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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#811
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How do I enable windowed mode?
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#812
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f4, I think.
#813
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How can I set up a Russian chat for online play? I'm playing through GameRanger and using the HD mod 2.98. When I play the single-player campaign, everything is fine, but when I start playing through GameRanger, I can't type in Russian, and the interface is the standard one. Thank you.
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#814
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GameRanger is configured to launch the file named heroes3.exe. Therefore, you need to rename the files so that this name is assigned to the modded file.
#815
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Yes, that's what I do: Gameranger > Edit > Options > Heroes 3 > Brows > (Here I change Heroes 3HD.exe to Heroes3.exe). Everything works fine, but the text remains in English... and I can't do anything about it. Maybe I need to download a different complete version!?
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#816
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noBap
How do I set up a Russian chat for online play? I'm playing through GameRanger and using the HD mod 2.98. When I play the single-player campaign, everything is fine, but as soon as I start playing through GameRanger, I can't type in Russian, and the interface is the standard one. Thank you.

By the way, I have the same problem, but in reverse. And I can't understand its cause. On my work computer, I have the Russian version. At home, I have the downloaded English version. And in both cases, specifically in GameRanger, I can't type in English. But without GameRanger, using Hamachi, everything works fine.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#817
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This is a question that has been bothering me...

About 2 months ago, before the New Year, when I was just getting into the hero game, I had a ranked WCL game with Jeremy. And there was this bug where, in the first stack, the number of units changed from 40-60 (there were centaurs there) to 999. But it only happened in one game, for at least 2 turns in a row (I don't remember the third, I don't have the saves anymore, but if needed, I can try to find them, but only the saves from Opponent's perspective). On turn 114, there seemed to be a similar bug (only elves were in the first stack), but since I was inexperienced, I immediately removed the extra units as soon as I saw them, because we were playing for a report. This bug didn't affect the final outcome, but, as they say, "it left a bad taste in my mouth."

The thing is, this bug appeared when the turn was passed, i.e., I was red, and on turn 111, I didn't have it, but according to Opponent's saves, he did, i.e., the bug occurred when my turn was passed to turn 111. The thing is, neither I nor anyone else has seen such a bug in SoD for so many years, and I'm being accused of cheating, which I'm not (that's why I don't play or like Necropolis and Fortress, because they are considered to be cheaters).

The question is, what is the probability that this is a bug in SoD or a mod, or maybe it has completely different roots (although there's nothing besides the basic txt files)? Version 2.96 (I don't think I've updated it since then).
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#819
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Here's the question. The ND 2.96 mod is installed on SoD, and the Heroes3HDSetup file opens a large list of templates. I reduced the rmg.txt file, leaving only about 15 templates out of 40, and tried placing it both directly in the Data folder and packing it into the H3bitmap.lod file after deleting the old rmg.txt – but the list of templates still hasn't decreased. What's the problem, and why aren't the changes visible?
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#820
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The list of templates in the Heroes3HDSetup file is read from folders with names matching the template names in %Heroes%\HiRezData\Templates. Each template has its own folder.
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#821
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So, that’s where the problem lies! Thanks! So, the version I created only works for a clean SoD (Shadow of Death) installation. And here’s another related question: where in the rmg file are the limits for the parameters set during gameplay – Minimum Size, Maximum Size, human start, computer start (i.e., the possible map sizes and number of players)? The template designations (like 2SM4d, 6LM10a, 8MM6a, 8XM12, and especially types like Balance, etc.) don’t seem to correlate with these parameters. Or can this only be seen in files like 2SM4d.jpg?
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
#822
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dnaop-wr
...where in the rmg file are the limits for the parameters set during the game – Minimum Size, Maximum Size, human start, computer start (i.e., the possible map sizes and number of players)? The template designations (like 2SM4d, 6LM10a, 8MM6a, 8XM12, and especially types like Balance, etc.) don't seem to correlate with these parameters. Or can this only be seen in files like 2SM4d.jpg?

The rmg file is clearly structured. The limits of all the above parameters and other characteristics are defined in the corresponding columns with the same names. In Notepad, disable the "word wrap" mode. Or, better yet, use the Text Editor For Heroes Of Might and Magic.
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#823
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Understood, thank you, I'll try that.
As I understand it, Minimum Size 1 - 18 corresponds to S - L+U. And in the row Maximum Size 1, 2, 3, ... 9, 10, ... 24, 25, only up to 8 positions are marked - those that correspond to the number of players. Are the others only needed for the template to work?
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#824
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Download and install TE editor, and don't bother yourself with those text editors. The program is very convenient.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#825
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So, the TE I recently downloaded is already at work, and I haven't really started working with it yet – I just decided to remove the unnecessary templates. I've basically finished working with the text, and now I'm trying out the program – it's great.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
#826
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I'm sure this question has already been asked, but I couldn't find it in the FAQ. So, sorry about that. :)
I have HoMM3 WoT installed.
I then installed HoMM3 HD on top of it. Everything works as expected, and the h3wt.exe_HD.exe file was created. Everything works, except for one small thing: the "Quick stack operations" feature in the HD style doesn't work. :( When I press Shift+Click, nothing happens. If I launch Heroes3HD.exe, then everything works there. It's a very convenient feature. Is there any way to add it to the WoT mod? Or is this a fundamental limitation?

P.s.: In HiRez.ini, the option
Extended Army Management = 1
and
Quick Army Management Mode = 0