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Posts from "Новичок-2012. Winter"

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The_Bloody_fighter
18.01.12 Group D, The_Bloody_fighter (red, Conflux, random, Moner, Luna) def scooter72 (blue, Castle, Valya, Valya) 2sm4d(3) 121
Opponent had a rough time. Thanks for the game!

Confirming... Thanks for the game... ;)
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Players from group D, please respond in the chat!
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18.01.2012 Group A
Vatya (Blue, Rampart, Ivor, Ivor) def Leks (Red, Castle, Valeska, Valeska) 2sm4d(3) 132

After scouting around a bit, we started. Decent distribution: at the respawn, an external dwelling of unicorns, dwarves, and 2 external dwellings of centaurs (as it turned out later, there were 3), plus a ton of gold, and 2 naga banks, a crypt, and a medusa hut each.

The first week started with taking a secondary castle. Scouting around it, I found a market, a crypt, and a Griffin Conservatory. The conservatory was far from the road, and the guards were decent, so I left it for later. The centaurs from the +2 external dwelling were melting away before my eyes. Money was extremely tight, and there was absolutely no wood. For wood, I had to break through 20-59 gold guardians at the halberdier dwelling, which had blocked the path to a mine. I decided not to take the halberdier dwelling itself, since it was guarded by troops — I felt sorry for the elves, and I had almost no meat shields. By day 117, I crawled back and, with great difficulty, colored the unicorn external dwelling. And they were placed in the citadel. I only had enough gold to buy one unicorn.

The second week started with solving financial issues. After 12 thousand just from the bank, plus the max-level crypt and the medusa huts, things got easier. On day 123, I went into my second respawn in the subway. Right at the entrance, there was a lookout and an entrance to a treasure zone. In the treasure zone, there was an immediate block of 20-49 champions; I didn't go in yet. I captured the town and the mini-conservatory, then split up into the secondary.

On day 131, I took the level 3 conservatory and went into the second treasure zone, since the entrance was nearby. As soon as I entered, I saw the opponent break through from an adjacent secondary, but he probably shouldn't reach me by the next turn, although who knows. The chain after passing was a bit crooked; I had to split up in the town and buy everything there that I didn't have enough gold for right away (that's where the market helped). The opponent didn't reach me after all; I combined the army, having first checked with a scout.

8 champions, 35 crusaders, about 80 archers, and a handful of griffins against 16 green unicorns, 4 angels, 3 dragons, 40-50 elves, plus small numbers of pegasi and centaurs (about 20-25 each). No contest...
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Vatya
18.01.2012 Group A
Vatya (Blue, Rampart, Ivor, Ivor) def Leks (Red, Castle, Valeska, Valeska) 2sm4d(3) 132

We started after a bit of resurrection. The spawn was decent — on the respawn there was an external dwelling of unicorns, dwarves, and 2 external dwellings of centaurs (as it turned out later, there were 3), plus a bunch of gold, 2 naga banks, a crypt, and a medusa hut.

The first week began with taking a secondary Castle. Scouting around, I found a market, a crypt, and a conservatory. The conservatory was far from the road, and the guard was decent, so I left it for later. The centaurs with the +2 external dwelling were disappearing before my eyes. Gold was extremely tight, and there was absolutely no wood. For the wood, I had to break through 20-59 gold on the guard of the goose pen, which blocked the path to the mine. I didn't dare take the goosepen itself, as it was thronged, I felt sorry for the pointy-ears, and there was almost no meat. On day 117, I finally crawled back and, with great difficulty, upgraded the external dwelling of unicorns. And they were placed in the citadel. I only had enough gold to buy one unicorn.

The second week began with resolving financial issues. After 12 thousand just from the bank + max crypt + medusa huts, it became a bit easier. On day 123, I go into my second respawn in the metro. Right at the entrance, there is a lookout and an entrance to a treasure zone. In the treasure zone, there is an immediate block of 20-49 champions — I don't go in yet. I capture the town and a mini-conservatory and split my forces to the secondary.

