"Chat history" for the entire day. I logged into the game, clicked, and saw entries organized by day: Monday, Tuesday, etc. So, I thought, let's read the news :D :D, just like using Ctrl+H in Windows.
Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.
Missed reducing the number of skeletons for Galtran to 20-25 in a stack.
Script files with the corresponding changes: http://zalil.ru/32371307
2 asm:
Missed reducing the number of skeletons for Galtran to 20-25 in a stack.
Script files with the corresponding changes: http://zalil.ru/32371307
I'll fix it, and I'll add some emoticons while I'm at it.
I am grateful for the modernization of the WoG version. But, instead of wasting time on trivial things like the Leprechaun, it would be better to fix truly important issues.
1. Heroes 3 is not just about randomness. Bring back the option to adjust the hit chance randomness; there are fixed maps that are played with the hit chance randomness enabled.
2. Bring back the impossible difficulty level for the AI (in the form of the same option to choose it).
3. Please, finally fix the bug with the disappearing timer; I hope everyone knows what this is.
Все в ней нулево и кукольно.
Asm and colleagues, do you think that Heroes players will accept everything you do without question?
I am grateful for the modernization of the WoG version. But, instead of wasting time on nonsense like the Leprechaun, you should have fixed really important things.
1. Heroes 3 is not just about randomness. Bring back the option to adjust hit chance randomness; there are fixed maps that are played with the hit chance randomness enabled.
2. Bring back the impossible difficulty level for the AI (in the form of the same option to choose it).
3. Please fix the bug with the disappearing timer; I hope everyone knows what this is.
1-2 - on the one hand, I don't want to clutter the game with various pointless settings, and on the other hand, I want to please as many people as possible. I will think about this dilemma.
3 - this is an old bug, a WoG bug; unfortunately, I don't know how to fix it; perhaps I would be helped by the WoG source code, but I don't have it.
Все в ней нулево и кукольно.
Didn't get a response on the VT forum, so I'm posting here: version 0.51, troop experience goes into negative values, save file attached.
I support the stated request – I also thought the bug was fixed, as it was mentioned in the description of the new version.
Didn't get a response on the VT forum, so I'm posting here: version 0.51, troop experience goes into negative values, save file attached.
Dima, couldn't you have asked your question on one site? Different sites, but the same topic, although in both cases it's off-topic. (I'm referring to the question on Bay, if that's what you mean).
Regarding the issue, I can only repeat that the mentioned bug was fixed a year and a half ago, immediately after it was discovered. And it was fixed in version 0.42. ASM somehow missed this fix when reworking it into version 0.5.
When dismissing a scout hero with Expert Tactics (who had units in the reserve) and subsequently finding him in the tavern for free, the reserve stack was also given — this happened in one turn. A request to Asmu and Ivor to explain how this happened.
What do you mean, explain how coding errors occur? Or the origin of this specific error with showing code fragments? )
Such an error is most likely also possible in TE. But there, when dismissing a hero, secondary skills were reset. So without Tactics, it was impossible to immediately retrieve the reserve stack. But if you learned Tactics again, I think the reserve stack was also preserved. When WT introduced hero reset while preserving secondary skills, this point was not taken into account.
Does this explanation satisfy you?)
And it’s simple to fix, I’ll write to Asmu on the WT forum. Also, the experience reset for the [unit] that comes with the hero needs to be added.
Все в ней нулево и кукольно.
I seem to have misplaced my post, but it contains important information.
The gist:
1. Add an option to return experience to computers on impossible difficulty (as a checkbox).
2. Add a checkbox for hit-and-run.
3. Fix the Artificier class.
4. Fix the timer bug.
Yeah, and also remove the ERM error messages when a hero is defeated by neutral creatures (it appears periodically in my game). In a game with OUTLAW, error messages started popping up after he captured the red dragon lair; the game continued normally afterward, but having to click "OK" 10 times during the game is not very enjoyable.
Yeah, and also remove the ERM error messages that appear when a hero is defeated by neutral creatures (it happens periodically for me). In a game with OUTLAW, error messages started appearing after he captured the red dragon lair; the game continues normally afterward, but having to click "ok" 10 times during the game is not very pleasant.
How do you suggest I localize the error if it doesn't repeat?
When such errors occur, you need to save the WOGERMLOG.TXT file and send it along with the error report.
Alternatively, take screenshots of the error message windows in the game.