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Posts from Questions about the gameplay of Heroes 6.

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In reply to a.k
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a.k
Probably, "primordial magic" is equally "useful" for all factions, and the hero deals damage with their attack based on the type of magic they belong to.
Haven - Light, Necropolis - Darkness, Inferno - Fire, Sanctuary - Water, Stronghold - Air. This is also noted in the battle logs ;).

By the way, I wonder, is primordial magic not useful for Orcs? It was quite disappointing that Orcs didn't have it.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
Haven - Light, Necropolis - Darkness, Inferno - Fire, Sanctuary - Water, Stronghold - Air. This is also written in the battle logs, by the way. By the way, I wonder, isn't Primal magic useful for Orcs? It was quite disappointing that Orcs don't have it.
Skull
"Primal magic" is just another school of magic like Fire, Light, or Earth.
You've confused me... And which faction has Earth magic?
Yes, Primal magic is just another school of magic, but it doesn't belong to any specific faction.
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So, who should we believe? xD
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The Earth and Initial factions haven't found their place yet. And 4 turns for "Stop" is really absurd; it never worked for more than three turns for me. More often, it's two.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Tell me, how are Necromancy points accumulated when building Necromancer Dungeons? And what do Necromancy points affect?
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I saw this worm in battle, but it moved too fast, and I didn't have time to notice who it was swallowing and how. How dangerous and effective are these worms? Or is it just a distraction?
I've only played with it a couple of times myself, but as far as I understand, as long as you don't kill it, it will slowly eat a unit of monsters on each turn. Accordingly, the unit being eaten skips its turn. As for whether you can choose the target for the worm, I don't remember. And it's not difficult to kill it (although it will take a certain number of turns).
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After accumulating 1000 tears, the duration of the "time stop" ability became 4 turns.
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I read that the "Charm" skill of the Lilim can stop or disable an enemy unit for 1 turn. What about for 2 turns? And how effective is it?... Does it work on everyone?... Who is it ineffective against?
In reply to Zena.Malina
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Zena.Malina
I read that the "Charm" ability of the Lilim can stop or disable an enemy unit for 1 turn. What about 2 turns? And how effective is it?... Does it work on everyone?... Who is it ineffective against?
It's effective, especially if you deploy 2 units, as they are ranged attackers. It lasts for 1-2 turns. If you attack, the effect will dissipate.
It doesn't work on undead. And it's also ineffective against some units in other factions.
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The worm appears only during a siege. And there are buildings on the map, but they only work once per game. So, Inferno doesn't become stronger because of this building.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
The Worm appears only during a siege. And there are buildings on the map, but they only work once per game. So, Inferno doesn't become stronger because of this building.
But there can be several such buildings on the map, and not only the Inferno hero can visit them.
In reply to I_N
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I_N
However, there can be several such buildings on the map, and they can be visited not only by the Inferno hero.
This further speaks against Inferno. Besides, if desired, the worm can be destroyed before it inflicts damage.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
This speaks even less in favor of Inferno. Besides, if desired, the worm can be destroyed before it inflicts damage.
Yes, it needs to take six points of damage. Small creatures deal one point of damage, large ones deal two. However, the hero cannot attack it directly, nor can they use magic.
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However, killing the worms will require spending several turns with your monsters, which is already a tactical advantage.
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Since I haven't played Inferno much, I can only say that you sometimes encounter a building on the map that provides a worm for one battle. And I think it even gives out worms every week (though I might be wrong). Also, there's a building in Inferno, but I haven't built it yet. ^_^
I didn't realize right away that you could build alternative buildings in castles if you click on the double-headed arrow.

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