On day 131, I take the tier 3 conservatory and go into the second treasure zone, as the entrance is nearby. As soon as I entered, I saw the opponent break through from an adjacent secondary, but it seems he shouldn't reach me next turn, though who knows. The chain after the transfer was a bit crooked, so I had to split in the town and buy everything there that I didn't have enough gold for right away (this is where the market helped). The opponent still doesn't reach me; I combine the army, having first scouted with a lookout.

8 champions, 35 crusaders, and about 80 archers plus a few griffins against 16 gr. unicorns, 4 angels, 3 dragons, 40-50 pointy-ears plus small pegasus and centaur (about 20-25 each). No contest...
A small restart, native secondary. Plenty of naga banks. A dwelling of swords. Didn't want to drag it out, so I went on the attack with what I had. Thanks for the game!
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01/19/12 Group H, Wladysha (red, Tower, Fafner, Kira) def Fazka (blue, Barbarian, Shiva, Shiva) 2sm4d(3) 114
opponent forfeited......
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19.01.2012
Zzzloi (Blue, Castle, Valessa, Valessa) def Slyner (Red, Rampart, Kyrre, Kyrre) 2sm4d(3) 133

Opponent took 111 and we started, roads are slow, no neutrals, but there's a second building, so I decide to play. Val has 18 upgraded archers, I lose one on the very first day.
112 has a griffin, Gelar and lots of gold for resp. 113-116 I scout, 6 heroes, gather resources, clear guardians for XP, coliseums, etc. GO — Arch Devils. On 117, cavalry in the Citadel. I break through into the underground with Val, snipers below, waiting for growth. On 121, I break through, capture Inferno, build a Mage Guild, Val is level 6, has main earth and slow. 124 — hit the genies, capture the Hive, they give 4 Wyverns. 126 I take the double dwarf dwelling, 127 angels in the Castle, Val is level 8, expert earth. On 133 I take the crypt and the max bank. Val is level 10, 12 4 7, tactics added, 3 angels, 8 cavalry, 4 Wyverns, 52 archers — opponent types gg((((
Thanks for the game!!
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Group E
01/19/12. Messiah (Red, Tower, Nella) def kalababa (Blue, Fortress, Vistan) 2SM4d(3) 231

On the first day, two resource heroes arrived, along with Bron and his army. Seeing the Tower of Magi, he decided to play despite the road being blocked, which he had to detour around for a week.
On the second day, he took Necropolis, and simultaneously, with Clavius, he started gathering skeletons. Nella had 20 mages and slowness by day 121. It's a pity that logistics weren't available, but they did get ranged attack, which helped a lot, as there were also 3 master gremlins.
On the third day, he occupies the second Tower, managing to build mages. There are only 2 minimum Conservatories and 1 Hive.
On the fourth day, Vistan appears and occupies his second Tower. He managed to buy the army from there. The Tower's vision was very helpful to the opponent, revealing the Consulate and Utopia nearby, which he had planned to take. Vistan immediately goes for them, but Utopia is almost maxed out, and the battle seems to have been a loss for Vistan. Vistan left. At this time, he is in the underground, clearing 20+ angels to pass through. He got lucky that only 3 were upgraded, the rest were slowed down and shot at. All +4 defense guarded the shield. Next was Utopia (Sword of Justice), Air Sphere, and a Scroll of Town Portal! Upon exiting the underground, he retakes the Tower. In his city, he learns Chain Lightning.
He thought about exploring another zone underground, but Vistan arrived, now much stronger. He occupies the city, and after a couple of turns, he attacks. Chain Lightning deals a lot of damage, 1800+. Vistan has an Explosion spell dealing almost 3000 damage and Resurrection... Luckily, he took Steel Golems instead of 2 angels. Overall, his army was about one and a half times larger, and the parameters were roughly equal.
Thanks for the game!
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HellLighT
18.01.2012. Group B HellLighT (Blue, Castle, Caitlin, Tyris) def Twaryna (Red, Dungeon, Shakti, Shakti) 2sm4d(3) 217

