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Posts from Discussion of the Necropolis faction.

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Chingis

5. Sometimes, when encountering neutral creatures, I chose the option to "let them go," and I'm wondering if this prevented me from gaining experience. Was this a mistake? THIS IS A QUESTION. If I had fought them, would I have gained experience? Or does it make no difference?
If you let neutral creatures escape, you only receive half the experience you would have gained from fighting them, plus 30 reputation points.
In reply to I_N
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I_N
If you let neutral creatures escape, you only get half the experience you would have gained from the battle +30 reputation points.
Isn't it only +8?
In reply to Levais
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Levais
Isn't it +30? I think it's only +8.
This is in campaigns.
On regular maps with a normal difficulty level, you get +8 blood per battle, and +30 tears for allowing a retreat.
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a cloud of poison with dissipation, suitable for playing against a human and for duels.
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Yes, the "Prismatic Spray" spell dispels all spells and almost all effects applied to any unit. But "Cloud of Poison" is applied to the game map, not to a unit, so there's no way to get rid of it:rolleyes:.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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removes negative skills
1. Purity removes magic of light and grants immunity to it for three turns (this spell is only available to warrior mages. It is in the same category as healing).
2. Dispel removes all spells cast on a unit, both positive and negative. It can be used on both friendly and enemy units.
3. Some races have abilities to remove negative spells from their troops - Tidal Wave for Naga priestesses or Break Chains for Orc warrior heroes who are developed along the Tears path (Dispel removes spells affecting morale, initiative, movement range, and physical damage from all units).
In reply to Небо
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Sky
Yes, I don't like it either; the Egyptian style doesn't really appeal to me, but I do like the creatures. The spider instead of a dragon suits the Necropolis well, because Ashah isn't a dragon.
Actually, she is a dragon, just like Elrath, Shalassa, and Urgash...:smile29:

Added 4 minutes later
Winner
The Necropolis castle in Heroes 5 was definitely prettier. The Gothic style suited them better than this.

The creatures are interesting, though. The question is, in the Russian version (by the way, is it planned?), will these "ghouls" still be called that, or will they come up with something better? The spider girl doesn't evoke much affection; a blob would have been better :D.
It's strange, but I like the pyramids more than those "COLA" things in the fifth game!:rolleyes:
In reply to ForeveR
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ForeveR
Actually, she is a dragon, just like Elrath, Shalassa, and Urgash...:smile29:
Necromancers worship its darkest incarnation – the spider.
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About the Necropolis religion. Necromancers worship Ascha, the dragon of order, but they most revere her seventh aspect – the spider, which embodies death. During the events of Heroes 6, necromancers were not the full rulers of Erathia. Necromancers strive to spread the faith in the seventh aspect of Ascha and wish to establish a balance between the world of death and life. Necromancers prefer a quiet existence. They dislike fun and hate a frivolous lifestyle. In cities, it is customary to speak in whispers and quietly; no one rushes anywhere, and there are never many people in the streets. They do not have the concept of "family," and they spend their birthdays alone and in sorrow.
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Could someone please tell Genghis how to revive dead soldiers in the laboratory? :) I would also like to learn how to do it...
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You need to build this structure (10 crystals). Then, after suffering losses, open the city window with the built structure. There will be a tab with a house and a cross icon. Click on it, and a window will open, showing all your fallen soldiers. You can "buy" them back for three times the price.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Chingis
Then it's better not to buy them:), because the price, considering the cost of building the Altar of Eternal Enslavement, will probably be five times higher.
When playing against a human opponent, there are often situations where you have resources but no units left to buy.
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It's not necessary to buy everything with a hero. You can just buy it, and then assign a hero to pick it up. But in general, it's better not to lose anything :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Actually, it's better not to lose it.

Well, that's pretty simple. And in general, I like this building because Necropolis has a good amount of money.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Chingis
So, is it possible to resurrect bodies without the hero entering the city? I thought the hero carries the bodies with him.
Yes, you can buy them in any city with this building.
Another question. "Necromancer's Halls" increase accumulated "Necromancy" points by 10%. To receive this bonus, does the hero have to enter the city with the Necromancer's Halls? Or can you just build the Necromancer's Halls, and the hero receives these benefits without entering cities with Necromancer's Halls?
Yes, there is no need to enter.

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