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Posts from Турниры HeroesWorld Cup & World Cup - 2012

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14 years ago
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Tournament
World Cup - 2012

(Starts March 1)


Organizers - StickyFingaz, Pit for LM
Judges:
black_knight, Pit for LM, Tiamath, Spell5632.
Tournament sites - http://h3cup.net/, /topic/8721/
Draw - http://h3cup.net/worldcup2012.htm

Rules:

FMG - Fight Misplaced Guards
"Misplaced guard" is a guard (monster) that is guarding object or zone border and placed in a way that you can pick up object or travel between zones without fighting – this is error of random map generator. On Random Maps, ALL misplaced guards MUST be fought (this means you may not walk around a creature in order to pick up a Pandora’s Box, a Treasure, Artifact, Utopia or other object as well as you can’t walk past the guards for moving between zones). In case there are multiple misplaced guards at zone border, you must fight "1" of the stacks (any). Also, you may not enter another zone if there is definitely misplaced mountain or other object that allows you to pass without fighting any guard. Notes: Guards near resource mines are considered to guard only mine itself - you may pick up resources near mine without fighting guard. On Balance template there are few unguarded zone borders, so you are allowed to pass there. If zone has several separated entries (each is guarded) and if player killed 1 guard (cleared entry #1), he may not enter another entry through misplaced guard. In case there are multiple misplaced guards AND 1 player has already killed 1 guard AND second player have seen this breaking (hero movement) – then second player may enter this zone without fighting rest of guards. Else, must fight 1 guard. In case if resource or treasure chest is near misplaced guard and if it's not clear that it should be guarded - then players are allowed to pick it
No First Day (Red) Rush
In the first day of a week, red player (or any with a turn before another player) is not allowed to use population from the current week against any units or flagged locations (non-guarded included) of an opponent who has not had a chance to move this turn. Notice: This rule also applies to blocking any passages with the new population which would stop the opponent from delivering his or her army; In case a player fought his or her way inside the opponent's zone using the new population, he or she is not allowed to take any flagged locations even with the old army; In case a player used his or her old army only to gain entrance to an opponent's zone, he or she is free to attack anything; New heroes are not considered a new army as long as they have only a single level 1 unit with them.
No Hit & Run
The attacking hero has no right to retreat/surrender in the first round of the fight if he casted any magic. The defending hero is not affected by this restriction.
No diplomacy, no joiners
Diplomacy may only be used to gain earlier access to Library of Enlightenment and to reduce the price of surrendering; It is forbidden to accept any neutral units (wandering monsters) into the army (does not include units gained as Pandora's Box and Quest Hut reward). You can use Refugee Camp.
Forbidden Heroes
Sir Mullich, Logistics specialists (Kyrre, Gunnar, Dessa), 4lv spells specialists (Aislinn, Alamar, Jeddite, Solmyr, Deemer, Loynis) should be dismissed immediately when they reach 5 level (Coronius and Xyron are excluded); Isra and Vidomina can take expert Necromancy on level-ups only as the last skill (when there is no other choice).
No grail
It is forbidden to build Grail structures in any town on the map.
DD, Fly, TP
Players are not allowed to use the Fly, Dimension Door, Town Portal on Jebus Cross, Balance and 2sm4d3 templates. On 8mm6a and 8xm8 templates you can use DD twice a day on expert air magic and only once otherwise.
No Hill Fort, Cartographer or Trade Center
It is forbidden to use Hill Forts, Cartographers or Trade Centers on the map.
Forbidden Artefacts
You can't use Angel's Wing on Jebus Cross, Balance and 2sm4d3 templates, Boots of Levitation and Armageddon spell wearing Armageddon's Blade. You can't pick Cloak of the Undead King.
No month creatures
In case any week/month grants (by astrologists' proclamations) additional units to any player's starting town, the players have to either load last save of a previous week or strike a deal they will not be using those additional units.
Doublebuild
Allow.
7 level Dwellings
You can use more than 1 dwelling.
Bank Upgrades
Allow. You can upgrade Angles and Wywerns from conservatories and dragon fly hives.
No 4-5lvl Scrolls
The players are not allowed to use 4-5 level spell scrolls regardless of the way they were obtained.
Necro and Flux restrictions
Starting hero for these towns must be set to random. You can't build Necromancy amplifier and upgrade level 4 creatures in Necropolis; you can't upgrade level 1, 6 and 7 creatures in Conflux. Note: if computer builds any forbidden structure, you can't upgrade your units of forbidden type or buy new upgraded units of this type; you are free to use additional skeletons from necromancy bonus for amplifier.
Game Bugs
The players are not allowed to exploit game bugs, i.e. reducing neutral parties (it is allowed to retreat/surrender/lose at important, unupgraded guardians only once - including neutral parties guarding zone entrances, Utopias, Pandora's Boxes with an upgraded stack within); It is forbidden to exploit Artifact Merchants bug, which enables a player to recruit units for the opponent's resources; Ghost hero is forbidden (a hero with no units).

