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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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In reply to Lider1
#587
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Lider1
"Chat history" for the entire day. I logged into the game, clicked, and saw entries organized by day: Monday, Tuesday, etc. So, I thought, let's read the news :D :D, just like using Ctrl+H in Windows.
Hmm... it's not that complicated. I store the entire chat history in a database. I could add a button at the top that says "Last 50 entries," and you could click it multiple times to read the entire day's chat.
In reply to <Ivor>
#589
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2 asm:

Missed reducing the number of skeletons for Galtran to 20-25 in a stack.
Script files with the corresponding changes: http://zalil.ru/32371307
Yeah, I thought that only the text files needed to be adjusted.
I'll fix it, and I'll add some emoticons while I'm at it.
In reply to asm
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#590
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Asm and colleagues, do you think that Heroes players will accept everything you do without question?

I am grateful for the modernization of the WoG version. But, instead of wasting time on trivial things like the Leprechaun, it would be better to fix truly important issues.

1. Heroes 3 is not just about randomness. Bring back the option to adjust the hit chance randomness; there are fixed maps that are played with the hit chance randomness enabled.

2. Bring back the impossible difficulty level for the AI (in the form of the same option to choose it).

3. Please, finally fix the bug with the disappearing timer; I hope everyone knows what this is.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
#591
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Oelm
Asm and colleagues, do you think that Heroes players will accept everything you do without question?

I am grateful for the modernization of the WoG version. But, instead of wasting time on nonsense like the Leprechaun, you should have fixed really important things.

1. Heroes 3 is not just about randomness. Bring back the option to adjust hit chance randomness; there are fixed maps that are played with the hit chance randomness enabled.

2. Bring back the impossible difficulty level for the AI (in the form of the same option to choose it).

3. Please fix the bug with the disappearing timer; I hope everyone knows what this is.
I didn't understand the attack regarding "they will accept everything"...
1-2 - on the one hand, I don't want to clutter the game with various pointless settings, and on the other hand, I want to please as many people as possible. I will think about this dilemma.
3 - this is an old bug, a WoG bug; unfortunately, I don't know how to fix it; perhaps I would be helped by the WoG source code, but I don't have it.
In reply to asm
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#592
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1. We don't need to cater to the maximum number of people; we just need reasonable alternatives. 2. Where does this phobia of settings come from? For example, I know there are people who wouldn't mind playing with diplomacy. Maybe the criteria for what's considered "pointless" should be left to those who play online? 3. The main idea is that the game shouldn't move in a direction that leads to deterioration (and some of the new features are quite generic). P.S. Regarding the bug, maybe you could assign a key to display a timer, similar to how Baratorch used hotkeys to heal gray castles.
Земля нуля.
Все в ней нулево и кукольно.
In reply to PReDS
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#594
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PReDS
Didn't get a response on the VT forum, so I'm posting here: version 0.51, troop experience goes into negative values, save file attached.

I support the stated request – I also thought the bug was fixed, as it was mentioned in the description of the new version.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to PReDS
#595
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PReDS
Didn't get a response on the VT forum, so I'm posting here: version 0.51, troop experience goes into negative values, save file attached.

Dima, couldn't you have asked your question on one site? Different sites, but the same topic, although in both cases it's off-topic. (I'm referring to the question on Bay, if that's what you mean).

Regarding the issue, I can only repeat that the mentioned bug was fixed a year and a half ago, immediately after it was discovered. And it was fixed in version 0.42. ASM somehow missed this fix when reworking it into version 0.5.
In reply to <Ivor>
#596
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When disbanding a scout hero with expert tactics (who had units in reserve) and subsequently finding him in the tavern for free, the reserve stack was also granted—this happened within a single turn. Request to Asm and Ivor to explain how this occurred.
In reply to Samurai
#597
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Samurai
When dismissing a scout hero with Expert Tactics (who had units in the reserve) and subsequently finding him in the tavern for free, the reserve stack was also given — this happened in one turn. A request to Asmu and Ivor to explain how this happened.

What do you mean, explain how coding errors occur? Or the origin of this specific error with showing code fragments? )

Such an error is most likely also possible in TE. But there, when dismissing a hero, secondary skills were reset. So without Tactics, it was impossible to immediately retrieve the reserve stack. But if you learned Tactics again, I think the reserve stack was also preserved. When WT introduced hero reset while preserving secondary skills, this point was not taken into account.
Does this explanation satisfy you?)

And it’s simple to fix, I’ll write to Asmu on the WT forum. Also, the experience reset for the [unit] that comes with the hero needs to be added.
In reply to <Ivor>
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#598
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My post seems to have gotten lost, but it contained important information. Here's the gist: 1. Allow players to earn experience on computers at the Impossible difficulty level (as an option). 2. Reintroduce the hit-roll option. 3. Fix the Artificier class. 4. Fix the timer bug.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#599
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Oelm
I seem to have misplaced my post, but it contains important information.

The gist:

1. Add an option to return experience to computers on impossible difficulty (as a checkbox).
2. Add a checkbox for hit-and-run.
3. Fix the Artificier class.
4. Fix the timer bug.
Also, remove the ERM error messages that appear when a hero is defeated by neutral creatures (it happens periodically). In a game with OUTLAW, error messages appeared after he captured the lair of red dragons; the game continues normally afterward, but having to click "ok" 10 times during the game is not very pleasant.
In reply to PReDS
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#600
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PReDS
Yeah, and also remove the ERM error messages when a hero is defeated by neutral creatures (it appears periodically in my game). In a game with OUTLAW, error messages started popping up after he captured the red dragon lair; the game continued normally afterward, but having to click "OK" 10 times during the game is not very enjoyable.
Yes, there was such an issue. After capturing a red dragon lair, an attempt to redeem it resulted in an <erm syntaxis error> message. After clicking "OK" and "Cancel" several times, I didn't receive anything. Only after following the advice of the Administrator was I able to resolve the issue and successfully redeem the dragon. In general, I encountered this problem for the first time in all my Heroes of Might and Magic games.
In reply to PReDS
#601
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PReDS
Yeah, and also remove the ERM error messages that appear when a hero is defeated by neutral creatures (it happens periodically for me). In a game with OUTLAW, error messages started appearing after he captured the red dragon lair; the game continues normally afterward, but having to click "ok" 10 times during the game is not very pleasant.

How do you suggest I localize the error if it doesn't repeat?
When such errors occur, you need to save the WOGERMLOG.TXT file and send it along with the error report.
Alternatively, take screenshots of the error message windows in the game.