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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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In reply to Psyche_7
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Psyche_7
Quite often, when purchasing units in a town/castle, their quantity increases by 1. HD mod 2.97. Has this been fixed in any version?
I have never noticed such a thing happening myself:smile32:
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I also haven't experienced the issue of army size not increasing by 1 after a purchase. And precisely because this bug is irregular and difficult to detect, no specific work has been done to eliminate it. But the cause of this bug was most likely in the quick army management functions, and in Heroes of Might and Magic III, these functions were almost completely rewritten from scratch, and the algorithms were greatly simplified. So, those who have encountered this bug should check if it still exists.

By the way, beta 3 has a critical bug that occurs when attempting to transfer the last stack of creatures from a hero to a city. The result is that the creatures are not transferred as they should be in Heroes of Might and Magic III, and further gameplay may result in crashes. So, keep this in mind when testing betas 1-3 and wait for beta 4 soon.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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to be honest, I never figured out how to launch any of the betas.
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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baratorch
I haven't experienced an increase of 1 when purchasing either. And precisely because this bug is irregular and difficult to detect, no specific work has been done to eliminate it. But the cause of this bug was most likely in the quick army management functions, and in Heroes of Might and Magic III, these functions have been almost completely rewritten from scratch, and the algorithms have been greatly simplified. So, those who have encountered this bug should check if it still exists.


It seems I was unlucky, as I encountered this issue more than once or twice. It wouldn't be a big deal, but since the game is often streamed, it creates a kind of "anti-advertisement." Should I create a collection of videos and save files where this happened (with descriptions of the settings), or should I wait for a full-fledged third part?
In reply to Lider1
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Lider1
to be honest, I never figured out how to launch any of the betas :o
You have an empty list of executables. This means you either installed it in an empty folder or the executable is not usable.

Added after 42 minutes
Psyche_7
...Should I create a collection of videos and saves showing where this happened (with a description of the settings) or wait for the full 3rd part?
This bug, where a '1' is added, can only be caught by recording the exact sequence of actions that causes it to occur. This is the most useful information.
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What does "not usable" mean? Mine runs version 2.98, and everything works fine. But this one doesn't recognize anything at all.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to baratorch
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baratorch
...
By the way, beta 3 has a critical bug that occurs when you try to transfer the last stack of creatures from a hero to a city. As a result, the creatures are not transferred to the hero's dwelling as they should be, and further gameplay may result in crashes...
And it turns out this is a critical bug... :) And I thought they just forgot about this feature of transferring the last stack in the city. But now you can leave the necessary unit with Ctrl. And for full-scale online testing, of course, you need to add at least the option to choose paths. While time goes on, another thought-idea came to mind about the possibility of creating templates for troops, so that you can quickly create a deployment of available troops to take a mine, a resource, a Naga bank, etc. with a hotkey...

Added 1 hour 11 minutes ago
Lider1
what does "not usable" mean? Mine runs 2.98 and everything is usable. And this one doesn't see anything at all.
I think there is some problem, since the launcher does not see its Heroes3HD3.exe, but only the pure SoD executable. Although, maybe it shouldn't. And Heroes3HD3.exe itself does not launch. The "Create HD.exe" button should, in theory, create a launcher if one is missing.

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Leader1, I'm explaining the situation in detail. I was tired of the questions in previous versions of HD: "Why doesn't my Heroes3.exe version 4.0 appear in the list, but only some stupid Heroes3HD.exe version 3.2?" and "Can't you make a patch for Heroes3.exe 3.0 from Book?" So now, any Heroes version 3.0 and higher appears in the list of executables to launch (except for executables from previous HD versions, as they are incompatible with HD3). But when you click the "Launch" button, if the executable is not 3.2 En, then Heroes3HD3.exe (without an icon) is actually launched, which comes with HD3 (the same applies to creating a shortcut). So the easiest way is to have the original, native executable for that version in the game folder. By the way, based on the selected executable in the list, the HD3 Launcher automatically selects the corresponding pack for that version (localization), and I'm also tired of the questions about why HD crashes with the Book compilation. How to launch HD3 without the original executable in the folder: 1) Create a shortcut for Heroes3HD3.exe and in its properties, in the "Target" field, add: ``` < > ``` (space, less than, greater than) Edit _HD3_Data\default_ini to change options. 2) In the _HD3_Data folder, create a copy of default_ini, named, for example, options.ini. Create a shortcut for Heroes3HD3.exe and in its properties, in the "Target" field, add: ``` ``` (space, less than, options.ini, greater than), edit options.ini to change options.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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hello everyone - does anyone know why the ND mod doesn't work on my laptop? It's strange - the game itself works, but not with the ND mod. It says "program stopped working" - it works on another computer, but not on my laptop.
Круче Минотавров только Черные Драконы:smile49:
In reply to Vampi_r
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4erny Jedi
Don't you know why the ND mod doesn't work on your laptop?
I have an Asus K40AB laptop, and everything works perfectly :)
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Why might it not work then?
Круче Минотавров только Черные Драконы:smile49:
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Unusual behavior of my heroes during the opponent's turn. They disappear and vanish from the map. Everything returns to normal during my turn. It's not critical, but it's unpleasant and I don't understand why it happens. I used to play with the bug fix option disabled, and now I'm playing with it enabled, and that's when these issues started. _________ By the way, it seems like this happens if you right-click on them... but not all of them disappear.
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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I'm not entirely sure, but analyzing the code, I can say that only the selected (active) hero can disappear like that. If you leave the focus on the city, for example, this won't happen. And physically (if I can put it that way), it doesn't actually disappear; only the graphic representation disappears. I'll see what I can do...
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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Please don't get too upset, the search didn't yield any results. Somewhere at the beginning of the thread, it was mentioned that there was an edited array.txt file to add a range for the number of neutral creatures. I wanted to do the same. Further reading suggested that such a file is located somewhere in the ...\Heroes3\HiRezData folder. But I couldn't find it. I have Heroes - SoD 3.2 English version with AB installed. HD Mod 2.98f. Am I missing something, or is something wrong with my setup?
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I installed the English version, the mod works, but the game crashes frequently. What's going on?
Круче Минотавров только Черные Драконы:smile49:

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