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We used all the restarts, even one technical one. The defense collapsed, no ambush points, half of the spawn is cut off by the terrain and guards on the road from the lizard pit. Got stuck in the Gold Outpost with a portal, no wood... had to upgrade the units for HP increase and break the ranged defense blocks, but at 116, the message about the loss arrived. Thanks for the game.
We used all restarts, even one technical one. My backside gave out, zero pickups, half the spawn cut off by terrain and guard on the road from the lizard trough. Ran into ГО with a portal, no trees.. had to upgrade Centaurs for HP growth and break archer blocks, however on 116 word of a loss arrives. Thanks for the game.
Everything was not bad, I broke through to the adjacent zone — and on 116 a fatal fail occurred — something struck my head — I decided to break 66 gr of dwarves on grass without skeletons (62 units — was leveling Necro) — but due to a couple of marals and a couple of resists, I gave the game away pretty stupidly:(
GoD (Blue, Castle, Valkyrie, Necromancer) def RomarioGrom (Red, Gurney, Gurney) 2sm4d(3) 231 He played quite well in the first two weeks, but then everything went terribly wrong, and he finished the game:D There was a moment when I thought it was all over, but I couldn't break through Necromancer even with a rush:eek: After that, everything was clear. Thanks for the game!
GoD (Blue, Castle, Valka, Nelka) def RomarioGrom (Red, Gurney, Gurney) 2sm4d(3) 231 Managed to win a lost game, details tomorrow...
Sorry for the delay, unforeseen circumstances occurred...
So, here we go... All the rests were eaten quickly. 111 - archers built, in the tavern there is Nelka, Cristy with a ballista, but obviously without archers, though I brought at least 3 griffins with me, Valka has 2 stacks - 5+7, total 21 marks. Nelka goes into 1 crypt, since there was 1000 gold left, I didn't buy more spears in the castle, because I calculated that even with a minimal crypt I could buy another hero. Murphy's law doesn't sleep and starts working at the most inopportune moment) crypt-max = lost 11-12 spears, 30+ gremlins, and 3 griffins, marks intact, then Valka goes into another crypt via the chain - near-max, with an army of 21 marks and 14 spears bought in the castle, a couple of gargoyles from Nelka, manages to save 10 spears; the scout hero reveals the view - 2 Griffin Conservatories are visible nearby, a shield +6 for 50-99 swords, and an external dwelling of angels for 20-49 diamonds 112 - epic, Brissa beats boars for 2 chests and a bunch of resources, losing about 5 out of 12 spears, then Valka goes into a crypt, which again by Murphy's law turns out to be max - a 10% chance happened twice)) morale +2, but it only falls on singles, no matter how much I tried to run marks from vampires and the campaign...a complete loss, Valka in the tavern...thoughts of surrender crept in for a moment. But I firmly decided to play on. Scout heroes collect loot, Nelka ran around shrines and found a bow upgrade. 113 - got 4 swords to the ballista, we kill pedestrians. A wood mine is revealed - since I'm lucky at the start, there are no nearby piles, only one is visible in the corner, 2 more wood piles behind guards - all this is very fun, considering that at the start an artifact was chosen as a bonus) all available directions are broken through in search of wood, another wood pile is found, scout heroes collect gold 114 - external griffin dwelling taken, another Griffin Conservatory found almost in the very southwest corner of the map, Shiva beats tramplers in search of wood, which is lacking, a ring +1 hp found, a Dragon Fly Hive found behind Greater Demons and a Dragon Utopia for 50-99 mages, a Dwarf Cottage behind Greater Flies 115 - found a Guardian Object - 10-19 blacks and nearby a passage behind Archmages to the swamp - obviously an adjacent zone 116 - building a chain to clear the last visible wood pile behind 50-99 fairies, at home griffins with swords are already built in the Citadel, waiting for wood for cavalry, not even dreaming of a Castle - "...the TV replaced nature for me..." 117 - enough wood, building cavalry, Brissa found an exit to the grassy secondary - nice, not as much gold left as one could hope for in the first days 121 - finishing the crypt where I lost on 112, in the tavern again