The game took place in 2 sessions, with a long break, due to technical issues.
I don't remember who took how many restarts, but by the time that suited both of us, the spawn was very generous. Right next to the castle there is an observatory revealing indescribable beauty... there's an external Archer dwelling, and next to it an ANGEL portal! guarded by 10-19 Diamond Golems. On top of that, plenty of Water Mills, and as many Dwarf Cottages and Crypts piled up as tangerines for New Year :) I spread out quite well, with enough resources and gold; on top of everything else, I find an external marketplace, which became a permanent client of one of my great warriors %) But then a string of bad luck began, my opponent went left (where I thought my secondary would be) along the road and ran into 50-99 upgraded Gargoyles; with a stack of 23 gr Archers and 40 Pikemen, I was afraid to attack them, and since the roads were muddy, even just to return the army from scouting, I had to wait a couple of turns; while I had the chance, I grabbed a Scholar, which had burned me more than once with useless skills... they give Necromancy (considering that in one of the Crypts I got an amulet +5 Necromancy), it cracks me up and I even share this news with my opponent, not knowing if it's a blessing or a curse, because neither Tactics nor Attack were fully upgraded yet). At the same time, a scout hero sneaks along the right side of the road, where I expected to see the entrance to the underground, but there my opponent's secondary territory awaited me (there was a minor incident with the passage there, but as the opponent himself said, "no hard feelings").
Thanks to an excellent financial and resource situation, I build the Angel portal tick by tick to 117, but I don't have time to capture the external dwelling. Then I go to develop the far areas of my zone and adjacent territories; by the end of the second week, I finally take my Rampart secondary. Realizing the myriad of gold I'll need to buy out populations, I decide, while I have a stock of Dwarf Cottages and Water Mills, to switch to economic development; by the 3rd week, the Angel growth is 4 per week, which can't help but please me, but I got too carried away with my respawn, and when Shakti finally appeared in the tavern, I was not at all pleased that his stats were roughly twice as high as mine... In horror, I rush to the portal on the outskirts of the respawn, collecting the only minimal Griffin Conservatory along the way. By the 4th week, I end up in the treasure zone. The income from economically developed towns, reaching 6k+, makes itself known, and I purchase Archangels. With them, clearing the treasure zone posed no particular problems; having collected everything tasty (including my first 3 stat artifacts: sword +12a -2d, shield +6, cloak +2c +2z), I equal my opponent's stats and decide it's time to pay him a visit. I scout, and very timely, as my opponent, unlike me, didn't wait for the next week and went for the Griffin Conservatory. Upgrading all angels and buying half the army was all the vaunted cash flow was good for (Dragon Utopias, alas, I never saw). In level 2 magic guild (I saw no point in building further due to the lack of Wisdom at that point), they give absolute junk; my spell set leaves much to be desired — besides Slow, Shield, and Ice Bolt, I have nothing to offer, and then I remember that literally near the main hero there's a Shrine with Blindness... fortunately, I was on a speed boost with Archangels — I grab it and return. Realizing there's no hurry, I wait in the castle for an attack; my opponent slightly misjudges the road, but by 147 he attacks me in the castle.
What do we see (if I'm wrong since I'm speaking from memory, twaryna will correct me later): 12 Archangels in one stack (to this day I don't know if that was good or bad), 99 Archers, 18 Fanatics, 300+ Skeletons (so my curse came in handy after all), 120 Halberdiers, 1 Champion, and a couple of Griffins for meat. Against 160 Trogledytes, 65 Evil Eyes, 19 Scorpicores, 33 Minotaurs, and 9 Angels. Stats roughly like Shakti — 16 11 11 8 (but 240 mana) Tyris (22 12 8 7).
