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Hello, fellow Heroes fans! After "Lost City," I started playing "The Skull," but I didn't quite get into it and paused. I decided to play Samatron's card game again and picked this one up. I'll join in with the positive reviews – it's a great map!
Initial conditions: I almost always play on 100% difficulty, so there are probably some differences.
Brief impressions and plot:
1) The game has a "signature" style, I would say. You develop peacefully, and when the time comes, you start to put pressure on others. This is how I defeated the "Gray" player with his Fafnir and other "tough guys." However, one of them did try to attack – he infiltrated my lands, but was quickly defeated. Another heroine (by the way, with 200+ Titans) got completely stuck on an island; I couldn't defeat her at that time, but I took advantage of the situation, captured all the "Towers," and thus eliminated this Brissa or whatever her name was...
2) Then, things started to pick up. I captured some territories and ventured into the Dungeon. There, a cat-and-mouse game began. Behind the gates and in the mountains, a strong Orange player was lurking. First, I sent my second hero through the "Teleport" (only thanks to the Shield of Belzebul that I collected; I couldn't get through the gates – the white tent wasn't open, as it was guarded by legions of Titans), checked things out, and was defeated. I gathered some troops, gave the main hero the shield, and almost effortlessly defeated the Orange player without any losses.
3) Thanks to the cartographer, a large area and a castle with Lucifer were revealed. I moved there again with my second hero to take a look – I was defeated by hordes of elementals, phoenixes, azure dragons, and other creatures. However, it turned out that Lucifer, although he possessed a powerful army, was surprisingly weak (like 1/1). Was this "weakening" intentional, or did it just happen that way? Anyway, after some time, I went to him with my main hero and, after losing all my golden dragons (200+) and many other creatures, but with the remaining Titans, treants, and pegasi, I emerged victorious (details in screenshot 1).
4) It seemed that all the difficulties were behind me, but that was just an illusion. I started exploring the other castles, found the Devil's castle, and the third campaign began. Initially, I went there with a weakened army after the previous battle and was defeated again: their main hero was quite developed, and a legion of mages did a lot of damage. Only after a long time of gathering troops (without the "City Portal," this was not easy), I gathered Titans, mermaid archers, high-level snipers, golden dragons, and others and decided to clear out the Devil's forces. I teleported behind the enemy lines (they were clustered near the gates) and entered one of the Pink player's empty cities, removed the shield, put on all the main armor, and waited. The main enemy immediately rushed inside. Following the established tradition, I shot down everyone with Titans from the dense ranks, and then finished off the particularly daring dogs and other creatures that had infiltrated the castle with nagas, treants, and dwarves. I blinded the mages and attacked them as best I could, and in the end, as was destined, I won. It was easy and decisive to eliminate the remaining weak heroes one by one.
5) The final stage remained – the Green player. It was easy to reach him, but based on previous experience, I decided to gather more troops. The "City Portal" that appeared helped a lot. In the end, I went to the remaining "remnants" of the Dungeon with 2x150+ Titans and the rest of my comrades and defeated them one by one. Thus, Victory was achieved!
6) Some general comments:
a) One piece of land with chests (near the Red player's starting castle) turned out to be inaccessible.
b) One of the fortresses was guarded by a guard with 2 foliant mages, which could only be obtained in the later stages of the game, and for some reason, there was an impassable guard there – it could only be opened by another player (Orange) or by going through a teleport to a special zone, where you could lose your army. In general, 1 city remained inaccessible, but it wasn't worth it.
c) The Grail is found quite easily; I obtained it and placed it, which is a plus.
d) I didn't like the legions of Titans at the white tent; maybe I should have found it and approached them earlier... this also applies to 2-3 garrisons with dragons, although there were useful artifacts behind them, it wasn't worth it.
e) Hidden teleports and summoning locations still exist (someone wrote the opposite): I accidentally found one entrance, but I got into a trap from which I couldn't escape without the "City Portal."