Pedrik - well, I'm lucky, what can I say) 13 marks are also strong, 1 Griffin Conservatory checked - minimal, Brissa breaks through to the grass and takes a crypt there 122,123 - taking a double, another external dwelling of feathers revealed for 20-49 Sharpshooters, Nelka breaks a Griffin Conservatory - a minimal one, the one nearby is also checked - again minimal. via the chain, 5 cavalry go for an upgrade at the stables in the area of the 3rd Griffin Conservatory to check it, and carry out collectivization among the mobs with subsequent confiscation of property) 124 - Nelka ran to the secondary for Slow and 2 wood for a level + paid upgrade, scout heroes explore the secondary resp for gold needed for angels on week 2, the main hero again tries to set the neutrals on the path of communism 125 - a mistake turn, I didn't want to take minimal marks with spears into the second Griffin Conservatory, of which there were few, as a result I took the Griffin Conservatory with 5 cavalry and 2 singles - a Centaur and a Fairy - result minus 2 cavalry - the hero is too weak, and Melody turns out to have luck in the artifact, not morale))) then due to a misclick with an angel, I lost another cavalry on the Sharpshooters, took the external angel dwelling, heading towards week 2; in both castles 1000 each, 3000 left...a bit little, though) 126 - Nelka runs to the external angel dwelling and the shield +6, Brissa is given 1 angel for rabbit breeding and cabbage harvesting, the main hero runs to the other end of the resp, takes the Medusa Nest at level 40 and prepares to break through to the lava - also an adjacent zone, as treasure is visible there on the dirt, 10500 in hand 127 - breaking through Centaurs and Pegasi, a chest is visible there for 50-99 Greater Golems, a couple of good fights with Nelka, external angel dwelling taken, shield +6, max Dwarf Cottage, angels built in the Citadel, there wasn't enough wood for the Castle at the right time, and it wasn't according to the pace anyway, Labeta with 7 griffins beat neutrals and took up the oldest profession with green lads in exchange for emeralds and 500 gold (you never understand those women)) but at least she checked a Griffin Conservatory - a Trough with a great stack 131 - take the Medusa Nest, stand before the Dragon Fly Hive, build a chain to the 3rd Griffin Conservatory, found an exit to the dirt behind the wood 132 - Nelka sits at home and replenishes mana, got air expert (Adv.), Luba is going to take the Griffin Conservatory, taken minimal Dragon Fly Hive 133 - Melody, through scholarism, teaches Luba Slow and Blind, she in turn easily breaks the 3rd Griffin Conservatory, Nelka runs to the treasure, found an exit to the treasure on the snow and another green teleport behind the drafts, but again very far from civilization, which, given that the game is played without control, is not particularly pleasing 134 - break the golems for the chest - 25 informants (dogs), entered the treasure, a bit of wings is visible, drooling, but we're on a diet( 135 - everyone in the treasure, the wings and the Dragon Fly Hive are guarded by a horde of kings, fought it off but didn't take the Dragon Fly Hive, in the snow very far there is a Dragon Utopia, Nelka took the Cloak of Renunciation 136 - scout hero on the lava reveals the view, red info is visible, a hundred dogs guard the prison, +2/+2 cloak, +2 ribs, Nelka took the Dragon Fly Hive on 6, lit the biblo 137 - take the biblo, Luba takes the max Dragon Fly Hive with the loss of an angel - sad, yeah...) via the chain I pass troops to the scout hero on the lava, he beats the dogs for the prison, the hero from the prison takes info, Nelka stands before the metro - the entrance to the treasure 141 - reds are visible, Nelka, having looked into the metro, saw nothing useful and rushed home to take the home Dragon Utopia. Got expert air, gave me, glory to me, pathfinding for walking on snow 142 - take the minimal Dragon Utopia - complete crap, no other words - no stats given, no gold for upgrading angels either, reds took the info and pushed them off the lava, Gurney arrived with a crowd of Wyverns and great rocs and started scaring with stats 143 - Nelka runs towards the snow, have 16 angels, 26 ducks, not enough gold to buy out the rest, Gurney wants to go into the metro on the lava 144 - nothing special, still running to the snow, told you it's not close... 