Draw Conditions:
If battle ends in a draw - then attacking player must flee (even if attacking player has better army). Example: attacking player has horde of Golems and can't kill 1 Ghost dragon which flies away). In "shackles present during draw battle" condition - players must attack each other each turn.

Town Choosing
Players remove town by turns. When 3 towns remain, the first player chooses his town and the second player chooses his color. Necro and Conflux are allowed, but you can remove them in your turn if you don't like them. For example: StickyFingaz – Castle, Uzza – Rampart, S – Necropolis, U – Conflux, S – Stronghold, U – Fortress, so there are 3 towns left now - Inferno, Dungeon and Tower, S: I choose Dungeon, U: I choose Tower and red color.
Template Choosing
Players remove templates by turns. There are 5 templates for tournament: 2sm4d(3), 8mm6a, Balance, Jebus Cross and 8xm8. Last template will be played. For example: StickyFingaz - 2sm4d(3), Uzza - 8mm6, S – 8xm8, U – Balance. So the last template - Jebus Cross will be played. Players first choose template and after it is chosen they choose castles.
Restarts
Obligatory restarts:
- if starting hero is not level 1;
- if player has no starting castle;
- if there are no roads leading from starting castle;
Subjective restarts - players can take either 2*111 or 1*112 restart.
Restart after the first meeting until 115-116-117 inclusively for cobblestone-gravel-dirt roads correspondingly. If both players agree to continue then the game goes on.
Restart by the strong block, if it is impossible to go round this block and it divides the castle from the main part of the starting zone, leaving no opportunity for development. It is taken until 112 inclusively.
The strength of the block is evaluated in the first instance by the player declaring about the block, then by his opponent, then, in the case of an argument between players, by the judge.
If player has subjective restarts remaining, he spends subjective restart of his choice.
If all subjective restarts are spent the player has a right to demand an additional restart.

It is forbidden to use cheats, map-hacking and watching saves before the end of the game.
Game version is Shadow of Death 3.2 or Complete version 4.0. HD mod is allowed. It is allowed to play other Heroes 3 versions if both players agree.

Templates features:
2sm4d(3) - 2 players, L+U size, 160%
Balance – 2 players, L-U size, 160%
Jebus Cross – 2 players, XL-U size, 160%. Restart if player have the only road to the desert zone (if player wish). Restart if player hasn’t road to the desert zone (if player wish). In case if map has bugged pass between zones, it is allowed to use it only if guards between these zones and desert zone were eliminated.
8mm6a and 8xm8 – 2 players + 6 computers, XL+U size, 160%. Restart if roads are dirt. It is allowed not to fight misplaced zone's guards.


