Skip to content

Posts from What mixed hero class of the (Sylvan) race do you like?

No ratings yet — be the first to rate!
Open
What is your favorite hybrid hero?
53 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
20 years ago
Auto-translated
The abilities of these advanced classes in version 3.0 (as well as version 3.51) are presented below:

Beastmaster - Nature Warrior (+20% to the effect of wolf summoning spells)
Warned - Guardian (+10% to creature defense)
Bard - Bard (maximum luck)
Beast Lord - Beastmaster (+20% to the effect of summoning wolves and tigers)
Summoner - Summoner (summons creatures for 20 (10) points per day additionally)
Demonologist - Demonologist (+50% to the effect of demon summoning spells)
Enchanter - Enchanter (+20% to the power of summoning spells and illusions)
Warlock - Warlock (+10 (+20) magic points and +1 (+4) points of regeneration per day)
The Archmage - Archmage (receives +20% to the effect of all spells)
User Avatar
20 years ago
Auto-translated
Demonologist and archmage :)
In reply to Night
User Avatar
20 years ago
Auto-translated
Of course, the Demonologist. It's not a hero, but a monster :D. Goodness, and with the Book of Demonology, he summons 11 demons at once :eek:!!! Lights out! :cool:

P.S. An Archmage only needs 3 schools of magic ;)
User Avatar
20 years ago
Auto-translated
Enchanter and Archmage :)
In reply to Tetragrammaton
User Avatar
20 years ago
Auto-translated
Demonologist and Bard (Summoning is very powerful):), and Bard – I like it when luck is on my side)
I think it would be good to write down the advantages of each class so that everyone understands who has what, just in case.;)

Necromancer (+10 magic points and 1 point restored per day)
Bard (maximum luck)
Demonologist (+50% to the effect of demon summoning spells)
Guardian (+10% to creature defense)
Summoner (summons creatures for 20 points per day additionally)
Nature Warrior (+20% to the effect of the wolf summoning spell)
Lich (ages the enemy, attack -25%, defense -20%, speed and movement -50%)
Ninja (attacks with poison)
Rogue (bloodlust)
Dark Priest (vampiric melee attack)
Assassin (speed +3)
Warlock (attack is accompanied by a wave of fear)
Guildmaster (chance to stun)
Dark Lord (battle spirit on minimum when hit)
Warlord (army morale +2)
Cardinal (+5% resurrection)
Beastmaster (+20% to the effect of wolf and tiger summoning)
Voivode (+5 attack in melee)
Heretic (ignores the effects of protective spells)
Prophet (spiritual armor)
Crusader (maximum morale)
Paladin (protection from death)
Wizard (spends 2 less energy units)
Seer (+2 units to the radius of vision)
Shadow Mage (mirage spell)
Illusionist (+20% to the effect of illusions)
Monk (protection from chaos)
Enchanter (+20% to the power of summoning and illusion spells)
Battle Mage (+20% to the power of magic fist and ice arrow spells)
Pyromancer (+20% to the effect of all fire spells)
Field Marshal (+10% to army attacks)
Ranger (+5 units to ranged attack)
Pyromaniac (fire shield)
General (+1 unit of army morale)
Sorcerer (reduces the opponent's luck to minimum)

That's all, I think, and if I forgot something, please don't be mad:o
I don't know how to do it, so I'll have to place what I wrote above in other classes so that there is no confusion.:o
In reply to CTPAHHuK
User Avatar
20 years ago
Auto-translated
CTPAHHuK
Of course, the Demonologist. It's not a hero, but a monster :D And with the Book of Demonology, 11 demons at once :eek: !!! Lights out! :cool:

The Demonologist is definitely a BEAST... :eek: even an Archmage can't compete.
User Avatar
20 years ago
Auto-translated
The Enchanter is really awesome! Nature and Haven are the coolest schools of magic!
In reply to celt
User Avatar
20 years ago
Auto-translated
celt
The Enchanter is really awesome! Nature and Haven are the coolest schools of magic!

why :confused: :confused:
User Avatar
20 years ago
Auto-translated
Sylvan – each turn, you can summon a decent-sized army. Haven – versatile against all, illusions, hypnosis, spell stealing...
In reply to Sergh
User Avatar
20 years ago
Auto-translated
Sergh
what :confused: :confused:
As it was written below, Nature can summon creatures, while Haven can create illusions, cast Ice Bolt, Hypnotize, Teleport, Dispel, Steal Energy, and so on. But the Sorcerer has an ability that grants +20% to all summoning and illusion spells.
User Avatar
20 years ago
Auto-translated
Here... Magnus is on the topic. Haven is generally strong in Heroes of Might and Magic IV, on par with Chaos and Sylvan!
In reply to Magnus
User Avatar
20 years ago
Auto-translated
Magnus
As mentioned below, Nature can summon creatures, while Order can create illusions, cast ice arrows, hypnotize, teleport, dispel magic, steal energy, and so on. However, the Enchanter has an ability that grants +20% to all summoning spells and illusions.

Then you should level up to Archmage...:o
User Avatar
20 years ago
Auto-translated
Warlock!
User Avatar
20 years ago
Auto-translated
Why? What do you like so much about him? Is it because he has Chaos magic? Or is it something else?

Statistics

Welcome our newest member: recijeb