Skip to content

Posts from In my opinion, how can Necropolis be better balanced?

No ratings yet — be the first to rate!
Auto-translated
I don't really like that online play has so many restrictions, especially regarding Necromancers, but I also don't like mods that introduce a lot of unnecessary changes in my opinion. I had an idea on how to tone down Necromancy without making major changes to the gameplay. As you know, Necromancers mainly raise skeletons by defeating hordes of weak creatures, which the map generator places in abundance on random maps. So, maybe we could simply change the algorithm for placing guards so that instead of 1-4 level monsters, 4-5 level monsters are placed, but in smaller quantities, so that the difficulty of defeating them doesn't change, but the number of skeletons raised significantly decreases. And for players, this would look less alien than, for example, simply reducing the percentage of skeletons raised. Necromancy would remain a useful skill, and you could still raise a decent number of skeletons in Imp towns and Dwarf towns. What do you think of the idea?
User Avatar
Auto-translated
You'll have to edit the templates or completely change how the random map generator works. Are you capable of doing that?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Auto-translated
For now, the question is whether it’s worth it. Will it help with balance? Will it allow us to remove restrictions on the resource, wisdom, amplifier, and vampires? Skilled individuals will find a way to implement it if players support this change. Simply editing templates won’t be enough; we need to modify the generator itself.
User Avatar
Auto-translated
Do you think it's that easy to do without the source files?
there will be skilled people
I DOUBT IT. It will require rewriting the entire GSC. There don't seem to be any enthusiasts. It's much more important that the GSC doesn't create blocking structures and misaligned guards, but no. It would be much easier to prohibit building a necromancy amplifier!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
User Avatar
Auto-translated
instead of having monsters from levels 1-4, have monsters from levels 4-5, but in smaller numbers, so that the difficulty of defeating them doesn't change.
I completely disagree! The difficulty of defeating them increases many times over because the first three levels are a joke! (except for a few Warriors). And the number of skeletons will decrease, and you'll end up losing them all while trying to defeat all these endless guards.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
Auto-translated
Wouldn't it be possible to find a ratio so that the difficulty doesn't increase? If you have 50 halberdiers, can't you replace them with a dozen or so swordsmen? Especially since all these ratios are already built into the generator.

Statistics

Welcome our newest member: Emil