Team Rosters:

HeroesWorld: Pit for LM, Javdet, Gomunguls

HeroesPortal: Deep Mike, Neoandy, vitalic, rebellious

Heroes.by: TERM, Magl, PReDS, FireToSky

World of Heroes: Danyt, Lech, Wojrad

HeroesAlliance: Tiamath, Dawidu, yarzapp

Gamerhome: Thinkeer, Wulm, Herolwy, KK

Life of Heroes: Maretti, black_knight, ProtosArchon, uruk-hai, suicid_pe.iarba

Heroes3.cz: Imposieble, KekelZpekel, Tomis

heroes3-bulgaria: Fank, Saint_BG, Liophy
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14 years ago
Tournament ladder, part 1

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Tournament ladder, part 2



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Tournaments
HeroesWorld Cup - 2012
(qualifying for the World Cup - 2012 tournament)
(January-February 2012)

The main goal of this tournament is to finalize the HW team that will participate in the World Cup - 2012 tournament.
The goals of the tournament are also:
- gaining valuable experience;
- familiarizing ourselves with new rules;
- studying the 8xm8 template.

Tournament status - official. HeroesWorld players have already represented our resource at the previous World Championship (2010 World Cup).

Organizers and judges of the tournament - Pit for LM (ICQ 471401475, Skype enot571) and Javdet (ICQ 432-146-477).
Assistance in running the tournament was promised by zавязавший coordinator Dirty_Player (ICQ 408-722-873).

Requirements for participants and list - third post of the topic. Before registering for the tournament, you need to study the Rules, which can be found in the second post of the topic. There you can also find the rules for the World Cup - 2012 tournament in English.

Information about the World Cup - 2012 tournament.
This is the second World Championship organized by StickyFingaz. You can read about the first Championship here.
The tournament starts on March 1st.
Number of participants - 32.
Number of resources from which representatives will come - 9. Each resource nominates 3 players for the tournament.
Tournament format - Full Double Elimination.
Game version - SoD 3.2(4.0) or, with mutual agreement of the players, any other HOMM3 version.

Information about the HW team that will go to the World Cup - 2012.
After discussion and voting among team members and regular forum users, a preliminary roster of the HW team was formed, which will go to WC2012:
Main squad:
1. Pit for LM
2. Javdet
3. vacant - 1 place from the qualifying tournament
Reserves:
1. numOne
2. vacant - 2nd place in the qualifying tournament
3. vacant - 3rd place in the qualifying tournament

In this tournament, one spot in the main squad will be awarded to the winner of the tournament, and two reserve spots (2nd and 3rd place).

There is a significant chance that I or Roman may not be able to participate in the World Championship; Andrey is unlikely to join, so the 2nd and 3rd places in the selection process may determine the final lineup.

The regulations and deadlines of the tournament will be strict.

The deadlines are very tight. We'll start after "Bloody Sunday" and must finish by March 1st. That's 7 weeks total.
This will determine the schedule. The number of rounds will range from 3 to 7, depending on how many people want to play. Accordingly, the time for one round will be from 4 days to 2 weeks.
Number of participants - we would like at least 8 and no more than 16.
In reply to Pit for LM
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Rules
(identical to WC-2012 rules)

- version Shadow of Death 3.2 or Complete version 4.0. HD mod is allowed.

First, players choose a template, then a castle.

- template selection
Cherk from 2sm4d(3), 8mm6a, Balance, Jebus Cross and 8xm8a; blue starts.

- settings for templates:
2sm4d(3) - 2 players, L+U, 160%
Balance – 2 players, L-U, 160%
Jebus Cross – 2 players, XL-U, 160%. Restart for one road in ГО. Restart for absence of a road in ГО. In case of bugged passages between resps, they can be used if ГО is broken from both zones to the center.
8mm6a and 8xm8a – 2 players + 6 computers, XL+U, 160%. Restart for slow roads. It is allowed to pass by shifted guard passages.

Template schemes and descriptions:
2sm4d(3)
Balance
Jebus Cross
8mm6a
8xm8a

Time per turn on all templates is 10 minutes.

- castle selection
Standard cherk, blue starts.

- restarts:
* if the starting hero is not level 1,
* if there is no starting town,
* if there are no roads from the castle,
* 2*111 or 1*112,
* upon first encounter up to 115-116-117 inclusive for fast-medium-slow roads respectively. If both players agree to continue – the game continues,
* due to a strong block, if it cannot be bypassed and it cuts off the player from most of the starting zone, leaving no opportunities for development. Allowed up to 112 inclusive. The strength of the block is determined first by the player who has this block, then by their opponent. If there is no agreement, a judge is called. If subjective restarts remain, 111 must be used. If they have run out, the player is entitled to request an additional restart.

