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#16
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Or maybe we should just remove the sub-sections from the forum games section? Or create one – an archive of games, where we can put old role-playing games, and conduct all games that fit into one topic in a single section, whether it's classic Mafia, Mafia with snails, or even some kind of expeditions (and Veggy had an idea for a new small forum game, by the way).

Added 5 minutes later
By the way, I also support the idea of reducing the increased complexity of the games. It's quite difficult to figure out thirty actions and four statuses, especially if you are not familiar with the universe in which the game is taking place.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#17
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Or create one – an archive for old games, where you can put old RPGs.
Is it worth putting everything in one place (the example with tournaments for different parts of Heroes applies here too)?
and all games that fit into one topic should be held in a single section, whether it's classic Mafia, Mafia with snails, or even some kind of expeditions.
In my opinion, each of these games (the Mafia we are used to, psychological Mafia, another forum game) requires its own sub-section, at least because of the presence of basic non-game topics (such as general discussions, workshops, statistics, the order of games, etc.).
and Veggie had one idea for a new small forum game, by the way.
And that's good news.

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#18
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Gentlemen, for psychological Mafia, you need to observe your opponent. Gestures, facial expressions, intonation, and gaze – these are the key elements in this type of Mafia.

But psychological Mafia on forums is like having sex over the phone.

Seriously, how will you determine, based on psychology, who Gur is playing as? :D

And in that case, the main focus will still be on blocks/redirections and possible roles, rather than on psychology.
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#19
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I'll repeat my question:
Dragneel
Do you have any experience playing psychological Mafia, Tox?

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#20
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Draghi, do you think I would write something like that if I didn't have experience playing the game? :/
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#21
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It's quite possible. Well, in that case, can you elaborate on what exactly you didn't like? But please provide well-reasoned arguments, not just a vague statement like you did in your first post in this thread.

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#22
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Oh, you mean the forum one?
Yes, I played it. It was called "WildWestSteamPunk" :D
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#23
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And psychological mafia on forums is like phone sex.
Tox has been exposed, ladies and gentlemen!
Gentlemen, for psychological mafia, you need to see your opponent. Gestures, facial expressions, intonation, gaze - these are the main things in this kind of mafia.
You can play perfectly well without it, that's a fact.
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#24
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Is it worth combining everything into one (the example with tournaments for different parts of Heroes applies here too)?

By the way, are they even needed by anyone? Does anyone still browse them? I doubt it, although I don't really want to delete them completely; they might be useful somewhere.
In my opinion, each of these games (the familiar Mafia, psychological Mafia, other forum game) requires its own sub-section, at least because of the presence of main non-game topics (such as general discussions, a workshop, statistics, the schedule of games, etc.).

But the same people will play all these games, and their number is quite limited. And it's unlikely that we will ever have three games running simultaneously. Therefore, I don't see any obstacles to creating a single workshop, a single table of upcoming games, and single discussion threads. In the same thread with the table in the first post, you can store links to individual very important messages that serve as instructions for the games.

And statistics... is it even kept? I once spent a long time reviewing about fifteen Mafia games and creating a table because of the unstructured nature of the first games and the lack of complete logs. Then, in my logs, I would collect statistics for the past game at the end (Arandor also liked these simplified notations "+1 to kills, +1 to defense"). And I encouraged others to do the same, but it was somehow sluggish and ineffective, and then it faded away.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
In reply to ToX
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#25
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ToX
Oh, you mean the forum one?
Yes, I played it. It was called "WildWestSteamPunk" :D
Still, perhaps it would be better to familiarize yourself with the subject first, and then judge it, don't you think?

Added 3 minutes later
a single table of upcoming games
As I already wrote, psychological Mafia usually takes less time than the one we are used to, so it wouldn't be very reasonable to create a single queue. Moreover, again, preparing the setting for a psychological game and a game with clues requires different amounts of work.
In the psychological version, there will also be a single set of rules and a list of basic roles (although the names may differ in different settings).
And what about statistics... is it even kept?
As I wrote earlier in this thread, the large number of games already played is an obstacle to that. However, if a new sub-section is created for a different type of Mafia, it will be possible to start keeping track.

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#26
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And are there really that many people who want to play psychological Mafia? Enough to warrant an entire section?
Tomorrow holds no promises
Except the ones we've made
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#28
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But were there really that many people interested in playing Clue-based Mafia until recently? Of course, as soon as the sub-section is created, there will be few people wanting to play, and there won't be any queue – whoever wants to play, can play, just like in the early forum games. And then it will depend on the number of people who want to play.

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#29
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I agree with Visa. And yes, I read issue 22, and I don't see any major differences, except that the articles might be shorter. I still don't understand why it can't be considered a special case.
 

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#30
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I don't see any major differences, except that the newspapers might be shorter.
There are many differences. It's hard to list them all from memory. But, for example, the fact that in psychological Mafia, you can reveal yourself as any role, lying or telling the truth from the very beginning, fundamentally changes the gameplay.
I still don't understand why it can't be considered a specific case.
Because the specific case is Mafia with clues, not the other way around. If you compare it to the original parlor game, psychological forum Mafia is not much different from the original version.

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#31
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But, for example, the fact that in a psychological version of Mafia, you can adopt any role, deceiving or telling the truth from the very beginning, fundamentally changes the gameplay.
Ah, well, if that's the case, then it changes things! Then I can confidently say that I won't play that kind of Mafia ;D
 

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