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So, finally, I have completed the walkthrough of this map!
I will try to cover the key stages and events of the playthrough in detail, provided I haven't forgotten anything.
First, thanks to the author for the Wizard and the Dragon sitting in the tavern at the very beginning (I think this isn't accidental, but according to the author's design). This helped a lot in the initial stage. Snipers were also useful, but at first, there weren't enough resources to buy them out, though by the second stage, their contribution to the war became tangible. The fort on the hill and the stables also helped a lot at the start. External dwellings allowed for a serious army to be gathered more quickly. From the neighboring Tower, I initially took only mages, upgrading them to Wizards, and when money became plentiful, I included titans in the army, while the nagas were given to the second warrior hero. Another big plus: the Dragon soon learned literacy and helped the heroes share useful spells all the time.
In general, the beginning is quite smooth and traditional, without any major surprises.
After opening the passage to the south, the game sharply transitioned into the middlegame: enemies crawled out like cockroaches from a cleverly hidden monolith, which I would never have seen myself; for some time, all I did was fend them off. And then I paid a visit to the neighbors and started clearing their lands. But first, I rescued a hero standing behind a guardian on an islet in the middle of the sea. By the way, this is another point I really liked in terms of the originality of the design (if I understood it correctly): we visit the tent, build a boat at the shipyard, the hero on the island calls it and sails to us; however, it is impossible to sail anywhere from the shipyard!
Later, I landed on the central island and captured the Rampart, and then freed Elfiel from prison, who so greatly upgraded my marksmen to snipers! Then I peeked into the Dungeon, but didn't immediately spot the cleverly hidden path in the jungle leading to the nearest Turquoise and Orange castles; I only realized it when the enemies themselves emerged from there. Then one hero set off north toward the Inferno, and another captured those castles. Guided by the author's hint, I found the path and visited the black and white tents. After that, only the Purple and Pink enemies remained, with 2 cities each.
I wonder if it was the same for others as it was for me: I only learned the much-needed Town Portal in the Inferno (later it turned out to be in one more enemy city in the Dungeon). Until then, the pace of the walkthrough was significantly hindered by warrior heroes moving "under their own power," and gathering troops was quite a tedious affair (luckily, there were enough boots and gloves for everyone). Now everything accelerated and simplified: assistants gather troops and leave them in the required city, and warrior heroes pick them up and ride on.
Who has actually completed the map completely, destroying all enemies and capturing all their cities? And was anyone able to find the purple tent by themselves, honestly? Well: I couldn't, even though I scoured most of the Dungeon, and shamelessly peeked at its position in the editor. But when I saw where it stands and how it is hidden, I realized: I would never have found it myself, the camouflage is that good and the location chosen for it is so unexpected! It was a shame: I could have visited it long ago! And this brings up a question: was it intended that you don't need to visit all the others first to visit the purple tent? And one more thing: there is a very strong squad of fairy dragons standing near the tent; I passed by it (since I sent a weak hero without an army), but maybe it was supposed to guard the tent?
Generally, it's strange: all tents except the purple one are clearly visible and are found naturally during the process of the walkthrough.
After visiting the purple tent, I went through the purple gates and took the rewards that were waiting for me; however, the Earth and Water magic books hardly pleased me: practically all these spells were already learned, but angel wings were just what the doctor ordered: I was confused, approaching the northern city of the Pink and hitting a guardian demanding Tamika — I had nowhere to get her; I had already defeated her in battle! For some reason, she wasn't there and didn't open this passage. But now — it's bliss: I fly wherever I want!
When the last cities of the Purple and Pink remained unfound, knowing that I wouldn't find the path to them myself, I again opened the map in the editor and found that you can only get there through 1-way monoliths, and their entrances are also perfectly disguised. True, I discovered one entrance myself to the north of the former Purple castle, behind the mountains, but only now did it turn out that this was exactly the one I needed.
Everything else was easy. I just had to repeat the jumps into monoliths a few times, as there are several corresponding exit monoliths. After capturing all the cities, a few more days were spent pursuing and finishing off the surviving enemies.
Summing up, I'll say: a huge thank you for such a map! True, I already said that "hide-and-seek" (masking objects) is not to my liking, but some people might like it.
Now, perhaps, I'll take on "Prince of the Groves." It's a bit of a pity that there are "only" 3 maps from Gree: at first, I "got my hopes up" for the 34th, 35th, and all further great wars! :)
Yes, here, perhaps, I'll attach a screenshot: the results of the battle with Olema - seemingly the strongest enemy.
And one more interesting battle: my strong hero, but with a relatively small army, landed on an island to take the Hands of the Legion. The guard was very strong, but slow, blindness, summoning elementals, and resurrection helped defeat it without losses (268 dead elementals - specifically the summoned ones)!