- breaking shifted guards:
No objects from under shifted guards may be taken, including campfires, resources, and chests. If there are several guards at a passage, any one of your choice can be broken. Obviously bugged passages (through a mine or a shifted mountain) cannot be used.
Notes:
* piles near mines can be collected without killing the guard;
* if the template provides for a passage without guards, it can be used (e.g., Balance);
* if a certain zone can be reached through several passages and one of them is already broken, to use the others you must also break their guards;
* if there are many guards at a passage and you saw that your opponent broke one of them, you can use the passage without fighting the remaining guards;
* if a resource or chest lies near a shifted guard and it is unclear whether they should be guarded, they can be taken.

- Red Rush is forbidden. The red player cannot attack heroes and towns, nor occupy an unguarded town, external dwelling, or mine on the first day using growth. It is forbidden to block passages with new growth through which the opponent could bring their own growth. If a passage into the opponent's zone is broken using new troops, nothing there can be attacked. New heroes are not considered growth unless they bring only one unit with them.

- Hit & Run is forbidden. An attacking hero cannot retreat or surrender in the first round of battle if they have used any magic. This does not apply to the defender.

- joining neutrals is forbidden (except for Pandoras and quests); Refugee Camp can be used.

- Forbidden heroes.
Mullich, logistics specialists (Kairi, Gunnar, Dessa) and level 4 magic specialists (Aislinn, Alamar, Jeditt, Solmir, Dimmer, Loinis) must be dismissed as soon as they reach level five. Isre and Vidomina can take expert Necromancer upon leveling up only as the last skill.

- building the Grail is forbidden;

- Dimension Door, Town Portal and fly are forbidden on Jebus Cross, Balance and sm-ka; On 8mm6a and 8xm8a Dimension Door can be used twice with expert air magic.

- cannot use cartographer, fort on the hill and external market;

- cannot use angel wings on Jebus Cross, Balance and sm-ka. Cannot assemble the undead king's cloak.

- if monster week occurs, you must either load an autosave or agree not to buy them out.

- level 4-5 scrolls cannot be used.

- in Necropolis and Conflux the starting hero is random. It is forbidden to build the necromancy amplifier, upgrade vampires, fairies, phoenixes and mind elementals. If a computer built any of these, you cannot upgrade your own creatures or buy upgraded ones. Additional skeletons do not need to be dismissed.

- stalemate situation
The attacker must retreat. If there are shackles – one must go forward and fight.

- bugs are forbidden:
* crashing into guards of passages, Dragon Utopia and Pandoras that contain an upgraded stack no more than once.
* cannot cheat with the artifact trader
* cannot use heroes without an army

- cheating, map hacking and loading saves until the end of the game is forbidden.

Attached file contains the World Cup - 2012 tournament rules in English.

Explanations and answers to questions.

Minor violations are at the opponent's discretion (tech win, replay, or leave result as is).
R55Max

1. It is forbidden to block passages with new growth through which the opponent could bring their own growth.
But what if all moves have run out?
In my experience, passages that can be blocked are a rare phenomenon and they are rarely more than one cell long. Therefore, they are easy to see - so you just need not to spend your moves until the end. And if you blocked it by accident - then you must hope that the opponent forgives you and you somehow agree. In general, any violation of the rules can result in an immediate tech-loss - regardless of whether it happened accidentally or intentionally.
R55Max

2. New heroes are not considered growth only if they bring 1 unit with them.
Is it allowed to play a hero if he is needed, and either dismiss his growth leaving the minimum one unit, or leave the growth in the castle and go with him as one unit?
If the hero's troops are left in the castle and not used for breaking passages-banks-guards, then the hero can be used.
Gomunguls

