would I reproduce this error without a save file?

This is a script error related to the bug fix for reducing guard values with a buffed stack.
I'm not the author, so I'm unlikely to investigate it. Unless I disable the script when the checkbox for a buffed stack is enabled.
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#604
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I hadn't noticed this before. When a hero is reset to level 5, 10, etc., the skill tree seems to change. Now, at level 4, no magic spells were offered.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
#605
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Javdet
I didn't notice it before. When resetting a hero with level 5, 10, etc., the skill tree seems to change. Now, at level 4, no magic skills were offered.

I checked – it's true. A school skill is not offered at level 4. Wisdom is not always offered at level 6, but it is offered in 100% of cases at level 12.
In any case, I don't know of any standard tools to eliminate this effect. It would require digging into the executable file. Although, such a tool would be useful for synchronizing the skill tree on a mirror server with identical heroes.
In reply to <Ivor>
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#606
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The following bug occurred when attempting to retreat on a quick battle (I later checked on a slow battle – the same thing happened). When clicking, there is no crash, but when clicking "OK," a lot of errors appear, but then everything seems to be fine.



The save file is attached.
http://zalil.ru/32558709
In reply to Redwhait
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#607
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Kostya already wrote that the messages are caused by an error in the script related to neutral creatures not decreasing when a stack with upgraded units is split. The author isn't him; you can find out who it is in the description of version 0.5. After several mouse clicks, the game continues as if nothing happened. P.S. We discussed this here: /topic/7912/.
In reply to Redwhait
#608
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Redwhait HP
I encountered this bug when trying to retreat on quick mode (I later checked on slow mode, and the same thing happened). When I click "no," the game doesn't crash, but when I click "ok," it displays a lot of errors, but then everything seems to be fine.


Fixed.
If you want to install this fix yourself, as well as fixes for bugs related to resetting heroes, without waiting for asm to release an update, you can find the links here: http://www.heroeswt.net/forum//topic/206/
In reply to Oelm
#609
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Oelm

P.S. Regarding the bug – perhaps you could assign a hotkey to display the timer, similar to how Baratorch used hotkeys to heal gray castles.

Displaying the timer in case the standard one disappears: On the adventure map, Shift+click on the minimap; in battle, Shift+click on the information bar.
Link: http://ifolder.ru/28524606
Place the script02.erm and script04.erm files in the Data/s folder.

Requires testing the script's functionality in multiplayer mode.
In reply to <Ivor>
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#610
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I encountered a bug: when leaving an artifact, the next day it increases in weight, and none of the heroes can manage to pick it up again. In the last game, such an artifact blocked the exit. What is the cause of the bug and how can it be fixed?
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
#611
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Oelm
I encountered a bug: when leaving an artifact, the next day, it increases in weight, and none of the heroes can manage to pick it up again. In the last game, such an artifact blocked the exit. What is the cause of the bug, and how can it be fixed?

I haven't heard of this before. If you have a save file, please share it.
In reply to <Ivor>
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#612
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OelmI encountered a bug: when leaving an artifact, the next day, it increases in weight, and none of the heroes can manage to pick it up again. In the last game, such an artifact blocked the exit. What is the cause of the bug, and how can it be fixed?
I haven't heard of this before. If you have a save file, please share it.This is an old bug; try contacting Vic, he seems to have figured something out about it.
In reply to Oelm
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#613
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Oelm
I encountered a bug: when leaving an artifact, the next day, it increases in weight, and none of the heroes can manage to pick it up again. In the last game, such an artifact blocked the exit. What is the cause of the bug, and how can it be fixed?

This is a new strategic approach – you can barricade yourself from the opponent using artifacts.
Не бійся коли ти один, бійся коли ти нуль.

484800548

#614
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And how does it contribute to weight gain???
In reply to theShevanesian
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#615
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theShevanesian
How does it contribute to weight gain?

High-quality protein with methane – that’s how it works :smile20:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#616
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Updated the link to the script with additional timer display. The script had an error that caused the standard action with stacks in the castle garrison to be canceled when Shift+click was pressed.
Also, in script04, I added a restriction to prevent Mullich from appearing in the tavern after the dungeon containing him is removed.

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