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Posts from The new Conflux will fix the city's issues by making elementals more expensive and buffing tiers 3 and 4.

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14 years ago
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And so:

Conflux:
alignment: Light
Native ground: All bonuses related to the elements.
1. Wisp - Will-o'-Wisp
1st level 2nd level
Attack: 3 4
Defense: 3 4
Damage: 1-3 1-5
Health: 7 7
Speed: 7 7
Abilities: Flight
Growth: 15
Cost: 50 gold 100 gold
1, alternative - Sylph - Elf
1st level 2nd level
Attack: 1 1
Defense: 1 1
Damage: 1 1
Health: 1 1
Speed: 3 3
Abilities: Casts spells (magic arrow)
Growth: 20
Cost: 100 gold 150 gold
2. Air Elemental – Storm Elemental.
Attack: 10 12
Defense: 8 8
Damage: 2-8 2-10
Health: 25 25
Speed: 7 7
Abilities: Immunity to Blindness and Meteor Shower. Vulnerability to Lightning, Chain Lightning, and Fireball, upgrade - health shooter
Growth: 8
Cost: 350 gold 400 gold
2, alternative - Elementalist - Mage-Elementalist
Attack: 5 5
Defense: 5 5
Damage: 5 5
Health: 25 25
Speed: 3 3
Abilities: Heals elementals
Growth: 8
Cost: 350 gold 400 gold
3 - Earth Elemental - Stone Elemental
Attack: 1 1
Defense: 16 16
Damage: 1-3 1-3
Health: 60 65
Speed: 3 3
Growth: 7 9
Abilities: None. Upgrade - health shooter.
Cost: 500 gold 600 gold
3, alternative - Destroyer - Nakat
Attack: 16 16
Defense: 1 1
Damage: 10-20 10-20
Health: 10 10
Speed: 3 3
Growth: 7 9
Abilities: Immunity to earth magic
Cost: 600 gold 700 gold
Creatures of the Plane of Earth.
4 - Water Elemental - Ice Elemental
Attack: 12 13
Defense: 12 13
Damage: 3-13 4-14
Health: 30 25
Speed: 5
Abilities: Health shooter, upgrade: teleportation.
Growth: 6
Cost: 800 900
4, alternative - Fire Lizard - Salamander
Attack: 1 1
Defense: 1 1
Damage: 1 1
Health: 1 1
Speed: 3 3
Abilities: Casts spells (fireball, upgrade - inferno)
Growth: 6
Cost: 800 900

5. Fire Elemental – Energy Elemental
Attack: 15 17
Defense: 15 12
Damage: 1-20 5-20
Health: 35 45
Speed: 7 7
Abilities: Health shooter, upgrade: flight
Growth: 5
Cost: 800 900

5, alternative - Lord of Luck - Leprechaun
Attack: 2 2
Defense: 2 2
Damage: 2 2
Health: 70 70
Speed: 7 7
Abilities: Casts luck, upgrade: always high luck, teleports.
Growth: 5
Cost: 800 900
6 - Psychic Elemental - Ego Elemental
Attack: 20
Defense: 20
Damage: 10-25
Health: 100 200
Speed: 7 7
Abilities: Immunity to magic, upgrade: health shooter
Growth: 2
Cost: 1000 gold 1 mercury 1500 gold 2 mercury

7 - Ice Giant - Jotun
Attack: 30 50
Defense: 25 25
Damage: 40-50 45-55
Health: 100 150
Speed: 5 5
Abilities: 5% chance to freeze the enemy on hit
Growth: 2
Cost: 2000 gold, 3 mercury 2500 gold, 5 mercury
7, alternative - All-Elements Elemental - Lord of Elements
Attack: 13 13
Defense: 13 13
Damage: 10-20 10-20
Health: 50 50
Speed: 5 5
Abilities: Summons elementals, immune to magic, casts Armageddon.
Growth: 2
Cost: 3000 gold, 8 mercury 4500 gold, 10 mercury







Neutral to the mod:
Horror
Attack: 50
Defense: 40
Damage: 50
Health: 50
Speed: 6
Abilities: Fear (like the Azure Dragons)
Growth: 1
Cost: 20000 gold, 15 mercury
Васинька к нам прийди,всех сожри!:D
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14 years ago
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Neutral to mod:
Horror
Attack: 50
Defense: 40
Damage: 50
Health: 50
Speed: 6
Abilities: Fear (like the Azure Dragons)
Growth: 1
Cost: 20,000 gold, 15 mercury
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Why would you buy a mob with 50 HP for 20k gold when it can be easily defeated with ranged attacks?
In reply to RiMpel2
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14 years ago
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RiMpel2
Is it a good idea to buy a creature with 50 HP for 20k gold when it can be easily defeated by ranged attacks?
It's better to have a weak creature in terms of HP but with strong combat abilities than to have weaklings like Fairy Dragons.
Васинька к нам прийди,всех сожри!:D
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14 years ago
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Azure Dragon in action
It's better to have a weak but powerful fighter than a bunch of weaklings like the Fairy Dragons, which can defeat a Nightmare with a single blow.
Fixing....
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14 years ago
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So, how are things going? Have you fixed everything already? Or, as usual, did you not get past writing pointless messages? You don't need to answer; the answer is obvious.

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