* cannot use heroes without an army
how so?
heroes without an army are heroes who end their turn with absolutely no units at all
in this case, they will have maximum acceleration the next day
In some versions there are ways to make such heroes
and if you don't know how, it will be very difficult for you to violate this ban.
Gomunguls

in Necropolis and Conflux the starting hero is random. It is forbidden to build the necromancy amplifier, upgrade vampires, fairies, phoenixes and mind elementals. If a computer built any of these, you cannot upgrade your own creatures or buy upgraded ones. Additional skeletons do not need to be dismissed.
meaning raising skeletons is allowed?
Yes, raising skeletons is allowed, Necromancer is permitted.
Tootsie Pie

"Obviously bugged passages (through a mine or a shifted mountain) cannot be used."
By the way, do same-rules not forbid this? And phrases like "Obviously bugged" and "unclear whether they should be guarded" - I suspect many will interpret these in favor of their own corruption).
According to same-rules you can use any passages, even if there are no guards or the road leads through a mine. In general, a bugged passage is one that should not exist according to the scheme. Usually, a mine stands in such places (the most common case).
R55Max

3. Forbidden heroes must be dismissed IMMEDIATELY upon reaching level 5 along with the army they reached level 5 with? Or can you transfer the army and dismiss him?
R55Max

4. Forbidden heroes of level 5 and above, released from prisons, must be dismissed immediately? Can you take the army that came with them?
Heroes must be dismissed at the end of the turn.
Question - can specialist heroes use magic against neutrals? And if the corresponding level is built, can all magic of that level also be used against an opponent or only spells from the guild?
They can use it against everyone.
R55Max
And are Town Portal and fly allowed on 8mm6a and 8xm8a?
Yes.
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Participant Requirements:
- before registering for the tournament, read the rules in the previous post;
- all games of the tournament must be played on version 3.2(4.0) of the SoD game strictly according to the tournament rules, without any agreements, restrictions or concessions. It is allowed to play on WT only after prior agreement with the tournament judges in case of extreme necessity, i.e., only if there is no connection between the players on SoD. Our goal is to identify the best players on SoD, since most players in the WC2012 tournament will only play on this version, and it is the default one.
- for each played match, you need to submit a report/confirmation with saves;
- strictly adhere to the deadlines for rounds: no later than within 24 hours after the start of the next round, players must contact their opponent, agree on a game, and notify the judges (PM or on the forum) without being prompted when the game will take place and whether there will be a broadcast.

The application for the tournament should include:
- ICQ number (required),
- Skype (optional),
- convenient time to play (desirable).

Since the number of places allocated to our resource is limited, as well as due to very strict deadlines (the tournament must be completed before March 1, 2012), we are forced to introduce restrictions on accepting players into the tournament.
All applications will be considered, but a Selection of Selections will be held.
We will consider them as follows:

:smile20: applications from all members of the HW team who have played at least one match in the previous MP

:smile01: applications from adult citizens of HW who participated in the voting on the composition of the team for WC2012

:smile38: applications from players who played/were registered in the previous MP for other resources

:smile22: applications from players who registered for similar qualifying tournaments on other resources

:smile27: applications from players unknown to the judges (recent registration on ХВ)

:smile32: other applications - registration for the tournament will be carried out at the discretion of the judges after personal communication with the player and depending on the regulations


Lists:

"Yes"
1. Psyche_7 391200071 Friday evening, weekends - anytime (except night). Only by agreement!
2. Gomunguls 499978341 Game time by agreement (except night)
3. R55Max 584985121 Quite flexible when agreeing on a game, but it is preferable to agree on a specific time on a specific day in advance (1-3 days before the game)
4. GoD 647-139-286
5. Lider1 469-887-869
6. Mizrael 27348379
7. Scorpiona 469326983 weekdays after 16:00-23:00 Kyiv time, weekends 14:00-23:00 Kyiv time
8. RomarioGrom 559716573 weekends any time except night, on weekdays we will agree beforehand
9. Sevan_80 581706700 Time by agreement
10. Tootsie Pie 648050691 time - evening, night most likely
11. OUTLAW 627655082 Any day - any time. Write to me, who and when it is convenient for....
12. Fidesxfx 389051780, I can play in the evenings on weekdays or on weekends.
13. Aldegir 618 622 267 time almost anytime but preferably in the evening
14. ariputra 255 445 640 skype Ariec777 from 15:00 to 20:00 Moscow time (or by agreement)
15. bRitvo4kA 387093098 Evenings 18-24 (Kyiv time) and weekends.
16. Sevensan 335-665-133
17. Stryfe ICQ - 394674661. Skype - stryfe1988. I can usually play in the evening on weekdays and on weekends (but it is better to agree in advance).
18. CryptoNight 625 567 911 Preferably during the day or in the evening - I can play on weekends, on weekdays - depending on the circumstances.
19. marajan 357644592

