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Reports of online games and their confirmations (Winter season 2011-12).Auto-translated
111 - they give Anra but I play mages, I think it's worth leveling him, lots of gold 113 - I break through to the 2nd castle, I bring back money and resources with chains, Andra already has 5 attack 114-115 - we clear respawns, I build 2 castles and level 2 magic, they give a genie and expert air 116 - I restore mana, clear minotaurs, 7 attack magic, clear wyverns, losing almost my whole army except for 5 fire elementals, the genie deals 235 117 I run to the mana well, have enough for 2 genies, I rebuild water elementals, and in Tower, mages 121 I want to clear 2 hives, but the opponent arrives, his attack and defense stats are intimidating, and also 38 Evil Eyes... but he doesn't have enough movement to reach either the castle or my main hero. My turn - I buy out the army, and attack him with 2 genies and minus all his Evil Eyes, after that he surrendered!!!
01/07/2012 Sevan_80 (blue, Castle, Valiska, Valiska) def ariputra (red, Olot, Ivor, Ivor) Jebus 223 Thanks for the game.
Confirmed. My opponent played much better; I couldn't get into the center. Towards the end, I gathered 74 sprites, 10 angels, a large stack of units from my main Castle, and a secondary stack. I also had 2 hidden stacks: pegasi, unicorns, and 1 stack of centaurs.
However, Ivor 16 24 26 12 (94 high elves, 302 grand centaurs, 68 grand pegasi, 26 grand unicorns, 74 sprites, 10 angels, 6 grand bears) couldn't counter Valiska 37 37 16 12 (23 archers, 137 marksmen, 18 champions, 17 sprites, 57 griffins, 29 grand monks, 87 spearmen) in the front battle. A speed boost and two stacks of 11 and 12 archers, which were essentially decided in the first round, determined the outcome of the battle. There was an explosion for 2150, but Valiska had a cloak up to level 3.
07.01.2012 InOk (Red, Castle, Valeska, Dace) def Pyre (Blue, Rampart, Kyrre, Kyrre) 2SM4d(3), 160% 222 We started playing in the evening and played almost non-stop until 7 AM) Bought out Dace (main) as the 7th hero near the end of the first week 141 finally leveled up Expert Earth Magic — straight to the nearest Griffin Conservatory 145 collected 4 discovered Griffin Conservatories from all respawns (1 Angel was obtained earlier in a conservatory somewhere) a "scout hero" runs around the respawn, clearing stacks of resources from the camp on Hydras. 212 14 Angels, 16 Cavaliers, 13 Dragons + chaff, heading to the nearest Dragon Utopia at that point (I had 4 of them revealed) 213 took the Dragon Utopia — maximum version, lost 2 Angels and some chaff, got Wings, Hat +6 to all, and Sword +5 to all Opponent took a Dragon Utopia a day later, also maximum version — as it turns out, he got poor artifacts. 214 — break into a Castle, bring up Angels, upgrade as many as resources and gold allow — 10 Archangels out of 12 and ride to the opponent. 221 — part of his army attacks and buys itself out 222 — final battle, opponent in Castle, both have almost no spells, literally a couple each + opponent has Mass Dispel, but a 2-stat advantage and army superiority give an easy victory with minimal losses. Thanks for the sleepless night)
07.01.2012 InOk (Red, Castle, Valeska, Dace) def Pyre (Blue, Rampart, Kyrre, Kyrre) 2SM4d(3), 160% 222 We started playing in the evening and played almost non-stop until 7 AM) I bought Dace (main) as the 7th hero at the end of the first week 141 I finally maxed Expert Earth Magic — straight to the nearest Griffin Conservatory 145 I collected the 4 discovered Griffin Conservatories from all respawns (1 angel had been obtained earlier in a Griffin Conservatory somewhere) A "scout hero" runs around the respawn, clearing stacks of resources from the hydra from the camp. 212 I have 14 angels, 16 cavaliers, 13 dragons + chaff, I head to the nearest Dragon Utopia at that point (I had 4 of them revealed) 213 I took the Dragon Utopia — maximum stats, lost 2 angels and some of the chaff, it dropped Wings, Helm of +6 All Stats, and Sword of +5 All Stats The opponent took a Dragon Utopia a day later, also maximum stats — as it turned out, he got bad artifacts. 214 — I break into the castle, bring up the angels, upgrade as many as resources and gold allow — 10 Archangels out of 12 — and charge at the opponent. 221 — part of his army attacks and buys back 222 — final battle, the opponent is in the castle, both have almost no spells, literally a couple each + the opponent has Mass Dispel, but a 2-level superiority in stats and an army advantage give an easy victory with minimal losses. Thanks for the sleepless night)
In short, it gave both of us poor loot, well played, you handled the situation better.
