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Posts from Tactics for the Swamp (Fortress).

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Interesting castle, I often play as it. It is considered weak, but that's only because of the specific nature of the Swamp; its main strength lies not in the parameters of heroes or creatures, but in the special abilities of the latter. The snakes instantly block archers or weaken strong units, basilisks paralyze whoever is needed, wyverns quickly appear, fly in, and poison... by the middle of the battle, the enemy may no longer have an army, but rather a gathering of invalids :smile26: And how pleasant it is to teleport gorgons to dragons or hydras to a cluster of creatures! Of course, archers and basic infantry leave much to be desired, as does magic, but everything has its price. But the Swamp faction has excellent defense, with its double moat and beastmaster heroes. I disagree with the statement about the strangeness of the style - all the troops can easily be imagined as creatures inhabiting the swampy area, obeying the beastmasters. Well, and the lizards are intelligent servants/allies of the latter.
Цвета ночи гранитные склоны,
Цвета крови сухая земля,
И янтарные очи дракона
Отражает кусок хрусталя -
Я сторожу этот клад...
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Here are some questions that have come up. I'll say right away that I'm not a pro, although I've been playing for a long time, but I'm having some trouble with the Swamp faction in certain situations. We're talking about SoD. Maps L and often XL. No water, no diplomacy.
First question:
1) How do heroes look for the Swamp faction, for example, Kyrie and Crag Hack, or is it better to make Tazar the "main" hero? I don't fully understand if attack or defense is more important for them. And it seems like a Logistician is good for any race, right?

2) If I leave Bron as the "main" hero (the start is really good, and he levels up quickly), then what? Is it pointless? (I often leveled up both, but I can't really tell which one is better, the games are always different, the starts are too, what do you think?) After all, if I start with him, and Tazar doesn't come right away, he might have a couple of levels ahead of Tazar. Won't that compensate for Tazar's advantages? Or do we decide based on the situation, or is Tazar better almost always? It's not a very clear question, I'm just curious what others think, I'd like to hear the opinion of those who leave Bron as the main hero, if there are any. (Of course, it's clear that starting with Bron or Vistan is more advantageous).

3) I deleted the third question while I was editing, it was too much. =)
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Well, here, it seems like there's an unfavorable matchup between the castles. The Swamp is what it is; the idea is to turn someone to stone, poison someone, or unleash high-level Gorgons, but these tactics, unfortunately, don't work against undead. In short, things aren't looking good.
 

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Ment, I'm not entirely sure how you were able to read my third question, even though I removed it, but thank you for your response. I have similar thoughts on this matter.
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Hmm, just a thought: what if there was an experience-based teleport that sends you to the hydra, you attack, and then teleport back? Although, it's more likely the other way around: you attack with hydras on skeletons, and then teleport the hero behind a wall. Perhaps the hydra's speed needs to be increased (if the enemy skeletons are positioned somewhere in a corner).
 

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Yes, in theory, but he can also slow down units. Let's say he's waiting; we cast teleport. After that, he will definitely have a turn with the Hydras because the Bone Dragons will move later due to the waiting mechanic, and he can either slow them down or speed up his entire army and block the gates. So, it might work, but compared to the speed-boosted Archdevils, it still feels off. Archdevils essentially get the last turn of round 1 and the first turn of round 2. So, if there are no speed boosts or slows in round 1, you can cast a prayer or blessing, or anything else, on them, and they will fly out, attack, and fly back guaranteed. In short, it's much more reliable compared to Hydras. That's why I'm saying I don't even have any fantastic, let alone reliable, ideas. I understand your idea, but it's unclear where the skeletons will be and whether they will reach their target. If they reach it the first time, he will simply remove them the second time. P.S. You could simply use native magic and a good mage hero and shoot Implosion at him while the wall holds. But there's no guarantee you'll get native magic; you might capture it, or you might not. In theory, everything is possible, but there are too many random factors. P.S.2 Maybe he's just an inconvenient opponent, and that's all
In reply to VladL
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VladL
Yes, in theory...


