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Posts from The eternal question: which heroes are better, mages or warriors?

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Which heroes do you prefer to play as?
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it's just that having only a mage is weak, and only a warrior won't work. There needs to be variety!
Делай сегодня то, что другие не хотят — завтра будешь жить так, как другие не могут.
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Here is a warrior who is an expert in fire magic, and Berserk is exactly what he needs!
In reply to soldierx
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soldierx
This warrior is an expert in fire magic, and with Berserk, he's a force to be reckoned with!
Especially against the undead!:D :D :D
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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I'm on the side of mages. No matter how you look at it, a pure warrior will always suffer from the lack of extremely useful high-level spells like town portal or gates, and from the lack of mass buffs/debuffs, and even from the ability to remove harmful enchantments... So, a skilled mage will defeat a warrior of equal level both strategically and tactically, taking advantage of these benefits. A mix of both options looks much more interesting.
Цвета ночи гранитные склоны,
Цвета крови сухая земля,
И янтарные очи дракона
Отражает кусок хрусталя -
Я сторожу этот клад...
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I play more often as Battle Mages and Barbarians.
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The best mage is one who has invested in warrior skills. Warriors have a much higher chance of acquiring the most important secondary skills, such as logistics, tactics, attack, and defense. Therefore, a warrior will find it much easier to capture conservatories and hives, and subsequently utopias, where they will receive artifacts that boost knowledge and strength, as well as spellbooks. As a result, a warrior will become a much stronger mage.

It is only worth playing as a mage in one case: if there is an opportunity to rush the opponent (many skill points invested in SP, and there are castles that often give a bolt in GM2, such as Tower, Dungeon, Stronghold). Then you need to find a bolt as quickly as possible, invest in SP, and attack the opponent on day 117-122; attacking later is pointless (of course, if the opponent is not building a capitol, but is doing useful things).

However, there is one exception. Perhaps the only mage who can compete with warriors is the Moon faction. Her specialty doubles the damage from the fire wall spell, and, by maxing out fire magic to expert level, she can immediately capture the first-level conservatory with a loss of 6 fairies. And when the spellpower reaches 8, she can capture the second-level conservatory with the same losses. And she can easily defeat walking neutral creatures, which allows her to develop a very good tempo.
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Of course, battle mages.
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I voted for the Battle Mage because the strongest hero is a versatile hero with excellent, well-developed skills.
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A warrior with magical skills, that is, a battle mage. It is important for the warrior to use their mind and think through tactics, and also to choose skills that will allow them to start with an advantage from the middle of the map, or to slow down the opponent. Teleport and flight skills will also be useful. Water magic should also be taken to counter unit skills, such as blindness, aging, and paralysis.
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a warrior with a sphere of prohibition will defeat any mage... or even on cursed land.
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It all depends on the specific conditions. In online games with random maps, the map itself is the primary factor. On most maps, especially the XL ones, warriors with magic and enough mana for comfortable use of control spells (transport spells) will easily defeat mages; however, on smaller maps, pure mages often dominate and defeat super-warriors due to early encounters and strong combat abilities.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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It all depends on the specific conditions. In online games with random maps, the map itself is the most important factor. On most maps, especially XL maps, warriors with magic and enough mana for comfortable use of control spells (transport spells) will easily defeat mages; however, on smaller maps, pure mages often dominate and defeat super-powerful warriors due to early encounters and strong combat abilities.
On XL maps, the game can drag on to the point where the mage becomes stronger than the warrior again. All these elementals and explosions can turn out to be more powerful than the troops.
In reply to bincubator
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bincubator
On XL, everything can drag on so much that the mage becomes stronger than the war units again. All these elementals and explosions might turn out to be stronger than the troops.

All these elementals and explosions won’t even appear on XL because of the red orb.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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bincubator
On XL, everything can drag on so much that the mage becomes stronger than the warrior again. All these elementals and explosions can turn out to be more powerful than the troops.
The warrior will have the same elementals and explosions + attack, defense, and higher combat stats. The trick is that the power of magic depends on high spell power, which the warrior can easily add with artifacts. But combat power depends not only on combat stats but also on the presence of offense, armor, tactics, and sometimes ranged attack, which are much harder for the mage to obtain. In addition, there are wonderful artifacts, the Cloak of Disavowal and the Sphere of Prohibition, with which you don't even need to worry about spell power and can focus on combat stats and the army. And another important advantage of the warrior is that he can take hives and utopias earlier and with fewer losses.
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All these elementals and explosions on the High Level won’t even appear because of the red orb.
which might also be in the opponent’s inventory.

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