145 - dove into the teleport, ended up again in the treasure on the dirt, only from the north. Immediately freed the prison with Wei level 20, who took the max Dragon Fly Hive that was nearby, a bit of a Dragon Utopia on the dirt is revealed 146 - running to the Dragon Utopia, there are 2 more untaken Dragon Fly Hives, meanwhile Nelka visits the arena 147 - Dragon Utopia-a three - gave a red orb, a crown +4, +3 to all - well at least something, at home angels in the Castle, in the secondary swords in the Fort, taken the Dragon Fly Hive on 8, Valka tried to pass the main hero to Shiva, who was standing near another Dragon Fly Hive, but it turns out there is no passage there...fail...setting up a new chain 211 - Shiva takes the Dragon Fly Hive, exactly 50 wyverns in stock, we bolt for the snow, we lag in stats, so we don't go for broke, the Guardian Object seems intact for now 212 - on the snow near the border of the resps, a max Dragon Fly Hive is taken, Gurney stands near the Guardian Object, I sit Laba with expert logistics 7 with troops from secondary heroes in the capital, and Masha, with whatever gold was available, runs to the lava, so that in case I lose all towns, she has time to take the info, since the path from the snow is not close... 213 - Gurney hits the Guardian Object. but makes the wrong turn and runs towards the secondary, we methodically move through the snow towards the Dragon Utopia 214 - got a book of fire and a book of water and a Captain's Hat - funny, but we need stats( Gurney takes one of my external feather dwellings 215 - going further into the snow, 3 Dragon Fly Hives are visible. gold bow and Dragon Utopia, one Dragon Fly Hive taken - again max - at least no disappointment here. 74 ducks, 18 angels, seems 2 more at home 216 - Dragon Utopia junk, 2 mini Dragon Fly Hives, arena, and finally found something for Nelka's hands - a sword +3 and a sword +2/+2, reds settled in my casemates like at home and took my secondary, also understood Masha's intentions and built a citadel in the info, placing 5-9 cats there...should have sent Laba... 217 - Dessa very treacherously and unexpectedly reaches my main, although it seemed she was only on great harpies and wasn't standing 2-3 tiles from the road, but having received the main hero, kills Laba in the castle, but my girl managed to curse 2 monarchs and take them with her)) Gurney, after giving away the main hero, prepares for the breakup... reds have monarchs, so we run to the border of snow and swamp, especially since Laba has already looked at a view of the earth - a fast passage from the snow to the opponent's swamp secondary is visible, now we'll just upgrade 80 ducks...) 221 - Shiva stands at the border of snow and swamp, Nelka very close...Cristy makes my knight move, but as it turned out later, it was a pawn... with 2 angels, she returns the secondary to us, a scout hero is bought there, who first sends Nimbus with an angel from the external dwelling to the tavern, but doesn't reach Gurney. 1960 mp from the start +400 from the built stables in the castle still wasn't enough...but we're not proud, gold over 100k, so very soon we found Ivor, who perfectly reached Gurney with 2 great harpies, angels in slots 2 and 6 to immediately kill the harpies, bought a book just in case, but disappointment - it was Tactics and I do Gurney a favor, helped him break up without taking extra steps Masha took the dungeon in the basement, driving off the opponent's scout hero, 222 - disappointment, the view of the earth deceived me, where a passage to the swamp seemed visible, it's impassable, which was impossible to notice in the view - I run the long way, from memory, though not close, but with expert pathfinding I can make it in 2-3 days they take the dungeon back from me 223 - reds build a chain, Gurney stands ready for a breakup 224 - I couldn't have thought that Gurney could reach from the swamp going the long way over swamp terrain, because again from memory from the view of the earth it was, though not far, but not close either, plus on my resp, even with speed 5 acceleration, the red daddy's move size wasn't impressive, but as it turned out, he reached Nelka on the last move...I have 2 stacks of 9 angels each, they oil me and take out 11 out of 18 pieces, Gurney from the counterattack seems to lose 2 angels and 6 monarchs from an ice