It's better to move on to practice ;)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Without acceleration, it's unlikely to work; the chances are slim. But if:
1) Position the Hydras closer to the gates.
2) As soon as the Hydras' turn comes, cast Haste on them (not earlier, of course, otherwise they will slow down).
3) Let the Hydras skip their turn (the Chaos Hydra's default speed is 7, while the Skeleton Warriors' is 5; even if the latter skip their turn, the former will move later, meaning the Skeletons won't be able to attack in the same round).
4) Have the accelerated Hydras emerge from behind the gates and attack the Skeletons.
5) Next round. On the turn of the Serpent Swarms (ideally, the first ones, otherwise after the Ghost Dragons), teleport the Hydras back behind the wall.
That's how I envision it, but the Hydras may suffer losses from the enemy undead, the Skeletons may block them, and there are many other drawbacks. But you asked for a fantasy scenario, so here it is.
 

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In reply to Lider1
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Lider1
It's better to move on to practice ;)
Yes, there is practice too, but the opponents aren't as tough as in the tournaments =)
I was just sharing my thoughts that when development progresses, and if the Necromancer has developed very strongly (I just deleted my question, but Ment managed to read it), then I see some options for all castles during a siege and in general gameplay, but I feel somewhat unsure about the Swamp and Stronghold (this isn't relevant to this topic). I just don't understand how to counter a large number of skeletons if you haven't encountered them before and he has managed to gather a very large number of them. On the SoD map, it's just random, and XL sometimes throws you into a situation where you have to run for 10 days to reach his main castle, and you don't even know where it is.
Well, in general, it's not vital =) Everything is fine.

Added 3 minutes ago
Ment
Without acceleration, it's unlikely to work, and the chances are slim. But if:
1) Place Hydras closer to the gates.
2) As soon as the Hydras' turn comes, cast acceleration on them (not earlier, of course, otherwise they will slow down).
3) Skip the Hydras' turn (the speed of Chaos Hydras is 7 by default, and skeletons have 5, even if the latter skip a turn, the former will move after them => skeletons will not be able to attack in the same round).
4) Bring the accelerated Hydras out from behind the gates and attack the skeletons.
5) Next round. On the turn of the Serpent Riders (ideally the first, otherwise after the Phantom Dragons), teleport the Hydras back behind the wall.
That's how I see it, but the Hydras may suffer losses from the enemy undead, the skeletons may block them, and there are many other drawbacks. But you asked for a fantasy, so here it is.
Yes, that's a good breakdown, it can be done that way =)
PS There were also 2 other questions about heroes... maybe someone will answer. About Tiazik and Crag Hack, etc.
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VladL
...there were 2 more questions about heroes... maybe someone will answer. About Tazi and Crag Hag, etc.
Tazi or Crag – there isn't much difference, but attack is better for fast monsters, and defense is better for slow ones. Logistics is useful everywhere, but especially on large maps. In general, it's better to level up the hero who arrives earlier.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Tazar Swamp is better than Crag. And better than most castles. Kirr is situational.
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Thanks for the answers. If you have time and are willing, could you explain for which castles Tiazik would be better and why the Armorer would be a better choice for those castles?
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Let me explain it step by step. The one who moves faster attacks first, and the more damage they deal in one hit, the less damage they will receive in return. The one who moves slower will be hit first, and the better their defense, the more damage they can inflict. Attack only works in melee combat, and armor, although it has a lower percentage, affects all types of physical damage. In general, for your overall understanding, read the Physics Manual – there is a topic on this, find it.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
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dnaop-wr
Let me explain it step by step. Whoever moves faster attacks first, and the more damage they deal in one hit, the less damage they receive in return. Whoever moves slower gets hit first, and the better their defense, the more damage they can inflict. Attack only affects melee combat, while armor, although with a lower percentage, affects all types of physical damage. In general, for your overall knowledge, read the Physics Guide – there is a topic about this, find it.
I got the idea, thank you. Of course, I always read the Physics Guide, and I'm currently reading the topic about defense and attack (I used to overlook it), but sometimes information in a simple form is easier to grasp.
In general, I will be re-evaluating many things in my game now, but now I have even more questions. I used to always start with Bron and didn't have any problems with basilisks. I knew that Tazar was strong, but after carefully studying the Physics Guide and realizing how incredibly strong he is, I need to process and rethink everything again in the game.
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In general, it's better to recruit the hero who arrives earlier.

:)

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