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Interesting castle, I often play as it. It is considered weak, but that's only because of the specific nature of the Swamp; its main strength lies not in the parameters of heroes or creatures, but in the special abilities of the latter. The snakes instantly block archers or weaken strong units, basilisks paralyze whoever is needed, wyverns quickly appear, fly in, and poison... by the middle of the battle, the enemy may no longer have an army, but rather a gathering of invalids :smile26: And how pleasant it is to teleport gorgons to dragons or hydras to a cluster of creatures! Of course, archers and basic infantry leave much to be desired, as does magic, but everything has its price. But the Swamp faction has excellent defense, with its double moat and beastmaster heroes. I disagree with the statement about the strangeness of the style - all the troops can easily be imagined as creatures inhabiting the swampy area, obeying the beastmasters. Well, and the lizards are intelligent servants/allies of the latter.