I look and am generally satisfied with the situation... until Chain Lightning hits for 600+ on the first target! In horror, I realize things aren't as smooth as they seemed. With a huge morale bonus, it procs only 2 times, but luckily — when needed! The dozen remaining Angels deal significant damage after waiting and fly back; during the battle (very epic in my opinion), the advantage swings back and forth; Twaryna's maneuvers, with the 5th bounce of Chain Lightning on Minotaurs canceling the Blindness cast, were worthy of respect. Right at the end of the battle, success turned to my side... my opponent retreats! (though when morale triggered, there was a chance to kill him outright :( ). Oh miracle, after the battle, for a level up, I get Expert Wisdom! A new week begins; realizing I need to act urgently, I buy 4 Archangels on the second day and take the untouched Cyclops dwelling, turns out it's the maximum, +10 all resources. I build level 3 magic guild and almost start dancing; they give ANTI-MAGIC (which, with Expert Earth, protects from everything).
On 213, my opponent again starts sneaking toward my castle, killing monsters along the way (apparently leveling up). I scout his army — 20-49 Minotaurs and single units of Troglodytes.. realizing the Minotaurs simply can't be more than 30, in a burst of joy, I grab one stack of 4 Archangels and attack myself. My joy after casting Anti-Magic evaporates when I see he has Summon Water Elementals; only 22 at a time, but that's bad already! (Despite all this, there was a chance to kill him or force a retreat.)
As a result, I shamefully flee (buying back with 1 Archangel), taking 20 out of 24 Minotaurs to the grave with me.
I buy back in the town, where the 130 Skeletons revived from the first battle await me, along with nearly single units of Archers, Fanatics, and some meat. My opponent delivers his meat and attacks: 9 Scorpicores, 4 Minotaurs, 15 Evil Eyes, and single Troglodytes. Anti-Magic on the Skeletons and the lack of broken walls force him to flee again... mentally dreaming of when all this will end, I chase down one of my opponent's scout heroes with five Champions, spell power 3; not wanting to waste mana, I just charged forward, naively hoping his pitiful shooter wouldn't break through me — no such luck, Lightning Bolt hits for 85, leaving 16 HP (had a ring +1), I have to use the last remnants of my mana on Anti-Magic... my opponent starts taking time thinking over moves with single Skeletons, which begins to completely fray my nerves ))) (I even hurried him, for which I apologize) but everything ended well. Deciding it's worth waiting for the new week, I returned to the castle. But twaryna stubbornly didn't want to give me another Angel growth again. Running forward with almost nothing and bringing a horde of scout heroes, he approached my castle. Built level 4 magic guild; they gave Resurrection and Meteor Shower — I was pleased (though I never got to use them). Realizing that by attacking with main forces, even against single units, I'd be bathed in blood, I decided to drain his pawns myself; thus, over the course of 2 attacks, he lost 5 Harpies and was left with 2 Scorpicores. I split a squad of 10 Champions in half and place 5 single Griffins between them (because he had the first turn due to a Cloak +2 speed). After he thinned my army down to the Griffins and 5 Champions, I pause in thought; an option to try to bait the Scorpicores into a drain using Anti-Magic and Resurrection under summoned Elementals, and then flee myself (which would have made his hero disappear), but I don't go for it and try to force him to retreat with Slow (threatening that if he skips his turn, the Champions, becoming the first starting unit, would reach one squad and I'd kill the other with magic). But my opponent surprised me and simply passed (most likely the stress got to him... I myself was shaking for another 10 minutes afterwards ;)
good game, well played, thx for game!

