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23.12.2011 Leks (red, Fortress, Bron, Bron) def dom2 (blue, Rampart, Kyrre, Kyrre) 2SM4d(3) 124.
111. A decent spawn. An external dwelling of lizards right away, a gnoll hut. Plenty of places to expand. The lack of gold spoiled everything.
112. External dwellings of gorgons and hydras not far from the castle convinced us not to restart. The secondary hero on the grass promised to be generous and beckoned for a visit as quickly as possible. After scouting, a counterbalance appeared in the form of a passage to the native swamp. A horde of zombies generously shared a gnoll chain — isn't that a gift for the end of day two?
113. The plains lived up to expectations with their treasures, which was very handy given the sparse main. Right there, a passage to the swamp delights with a dwelling of upgraded wasps, perfectly complementing the starting six.
114 - 116. Captured a neutral Rampart with everything that came with it in the vicinity. Also found a dwelling of swamp dwellers, but didn't take it. Only a scout on a fly was nearby. The Fortress turned out to be farther than desired... had to settle for the free stuff glittering around.
117. The day was like a thriller in terms of events. First, a group of grand elves guarding the all-important gorgon stable caused worry. Some miscalculations in logistics added fuel to the fire, preventing the main hero from reaching it by just one step! And this on day seven, with the castle and the gorgon pen set up not without effort and diligence... A griffin that happened to be walking nearby saved the day, having no battle skills but able to add some "mud" to the hooves, which was very useful for the lizard squad. And this savior even reached the cows on his last steps. It was tight, but the week's plans were realized.
121. The success of the first week required plenty of gold, which was lacking. An opponent appearing on the horizon added determination to break into previously postponed treasure caches. We were separated by a decent sprint across impassable swamp, thus giving time to prepare for the meeting.
122. The calculations allowed for a good collection of resources and troops. But a suddenly attacking enemy shocked me with his movement points, covering half of all obstacles in one go and without much effort, depriving me of my scout and a well-laid plan. (As it turned out later, the hero was wearing boots, had expert logistics, pathfinding, and no slow stacks, making him ideal for drag racing on the straightaways :)) The perfect finish to his turn was scouting my entire main.
123. I had to start the day without a plan and in an urgent pace. The opponent had a leisurely stroll left to the castle, while my entire population was leisurely wandering "somewhere". By simple operations, "daddy" ends up in the castle. Troops are sent by parcel post, cash on delivery. Active recruiting begins, along with estimating possible developments, the details of which just wouldn't come together. Credit where credit is due to dom. His unexpected actions, catching me off guard and forcing me to fight "as is," also taunting right under my nose by snatching the thick stacks of treaders I'd left "for later," which could have gained a couple of levels.
124. As expected, they didn't bother me in the castle, letting me catch my breath a little, but without really easing the tension. Once again in this game, the griffin, with decent destructive magic power, came to the rescue, and I immediately built a second guild offering "lightning bolt" and, not surprisingly, "cold arrow". Picking up all the cripples who didn't make it into the main army, he heroically set off on his final journey straight toward the intruder. And, following the plan, after slightly thinning the grand elf squad, he prepared the offender for a meeting with "daddy."
FB. Having a decent stack of lizards and enough destructive magic to offset the opponent's number of elves, the battle was fought "defensively," switching to an attack at the right moment. Considering the quite powerful stacks of gorgons and upgraded wasps, the victory became obvious.
P. S. Unfortunately, the opponent's spawn wasn't as rich in dwellings. All restarts were used up, so we had to play it "as is." Add to that the lack of a spell book, and you get today's result. It was a pleasure to defeat a more experienced opponent, even if it was thanks to luck. Thanks for the game!