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"Новичок-2012. Winter"

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#610
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Group C
21.01.12
Sanin (Red, Dungeon, Shakti, Vokial) draw SeniorPomidor (Blue, Swamp, Tazar, Tazar) 2SM4d(3) 145

The first three generations were reset by the opponent. On the first two there were Griffin Conservatories at the respawn, and on the third it was downright beautiful - two native heroes in the tavern, an external dwelling of minotaurs taken on the first day, and even an external dwelling of medusas was visible :rolleyes:
Then there was a terrible underground shuffle, then a shuffle with a block, and finally we play...
The layout was average, but after the external dwelling of minotaurs it seemed downright awful, but I understood that next time it could be worse, and this was the last rest left, so oh well, it's playable... Roads are slow, Shakti with two stacks and a luck artifact (that luck would later carry some difficult fights), in the tavern there's Lorelei :( and Septienna, then Arlach without a ballista, then Vidomina... There's an external dwelling of eyes, there's a university (as it turned out later, they taught First Aid, Artillery, Scouting, and Eagle Eye :)). On the bright side, I have the entire road network, meaning the opponent only has a road to one secondary town... well, at least that's something.
I immediately take the external dwelling of eyes and a crypt, on day 113 I break through to the grassy secondary town, there's a lot of gold and Centaurs there. The secondary town turned out to be Conflux. At the end of the week, Vidomina and Septienna start necromancing. Stalker is recruited from the tavern, but his first level-up doesn't give him Necromancy. In the castle, it's level 1-4 in the castle and a Portal of Summoning.

The second week begins with news that Wyvern growth has increased by 5 :eek:, and Vokial is also found in the tavern. Who will be the main hero is still completely unclear. Septienna breaks through to the second grassy secondary town, but here I notice the expected movement on the swamp secondary town, so Shakti captures it on day 122, I build a Citadel there and sit in the castle. The next day, Shakti takes a crypt, and the troops are moved via chain to Septienna, who goes to necromance at the secondary town.
The guard on the swamp triggers, an enemy scout hero passes by! We wait for Tazar. Meanwhile, Septienna clears the grass (there's also Conflux there, by the way). Day 125 - a long turn: Septienna takes a Dwarf Cottage guarded by 30 Grand Elves (I honestly thought it was 40, good thing it turned out not to be), and the troops are moved via a chain of 5 heroes to the first secondary town (I also upgraded the Eye along the chain), where Vidomina takes a bee nest with 6 Wyverns and gets Navigation. Then the troops are passed to Vokial and he starts clearing the treasure zone, there are two more bee nests there. Tazar captures my swamp and visits the lookout tower at my respawn. Enjoy the view... Minotaurs are built in the castle.

Day 131 - expecting an attack on the castle, I move the growth out to Vokial. In the treasure zone, I take an external dwelling of Angels, a Club +5, I forget to transfer troops, lose a day, somewhere I forget to attack, and have to finish off with a weaker hero later. Vokial's level-ups aren't great: Earth, Water, Tactics, Mysticism... Another bee nest, Boots of Necromancy, 2 morale artifacts, two quest artifacts, a Cloak of Resistance, I bought a Shield at the Black Market.
Day 135 - I enter a Dragon Utopia and lose. Somehow I didn't expect at all that 30 Wyverns wouldn't take a non-maximum Dragon Utopia, because I had recently taken a max Dragon Utopia with a stack of 27 Scorpicores under similar conditions, where I only lost half. The opponent, however, offers an auto; we agree that in case of my victory, it will be a draw.
Then I take another external dwelling of Angels and another bee nest, and finally with stacks of 4 Angels and 34 Wyverns on day 141 I take the Dragon Utopia, it gives a Helm +6 all stats, a Necklace +3 all stats, and a Book of Fire. In the castle, I decide to build Manticores after all.
I move out to the second grassy secondary town (I passed straight through the treasure zone), I take the Sphere of Fire there and learn Fire Magic at the Conflux,
Day 144 - Vokial is finally home, I double the mana and get ready to break through the GO. 280 Skeletons, 27 Wyverns, 75 Grand Eyes, 2 Angels, 44 Air Elementals, 55 Grand Harpies, 6 Manticores. Not a great army, but my stats surpass Tazar's, and if the army runs out, there's still the Fire Elemental summon and Armageddon, and 260 mana is enough for everyone... But the opponent says that it's a draw, he couldn't defeat someone. I loaded it up, looked - didn't understand who he couldn't defeat :)
Thanks for the game!

Overall, I made a lot of technical mistakes during the game, there's room for improvement :)
P.S. Is there by any chance a guide on taking Dragon Utopias? The fact that 30 Wyverns with stats 11 5 can't take a Dragon Utopia came as a complete surprise to me in this game )))