"Reserve"
Sky Pioneer 224241493, time by agreement

"Sorry, No"
RBW
FireToSky
LSM
The_Bloody_fighter
Лось

Games leading up to 16 participants:
marajan vs CryptoNight
ariputra vs Fidesxfx
Sevan_80 vs Stryfe

Confirmed games:
07.01.2012 Stryfe (blue, Castle, Valeska, Grechkin) def Sevan_80 (red, Rampart, Ivor, Mephala) Jebus Cross 143 +++
07.01.2012 CryptoNight (blue, Swamp, Taz, Taz) def Marajan (red, Inferno, Mephala, Mephala) 8мм6а 212 +++
07.01.2012 Scorpiona (blue, Dungeon, Shakti, Shakti) def Aldegir (red, Castle, Valeska, Valeska) 2sm4d(3) 132 +++
08.01.2012 OUTLAW(blue, Dungeon, Shakti, Shakti) def R55Max(red, Castle, Valeska, Brokhild), 8XM8, 1-4-3 +++
09.01.2012 Gomunguls(Red, Stronghold, Gurnisson, Gurnisson) def Tootsie Pie(Blue, Tower, Aine, Brissa) 2SM4d(3), 1.2.7 +++
09.01.2012 Gomunguls(Blue, Dungeon, Shakti, Shakti) def Scorpiona(Red, Rampart, Ivor, Ivor) 8mm6a, 1.2.5 +++
10.01.2012 Aldegir(Blue, Rampart, Ivor, Ivor) def Tootsie Pie(Red, Castle, Valeska, Valeska) balance, 1.1.7 +++
11.01.2012 Fidesxfx(Blue, Dungeon, Shakti, Shakti) def ariputra (Red, Rampart, Ivor, Ivor) 8xm8, 2.1.3 +++
13.01.2012 Lider1 (blue, conflux, random, Fiur) def bRitvo4kA (red, Necropolis, Klavius, Dracon) Jebus 137 +++
13.01.2012 Mizrael(blue, Rampart, Ivor, Ivor) def CryptoNight(red, Castle, Valeska, Valeska) balance 116 +++
15.01.2012 GoD (Blue, Castle, Valka, Nelka) def RomarioGrom (Red, Stronghold, Gurni, Gurni) 2sm4d(3) 231 +++
19.01.2012 R55Max (red, Tower, Nelka, Nelka) def ariputra (blue, Rampart, Ivor, Ivor) balance, 126 +++
20.01.2012 Mizrael (red, Tower, Aine, Jenova) def Psyche_7 (blue, Fortress, Bron, Luna) balance 137 +++
20.01.2012 Psyche_7 (blue, Fortress, Wystan, Wystan) def Aldegir (red, Stronghold, Krag Hack, Krag Hack), 2sm4d(3), 144 +++
20.01.2012 CryptoNight (blue, Dungeon, Shakti, Shakti) def Scorpiona (red, Swamp, Wystan, Wystan) 8мм6а 134 +++
23.01.2012 GoD (Red, Stronghold, Krag, Krag) def Lider1 (Blue, Rampart, Ivor, Moner) 8mm6a 121 +++
25.01.2012 Lider1 (red, Castle, Valeska, Mephala) def R55Max (blue, Rampart, Ivor, Vokial) 8MM6a 214 +++
22.01.2012 Fidesxfx (blue, Fortress, Wystan, Wystan) def OUTLAW (red, Tower, Nila, Tazar) 8xm8, 212 +++
27.01.2012 Gomunguls (Blue, Dungeon, Shakti, Shakti) def Fidesxfx (Red, Castle, Valeska, Valeska) 8хм8а, 1.2.3 +++
28.01.2012 GoD (Red, Stronghold, Strong, Gundula, Gundula) def Mizrael(Blue, Dungeon, Shakhtar, Krag) Jebus Cross 135 +++
28.01.2012 Psyche_7(blue, Rampart, Ivor, Mephala) def Lider1 (red, Castle, Valeska, Lacus), 2sm4d(3), 125 +++
28.01.2012 bRitvo4kA (blue, Dungeon, Shakti, Shakti) def CryptoNight (red, Castle, Turis, Moner), Jebus Cross, 116 +++
29.01.2012 Psyche_7(red, Conflux, random Brissa, Moner) def Fidesxfx (blue, Fortress, Tazar, Tazar), Jebus Cross, 112 +++
04.02.2012 bRitvo4kA (blue, Swamp, Wystan, Wystan) def Mizrael (red, Castle, Caitlin, Tyraxor), Balance, 127 +++
08.02.2012 Gomunguls(Red, Castle, Valeska, Valeska) def GoD (Blue, Rampart, Ivor, Mephala) 8mm6a, 1.4.6 +++
09.02.2012 bRitvo4kA (red, Necropolis, Klavius, Isra) def Psyche_7 (blue, Stronghold, Gurnisson, Gurnisson), 2sm4d(3), 116 +++
22.02.2012 Gomunguls (Red, Inferno, Fiona, Tazar, Tazar) lose bRitvo4kA (Blue, Conflux, random, Aine, Ciel) 8хм8а, 1. 1.5 +++
22.02.2012 Gomunguls(Blue, Swamp, Tazar, Tazar) def bRitvo4kA (Red, Castle, Valeska, Valeska) balance, 1. 3.4 +++
18.02.2012 bRitvo4kA (red, Swamp, Tazar, Krag Hack) def God (blue, Castle, Valeska, Gretchin), 2sm4d(3), 144 +++
20.02.2012 bRitvo4kA (red, Stronghold, Gurnisson, Gretchin) def God (blue, Rampart, Ivor, Ivor), 8xm8a, 234 +++
In reply to Pit for LM
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Tournament Results