bolt, Nelka buys herself out and appears in the secondary with the naive hope of returning the main, runs in that direction, scout heroes line up in a chain to return the main hero to its native land 225 - Gurney manages to return to my main, I take back the external angel dwellings and run to the secondary, build angels there and plan to build Archangels and prepare for the final battle 226 - Archangels are built in the secondary - Nelka sits behind the moat under arms...waiting...we realize that we won't be attacked this week, they will wait for growth, reds take back the external angel dwellings...knight move - Wei stands on the acceleration and on day 7 of the week wants to return the external angel dwelling so that our growth is +3 227 - everything went as planned - we weren't attacked, Wei returned the external angel dwelling, like the reds we wait for growth...as it turned out later, probably in vain - we should have attacked so that the advantage in the main hero wouldn't disappear 231 - reds take the external dwellings back. They bring growth to their daddy, but due to the redraw rule, they cannot attack...The redraw rule doesn't affect us, we are blue and already drunk, so having bought everything, we attack FB GURNEY 31 12 22 (182) 85 dire wolves, 9 ghosts, 8 archmages, 64 greater orcs, 46 monarchs, 48 greater rocs, 46 greater ogres
Didn't put on the Sphere or Cloak, no significantly superior stats or main hero power, and expert water could have helped a lot, and I had 2 times more mana, but obviously the risk was very high...
Reds with tactics are forced into the top-right corner
I wait with Archmages, then universal wait, my champions and griffins cover the Archmages, then my marksmen and monks take out about 10 monarchs, the opponent's orcs take out 20 of my marksmen, then another 15 from the ballista, the red wolves hit the stack of 24 griffins, don't kill them immediately, but they get morale and the griffins are gone, the ghosts defend, the monarchs hit the champions, leaving 2 out of 8, the rocs finish off the champions,
and here is the climax, my Archmages get their turn, blind on the opponent's Archmages, my feathered ones take out the orcs, finally morale, they hit the monarchs, leaving 2 pieces, but poisoned in return... Round 2: Mass Haste and Roma exits the game
GoD (Blue, Castle, Valkyrie, Necromancer) def RomarioGrom (Red, Garrison, Garrison) 2sm4d(3) 231 Managed to win a losing game; details tomorrow...
Tomorrow? When is that?
I've updated the bracket. GoD and RomarioGrom, please provide reports and save files. Many people watched your dramatic game, and there will probably be those who want to see the save files.
Games in progress: R55Max vs ariputra - started Psyche_7 vs Mizrael - agreed to play on the weekend
Regarding the remaining games: OUTLAW vs Fidesxfx GoD vs Lider1 RomarioGrom vs bRitvo4kA Scorpiona vs CryptoNight Please contact each other urgently, agree on a time, and post on the forum.
OUTLAW vs Fidesxfx, game on a save from 3 weeks ago. Due to my fault, we couldn't finish the game last Sunday; I had urgent matters to attend to. I don't know when we'll be able to finish it yet, but I'm assuming it will be on Sunday. We're playing 8x8, my Haven against his Tower.
In the 1st generation, the spawn was excellent, Gosh in the tavern, 4 Necropolis from the start, but take 112. Then I take 111 twice. Result – a decent spawn in the last one.
111 – there's a Griffin Conservatory, it and the shield +2 are guarded by swamp shooters. There's a Dwarf Cottage, 2 crypts, and 2 native heroes in the tavern.
113 – revealed another 2 Dwarf Cottages and a Gargoyle hut, 8 heroes.
114-117 – Dwarves 20, Nagas in the Citadel, also have a secondary Inferno, quest artifact revealed.
121-124 – Scout heroes took 2 Dwarf Cottages at opposite ends of the respawns, also another scout hero took an angel from the minimal Griffin Conservatory, Nela with Nagas broke through 80 yellow dragonflies, another 2 secondary heroes taken.
125 – another mini Griffin Conservatory, chain spread 126 – each resolves local tasks, the chain comes together, Nela breaks through to the adjacent blue respawn, sees Ivor with a power stack, and has the quest artifact in the pocket, I decide that even without the quest I'll manage in the worst case, hand it over, the scout takes the quest – 30 Ice Elementals – good for Expert Archery.