p.s. The sweatiest game of Heroes I've ever had.
p.p.s. Look how much I wrote o_O hopefully someone reads it)

I confirm. This is the very first game I started in the tournament, so I remember the beginning vaguely. From the main points: near the castle an external dwelling, by the end of the week in the distance I found another external dwelling Manticore + a Pandora for Dendroid Soldiers; 2 Griffin Conservatories (4 and 3), a Crypt (maximum — took it on day 2, but foolishly lost quite a few Troglodytes) — in general, a good respawn, something to play from. On the 1st week, Minotaurs appeared in the Citadel. Then I coveted a Griffin Conservatory and successfully got wiped out with 20 upgraded Minotaurs in a 4-stack — underestimated my strength... My opponent let me reload, for which thanks again. The tempo was lost (several days went into preparing to take the Griffin Conservatory + it's badly positioned). In fact, I did nothing on the second week — ran from one end of the respawn to the other — to the Manticore external dwelling. Made it just in time for 127; along the way I fought for a +6 Attack sword behind Unicorns; I don't remember what the Pandora gave... On the 2nd week, 1-6 appeared in the castle. Then I jump into the underground and take my native secondary; from there into the treasury zone — there are 2 Dragon Utopias, artifacts, and a Griffin Conservatory — I take it; then I transfer meat to scouts and take 2 Griffin Conservatories on the respawn. I prepare to fight the Dragon Utopias. Both turned out to be grade 2. Useful things gave a Tome of Water Magic and a hat for 12 spell power and another for +4 knowledge and spell power... I also fought a Pandora box for all Air magic (Advanced Wisdom). Then I scouted back home and from the middle of the 4th week went to break through the Griffin Conservatory towards the enemy. On 137, he attacked with all his meat in my castle. There were 12 Archangels... Honestly — I wasn't expecting that at all. But I played decently, eventually fled leaving a bit of meat. On the 5th week — I run to hit him again — also slightly short of victory... And the last attempt by the end of the 5th week — 2 Scorpicores and Harpies — if I don't take him down, the game is lost, since with the new growth of 4 Angels I wouldn't be able to do anything... In the end, it didn't work out. Perhaps I lacked experience somewhere, I could have won... But overall I liked the game, it was tense until the very end. Thanks for the game!
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twaryna
Confirmed. This is the very first game I started in the tournament, so I remember the beginning vaguely. Key points: near the Castle there's an external dwelling, by the end of the week I found another external dwelling with Manticores in the distance, plus a Pandora's Box with Dendroid Guards; 2 Griffin Conservatories (4 and 3), a Crypt (maximum level — I took it on day 2, but foolishly lost a fair number of Troglodytes) — overall, a good respawn, something to work with. On the first week, Minotaurs appeared in the Stronghold. Then I got greedy for a Conservatory and promptly got wiped by 20 upgraded Minotaurs in week 4 — underestimated my strength... The opponent let me reload, for which thanks again. Lost the tempo (spent several days preparing to take the Conservatory, plus it's poorly positioned). In effect, I did nothing during the second week — ran from one end of the respawn to the other — to the Manticore external dwelling. Made it just in time for day 127, on the way I picked up a Sword +6 Attack behind the Unicorns, don't remember what the Pandora's Box gave... On the second week, 1-6 appeared in the Castle. Then I jumped into the subway and took my native secondary town, from there to the Treasury — there are 2 Dragon Utopias, artifacts, and a Conservatory — I took it, then passed the meat to the weaklings and took 2 Conservatories on the respawn. I prepared to hit the Dragon Utopias. Both turned out to be level 2. Useful loot was basically a Book of Water and a hat for 12 SP, plus another for +4 Knowledge and Spell... Also picked up a Pandora's Box for all Air Magic (Advanced Wisdom was available). Then I ported home and from mid-week 4 started pushing through GO toward the enemy. Attacked on day 137 with all the meat in the Castle. There were 12 Archangels... Honestly — didn't expect that at all. But I played decently, ended up retreating leaving some meat behind. On week 5 — I go to attack him again — still a bit short of victory... And the final attempt at the end of week 5 — 2 Scorpicores and Harpies — if I don't finish him off, the game is lost, since with the new growth of 4 Angels I wouldn't be able to do anything... In the end, it didn't work out. Perhaps I lacked experience somewhere, since I could have won... But overall I enjoyed the game, it was tense until the very end. Thanks for the game!

Second part of the saves.
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Zzzloi
19.01.2012
Zzzloi (Blue, Castle, Valeska, Valeska) def Slyner (Red, Rampart, Kyrre, Kyrre) 2sm4d(3) 133