1st place - Gomunguls
2nd place - bRitvo4kA
3rd place - GoD
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In reply to Pit for LM
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Thank you, Pit! Psyche_7 391200071 Available on Friday evenings, and any time during the weekend (except at night). Only by prior arrangement!
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I'm signing up! 584985121. I'm flexible when it comes to scheduling a game, but it's best to agree on a specific time and day in advance (1-3 days before the game).
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Pit for LM
14 years ago
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I would also like to participate. ICQ - 394674661. Skype - stryfe1988. I can usually play in the evenings on weekdays and on weekends (but it's better to arrange it in advance).
In reply to Pit for LM
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14 years ago
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Send Captain a personal invitation, otherwise he’ll wake up in the spring after his winter hibernation :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Pit for LM
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14 years ago
647-139-286
:smile51:
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Pit for LM
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14 years ago
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RBW
618759652
weekdays - in the evening, weekends - anytime (by prior arrangement)

I've been playing Heroes for many years
I know all the rules, etc.
I just never joined any forums
I usually hang out on the TeamTalk channel, where people know me.
In reply to Pit for LM
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14 years ago
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Psyche_7 :smile20:
Gomunguls :smile03:
R55Max :smile01:
GoD :smile12:

:smile10: Lider1, the personal invitation was for you, stop running around to other teams and trying to fool me – first there’s no connection, then your leg hurts, then you don’t have enough skill. You’re signed up. And if you run away, I’ll be offended :smile51:

Stryfe, if there are spots left, I’ll sign you up.

I’d like 16 participants and a full double-elimination bracket.

RBW – well, that’s tough. We’re putting together a team from our resource, and we’re interested in having our players compete in the World Championship. Sorry.
:smile27: applications from unknown players (recently registered on HW)

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