FB – immediate Oil, I halve the Grands, followed by the surrender.
Thanks for the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In the 1st generation, the spawn was great, Gosh in the tavern, 4 necros from the start, but they take 112. Then I take 111 twice. Result - the spawn was decent in the last one.
111 - there's a Griffin Conservatory, her and the Shield +2 are guarded by swamp archers. There's a Dwarf Cottage, 2 crypts, and 2 native heroes in the tavern.
113 - revealed another 2 Dwarf Cottages and a Gargoyle nest, 8 heroes.
114-117 - Dwarves 20, Nagas in the Citadel, also have a secondary Inferno, quest artifact revealed.
121-124 - 2 Dwarf Cottages taken by scout heroes in opposite ends of the respawns, also another scout hero took an angel from a minimal Griffin Conservatory, Neela with Nagas broke through 80 yellow dragonflies, another 2 secondary heroes taken.
125 - another mini Griffin Conservatory, chain spread 126 - each solves local tasks, the chain comes together, Neela breaks through to the adjacent respawn of blue, sees Ivor with a power stack, and there's a quest artifact in my pocket, I decide that even without the quest I'll manage in the worst case, give it away, the scout takes the quest - 30 Ice Elementals - good for Expert Archery.
FB - immediately Oil, I halve the Grand Elves, followed by a surrender.
Thanks for the game.
affirmative Ivor has neither Earth nor Air, neither Oil nor Haste, I planned to take another Pandora's Box and buy up on 131 and jump out with a portal but didn't make it in time.
We started without restarts, surprisingly quickly. Jenya came, second skill gave Pathfinding — super. On the first week, Nagas appeared in the Citadel, Earth Magic was given to the main hero... Two Griffin Conservatories at the beginning of the second week only went on the path, at the guard of the second I just finished leveling Earth Magic, then went into the swamp portal, and there was another Griffin Conservatory, a portal to the snow, there another Griffin Conservatory... On the 2nd week, I built Giants in the Castle, Jenya got Fire School scrolls, even an Armageddon scroll dropped :) In short, the layout was clearly in my favor, and when I captured the opponent's Conflux with 4 Mage Guilds on turn 137, word of surrender came. Thanks for the game.
P.S. Saves as always in 7z, gameplay video on twitch.tv
We started without restarts surprisingly quickly. I got Jenova, second skill gave Pathfinding - super. On the first week, Naga come out of the Citadel, gave Earth Magic to the main... By the start of the second week, two Griffin Conservatories only gave a path, on the guard of the second I just maxed Earth Magic, then went into the swamp portal, and there was another Griffin Conservatory, a portal to snow, yet another Griffin Conservatory there... On week 2 I put Giants in the castle, gave Jenova Scholar and Fire Magic, even an Armageddon scroll dropped :) In short, the layout was clearly on my side, and when I crushed the opponent's Conflux with 4 Mage Guilds on 137, word of surrender came. Thanks for the game.
P.S. Saves as always in 7z, game video on twitch.tv
Bron came with 3 stacks, secondary Wystan with 2, plus a hero from Conflux. The start was promising, and when I saw Luna in the tavern, I was really happy. The euphoria didn't last long - when I saw the Black Dragons, and the respawn was also inconvenient (I barely got to the secondary hero), but it was already too late (114). On the first week only Wyvern in the Citadel :(. On the second week the running around started, but even so I wasn't falling behind the opponent in number of towns. The other thing is the respawns were all kind of small, and for some reason there were no Conservatories anywhere :confused:. Only magic could save me, so for the sake of building the Mage Guild fast in the Inferno secondary, I went into Cyclops stockpiles, where I successfully got wiped, but I still had a faint hope for magic... until I built Mage Guild 4 - that was the end. I hadn't gotten such garbage in a long time. Mage Guild 5 I couldn't reach in time, and the opponent's arrival removed all doubts. Thanks for the game.
P.S. Could I have pulled off / played better here?? (we don't need to talk about the losses to banks :)).