This drop is probably the best I've ever had (considering the template): on day 2, Shakti picks up a Griffin Conservatory-1 in the underground without a gr. stack, then an external dwelling of minotaurs, then a Naga Bank-2 (without gr.), scouted another external dwelling of minotaurs. In total, by the first week, there would have been minotaurs in the Stronghold plus a portal, which promised huge prospects (also a beehive behind the dendroids near the Castle and a native comp—swamp), but my opponent didn't go for it (though I offered auto). Imho: the red layout was playable, so I decided to post this.
This was, perhaps, the best draft I've ever had (considering the template): on day 2, Shakti takes a Griffin Conservatory-1 without a guard stack, then an external dwelling of Minotaurs, followed by an utopia-2 (without guards), scouted another external dwelling of Minotaurs. In total, by the first week, I would have had Minotaurs in the Stronghold + a portal, which promised great prospects (plus a beehive behind the Dendroids near the Castle and the native zone — swamp), however, my opponent didn't take the opportunity (even though I offered auto). Imho: the red layout was playable, so I decided to post this.
ГО was standing on the sidelines, afraid of an encounter at the start of the 2nd week. Then Taz picked up momentum and calmly won the assault on the Citadel.
111 - Luna gets a super upgrade, we take a chest for her to gain experience, she gets awesome bonuses, we strengthen her, and lo and behold, 1 angel, we take 5 skeletons and 1 butterfly, and strategically, we have 1 angel. 112 - We transform everyone into skeletons - zombies, 2nd hero, and pass them on, we take back the Hive, well, the losses are significant, 60 skeletons for 37 vasilisks, but the girl is doing great, she takes the Hive again without losses, 5 skeletons and an angel, Luna is still overpowered... 113-115 nothing interesting, building ladders, taking resources, building a guild, not building any troops. 116 - I built the 4th guild - they gave me Animate Dead, Meteor Shower, Resurrect, basically, it's good, then I find my nearby companion - he's a Necromancer... 117 - I killed my companion - what a miracle, he built a Necromancer upgrade, now I'm sure I'll win. 121 - It took 1 day and 4 battles to easily get 100 skeletons, and bring another 100 skeletons from the distant castle, 4 heroes, a ladder, yes, Luna on day 121 with parameters 0 6 6 6. She's a real Necromancer mother. 122 - I take the Dragon's Lair, make a portal, city, breaking through with a hero 2 times, and Tant has all the magic, and I bring more skeletons, a total of 320 skeletons, 6 vipers, 1 dragon, 30 zombies, 1 angel for acceleration, 60 mana for Tant, 1 dragon, I accelerate with them on the angel, 8 levels, and meanwhile, Luna, already with parameters 0 9 7 7, finds an opponent. Yes, there's a hero with expert training and wisdom, so now there will be 3 heroes with Meteor Shower and all the magic, there was also Lightning level 2, which took away 210 HP, so I think the rush would have worked. 123 - The opponent saw me and surrendered, thanks for the game...
On 112 I peeked into the teleport to the comp and took an empty town. On 113, Boots of Speed near the town. On 114, using 7 air elementals, 5 fire elementals, and pixies, I break through 70+ gr. zombies. Actually, on the second try :mad: thanks for the auto. On 116 I take the corner village. 117. 2900 gold available, 5100 can be exchanged at 2 markets. Total 8000. Two thousand short and nowhere to get it. Of course, there are guarded resource piles (and 1 gold), but fighting them would cost more. I built 1-6 in the Citadel.
So, I then move to the center with 5 psychos and meet the opp's scout there; seeing Luna in the tavern with known parameters, I see no point in continuing...
The game took place on a rough terrain, and from the secondary spawn point, where I reached level 114, there was a road leading to my opponent. I was afraid of his appearance, but I didn't want to keep giving away 20 gold. When I reached level 123 and finally bought the upgrade, I decided to push towards my opponent. As a result, on level 124, I captured his empty capital.