Opp took 111 and we started, roads are slow, no resource piles, but there is a second building, so I decide to play. Valeska has 18 upgraded archers, lose one on the very first day.
112 has a griffin dwelling, Gelar and a lot of gold for respawn. 113-116 I scout, 6 heroes, collect resources, clear stone piles for XP, coliseums, etc. GO are arch devils. On 117, horses at the Citadel. Valeska pushes into the metro, snipers below, waiting for growth. On 121, I break through, capture Inferno, build a Mage Guild, Valeska is level 6, has main earth and slow. 124 — kill genies, capture the Dragon Fly Hive, they give 4 Wyverns. 126 I take the double dwarf dwelling, 127 angels in the Castle, Valeska level 8, expert earth. On 133 I take the Crypt and max bank. Valeska level 10, 12 4 7, gained tactics, 3 angels, 8 horses, 4 Wyverns, 52 archers — opponent types gg((((
Thanks for the game!!
I confirm. Good start — stable and Dragon Fly Hive behind the elementals right under the Castle, lots of upgrades, Griffin Conservatory minimal. Everything promised a good game, but there were other things going on along with the game. In the end I played half-heartedly, on 117 only 1-6 in the Fort, which completely killed morale. After that, with minimal troops, a couple of losses, and I didn't feel like playing anymore. Though the respawn was interesting — 50% my double build, the opponent had a double in the adjacent zone, where the meeting happened on the second week. Realizing that the opponent wasn't giving any chance to recover, I didn't drag it out.
Thanks for the game.
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20.01.2012 Tag (Red,Dungeon,Shakti,Shakti) def aka.Ward3n (Blue,Ramp,Ivor,Kreg) 317

Ladies and gentlemen - a game that I wouldn't want to repeat)
We took rests, but not all were chosen.
I stopped resting when I spotted the external dwelling of dragons halfway from the main town. Later, three Griffin Conservatories were discovered: 1,3,4. I took the first one in the first week, and the others during the third week.
I took the same on the second week, accordingly, portals were built and mass production of these most wonderful creatures began.
I also took the secondary town in the second week, but didn't have time to put up a portal there.
Around 125 I go into the treasure zone and at <вц> lose 2 dragons...(80+ monks from GS were guarding Pandora for 5k exp). There was an enormous desire to inform the opponent about the loss and write GG, but I had read the ХВ forum, where old-timers wrote that losses don't matter - it happened before and games could still be pulled off, so I thought whatever... I'll try... just in case.
Then I run around, collecting what is lying poorly or well, then I see Kreg coming towards me... I quickly break things, upgrade dragons (12... according to the calendar of Glorious Heroes) and at the moment of siege I have 10 BD, 2 KD, 7 angels and various small fry. I have expert earth while the opponent only has cure against oil; after breaking the catapult and destroying 4 Gold Dragons, 38 Vivs and 7 of the opponent's angels, we find that all troops are standing behind the wall and can do nothing - the opponent pays off (all of Shakti's stats are approximately half of Kreg's).
Then another month and a half of gameplay follows, during which I collect a combined artifact for +25% hp and regen, Shakti flies with 9 BD, and slowly clears the treasure zone.
At the same time, while building GM towns, one has Town Portal, I immediately rush there; in the second one flight appears, I TP there, but Kreg is already close. I decide to hole up in the castle again, but the opponent doesn't attack, so I decide to start a FB myself (12 BD + small fry + explosion of almost 3k), 4 angels, 6 Gold Dragons + various things for Kreg with superior parameters; they couldn't do anything..

Thanks to Warden for the game.
Нет ничего глупее БЕЗМЕРНОГО оптимизма (Э.М.Ремарк)
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Tag
20.01.2012 Tag (Red,Dungeon,Shakti,Shakti) def aka.Ward3n (Blue,Ramp,Ivor,Kreg) 317

Ladies and gentlemen, a game the likes of which I do not wish to repeat)
We took rests, but not all were chosen.
I stopped resting when I spotted an external dwelling of dragons halfway from the main town. Later, three Griffin Conservatories were discovered: 1, 3, 4. I took number one in the first week, and others later in the third.
I took the dragons in the second week; accordingly, portals were built and the mass production of these most wonderful creatures began.
I also took a secondary town in the second week, but didn't have time to put up a portal there.
Around day 125 I go into the treasure zone and on <вц> lose 2 dragons... I had an enormous desire to inform the opponent about the loss and write GG, but I had read the ХВ forum, where the old-timers wrote that losses don't matter — it happened before and games were still won; I thought whatever... I'll try... just in case.
Then I run around, collecting what is lying poorly and well, then I see Kreg coming towards me... I suddenly clash, upgrade my dragons (12...) and at the moment of the siege I have 10 Black Dragons, 2 Crystal Dragons, 7 angels and various same-old stuff. I have expert Earth Magic while the opponent only has healing against oil; after destroying the catapult and annihilating 4 Gold Dragons, 38 Vivs and 7 of the opponent's angels, it turns out all troops are standing behind the wall and can do nothing — the opponent pays off (all of Shakti's stats are approximately half of Kreg's).
Then another month and a half of gameplay follows during which I collect combined artifacts for +25% HP and regen; Shakti flies around with 9 Black Dragons, and slowly clears the treasure zone.
At the same time, building up GM towns: one has a Town Portal, I immediately rush there; in the second, Flight appears, I do a TP there, BUT Kreg is already nearby. I decide to hole up in the castle again, but the opponent does not attack; I decide to start the WB myself (12 Black Dragons + same-old stuff + explosion of almost 3k), 4 angels and Kreg with superior stats and 6 Gold Dragons could do nothing..

Thanks to Warden for the game.

P.S. I will fix the mistakes and insert screenshots on Monday, as it's time to leave work.

Confirmed. Thanks to the opponent for the game. I wouldn't wish a repeat of such a game on anyone.
In the 1st week everything is great. On day 7, horses + castle are standing, there is enough money on day 121 for buying out. On 124 I take the second secondary town. Then begins a series of actions that no one understands. Around day 145 I enter the treasure zone, see a Dragon Utopia 3488, take it by giving 3 dragons and a pile of meat; rare trash drops except for +2 to stats. I go through Pandoras, lose another dragon, find an external dwelling of angels then one more. In Pandoras I encountered what I wanted least: 45 halberdiers and 25 swords... then the game dragged on and I got bored; I decided to go after the opponent, found his castle, attacked without growth for 1 week, lost the catapult and accordingly capitulated with 21 unicorns and 30+ trees against 6 dragons. Then another 3 weeks and the finale against Shakti with magic and spell power and combined artifacts for +25% health where Implosion hit for 2.7k and I simply capitulated. Thanks to the opponent once again for the game. I don't want a repeat of this...
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Looks like Group E fell asleep... Anyone want to just play some games, write to 309 234 350.
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Group C
21.01.12
Sanin (Red, Dungeon, Shakti, Vokial) draw SeniorPomidor (Blue, Swamp, Tazar, Tazar) 2SM4d(3) 145

The first three generations were reset by the opponent. On the first two there were Griffin Conservatories at the respawn, and on the third it was downright beautiful - two native heroes in the tavern, an external dwelling of minotaurs taken on the first day, and even an external dwelling of medusas was visible :rolleyes:
Then there was a terrible underground shuffle, then a shuffle with a block, and finally we play...
The layout was average, but after the external dwelling of minotaurs it seemed downright awful, but I understood that next time it could be worse, and this was the last rest left, so oh well, it's playable... Roads are slow, Shakti with two stacks and a luck artifact (that luck would later carry some difficult fights), in the tavern there's Lorelei :( and Septienna, then Arlach without a ballista, then Vidomina... There's an external dwelling of eyes, there's a university (as it turned out later, they taught First Aid, Artillery, Scouting, and Eagle Eye :)). On the bright side, I have the entire road network, meaning the opponent only has a road to one secondary town... well, at least that's something.
I immediately take the external dwelling of eyes and a crypt, on day 113 I break through to the grassy secondary town, there's a lot of gold and Centaurs there. The secondary town turned out to be Conflux. At the end of the week, Vidomina and Septienna start necromancing. Stalker is recruited from the tavern, but his first level-up doesn't give him Necromancy. In the castle, it's level 1-4 in the castle and a Portal of Summoning.

The second week begins with news that Wyvern growth has increased by 5 :eek:, and Vokial is also found in the tavern. Who will be the main hero is still completely unclear. Septienna breaks through to the second grassy secondary town, but here I notice the expected movement on the swamp secondary town, so Shakti captures it on day 122, I build a Citadel there and sit in the castle. The next day, Shakti takes a crypt, and the troops are moved via chain to Septienna, who goes to necromance at the secondary town.
The guard on the swamp triggers, an enemy scout hero passes by! We wait for Tazar. Meanwhile, Septienna clears the grass (there's also Conflux there, by the way). Day 125 - a long turn: Septienna takes a Dwarf Cottage guarded by 30 Grand Elves (I honestly thought it was 40, good thing it turned out not to be), and the troops are moved via a chain of 5 heroes to the first secondary town (I also upgraded the Eye along the chain), where Vidomina takes a bee nest with 6 Wyverns and gets Navigation. Then the troops are passed to Vokial and he starts clearing the treasure zone, there are two more bee nests there. Tazar captures my swamp and visits the lookout tower at my respawn. Enjoy the view... Minotaurs are built in the castle.

Day 131 - expecting an attack on the castle, I move the growth out to Vokial. In the treasure zone, I take an external dwelling of Angels, a Club +5, I forget to transfer troops, lose a day, somewhere I forget to attack, and have to finish off with a weaker hero later. Vokial's level-ups aren't great: Earth, Water, Tactics, Mysticism... Another bee nest, Boots of Necromancy, 2 morale artifacts, two quest artifacts, a Cloak of Resistance, I bought a Shield at the Black Market.
Day 135 - I enter a Dragon Utopia and lose. Somehow I didn't expect at all that 30 Wyverns wouldn't take a non-maximum Dragon Utopia, because I had recently taken a max Dragon Utopia with a stack of 27 Scorpicores under similar conditions, where I only lost half. The opponent, however, offers an auto; we agree that in case of my victory, it will be a draw.
Then I take another external dwelling of Angels and another bee nest, and finally with stacks of 4 Angels and 34 Wyverns on day 141 I take the Dragon Utopia, it gives a Helm +6 all stats, a Necklace +3 all stats, and a Book of Fire. In the castle, I decide to build Manticores after all.
I move out to the second grassy secondary town (I passed straight through the treasure zone), I take the Sphere of Fire there and learn Fire Magic at the Conflux,
Day 144 - Vokial is finally home, I double the mana and get ready to break through the GO. 280 Skeletons, 27 Wyverns, 75 Grand Eyes, 2 Angels, 44 Air Elementals, 55 Grand Harpies, 6 Manticores. Not a great army, but my stats surpass Tazar's, and if the army runs out, there's still the Fire Elemental summon and Armageddon, and 260 mana is enough for everyone... But the opponent says that it's a draw, he couldn't defeat someone. I loaded it up, looked - didn't understand who he couldn't defeat :)
Thanks for the game!

Overall, I made a lot of technical mistakes during the game, there's room for improvement :)
P.S. Is there by any chance a guide on taking Dragon Utopias? The fact that 30 Wyverns with stats 11 5 can't take a Dragon Utopia came as a complete surprise to me in this game )))
In reply to Sanin
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Sanin
Group C
21.01.12
[I couldn't find how to properly record a draw, so...]
Sanin (Red, Dungeon, Shakti, Vokial) vs SeniorPomidor (Blue, Fortress, Tazar, Tazar) 1/2 - 1/2 2SM4d(3) 145

The first three attempts were completely dead, I had to restart.

In the end, it turned out pretty well. External dwelling flies, 5 mills, lots of crypts, max gnome hut. Didn't need gold early on.
Week 1. Hydras in the citadel. Tazar picks up Tactics, Air Magic, and Offense.
Week 2. Week of Wyverns :D I find my native secondary town, which is captured by the opponent, and take it back. This week I played very poorly with Tazar. Went to the treasure zone, but the passage was blocked by Fairy Dragons, had to run back.
Week 3. Finally get to the treasure zone. Two Dragon Fly Hives, a couple of Pandora's Boxes for gold and experience, and that's basically it. No utopias, the only stat artifact was a Sword +3. Tazar has 7 15, Expert Armorer, Tactics, Offense, Air Magic, Logistics, and Advanced Earth Magic. Great skill progression of course. Thought about capturing the opponent's main on day 137, but still decided to finish farming the treasure zone.
Week 4. I see Vokial, his stats have noticeably increased and I wouldn't be able to kill him. Go to the first treasure zone, attack the Fairy Dragons for some reason, and they shred me like a noob. In short, I got tired of playing, GG.

The beginning was good, but I messed up a lot towards the end, kept blundering with Tazar, ran around without a spell book, and paid for it by losing the tempo.

Thanks for the game!

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