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Posts from Interesting facts and tips.

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Have you played through the Campaigns on Hard difficulty?
66 voters
Single choice Closed 2014-07-26
This poll is closed.
Yes
30.3% 20 votes
No
69.7% 46 votes
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1. When a hero captures a Fortress or Castle, all mines change to their color, but this doesn't mean they will produce the expected amount. Until you visit them, a wood and ore mine will produce only 1 unit, a crystal mine will produce 0, and a gold mine will produce 250 per day.
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Let's share Tips and Secrets :).
You're welcome! We'll start losing even more :smile17: :p
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16:
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2. It is very important to develop skills such as Education and Tutelage.
This is because when exchanging with other heroes, you transfer as much as 75% of the experience. Why? It's simple: you develop secondary heroes along the MANAGEMENT branch to increase gold and resource gathering, which brings you 20% more gold when picking up resources, as well as a 1+1 bonus for ore and wood. This is a good exchange rate, and most importantly, it provides a 20% reduction in the cost of buildings in the city, as well as an increase in army size, and the ability to build 2 buildings in 1 turn. And of course, VIGILANCE is also a good and useful skill!
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Is it really that complicated? Overkill!

But seriously, your first point is quite interesting. I thought that until you "mark" each mine twice, it doesn't produce anything at all!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to MiracleSun
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MiracleSun
2. It is very important to develop skills such as Education and Training.
Because when exchanging with other heroes, you transfer as much as 75% of the experience. Why? It's simple: you develop secondary heroes along the MANAGEMENT branch to increase gold and resource gathering, which brings you 20% more gold when picking up resources, as well as a 1+1 bonus for ore and wood. This is a good exchange rate, and most importantly, it reduces the cost of buildings in the city by 20%, increases the army size, and allows you to build 2 buildings in 1 turn. And of course, VIGILANCE is also a good and useful skill!
Nah, those are useless skills! You can easily do without them.
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Education is very useful at the beginning when you have little experience. As for Training, I didn't upgrade it either, and I don't see the need for it in a single-player game. But in any case, you can reset them when you gain reputation, after the hero's development is complete.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Training in single-player mode is, of course, useless, but in multiplayer... You can create quite powerful mage-tricksters. Luckily, there's the Wolf's Blade here, and I'm definitely going to upgrade it to at least level three. :D
In reply to Mystery
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Mystery
Nah, those skills are useless! You can easily do without them.
:smile20: Yeah, right... do without them! When you're playing on the highest difficulty, a shortage of 100 gold can be critical for your development speed, and the enemy isn't sleeping, especially since your hero always travels with a party of 1+1 – one fights, the other gathers resources, and that's it... the person is absolutely right.

P.S.
Actually, it's best to play as Haven; they have the most powerful skills, where even skill level isn't that important. Just position your troops correctly, and you're good to go. The developers really messed up, I hope they'll remove or heavily nerf the "Radiance" skill in patch 1.2.
In reply to StarSpawn
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Yes, but the further you go, the more expensive it becomes to buy heroes in the tavern. How much money do they give you on a difficult setting? 2500? And a hero in the tavern on the third mission of the map costs 9500. Honestly, the second hero is more of a nice bonus. You can do without him, and with my strategy, I often have to use him to escape from enemies rather than do anything useful. To avoid the hassle of gathering resources, you need to level up the "Steal" skill.

Although scouting and resource gathering are probably useful on some single-player maps.
In reply to Supric
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Supric
Yes, but the further you go, the more expensive it becomes to buy heroes in the tavern. How much money do they give you on a difficult setting? 2500? And a hero in the tavern on the third mission costs 9500. Honestly, the second hero is more of a nice bonus. You can do without him, and with my strategy, I often have to use him to escape from enemies rather than do anything useful. To avoid worrying about gathering resources, you need to level up the "Steal" skill.

Although scouting and gathering resources are probably useful on some single-player maps.
Well, for this, in campaigns, you take a din bonus for the first free hero - when they are already level 10 in the tavern - it's a great economy + a hero with improved movement, looting, and a 20% discount on building upgrades.
In reply to Levsha
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I've noticed several times that when capturing enemy forts and cities of a different faction and not rebuilding them into forts and cities of your own faction, the overall growth in all your cities and forts DECREASES significantly. But when you rebuild them, the growth rate returns to normal. Could you confirm if this is the case? Or was it just a coincidence?
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I don't know about the increase in income, but you get about 50% less money per day, that's a fact. After the upgrade, a regular Fortress will generate 500 gold/day, before the upgrade it was 250 gold/day.
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Those who honestly acquire dynasty weapons should equip additional heroes with swords and staffs – let them gradually improve their skills on dolmens.
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Who downloads weapons from the dynasty legitimately?
What are you talking about?!)))) Everyone downloads them legitimately:D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Zybr
What are you talking about?!)))) Everyone is playing fairly.
No, not everyone: http://www.heroes6.ru/6281.html :D

Added 5 hours and 1 minute ago
Hopefully, this will be useful to someone:
Magic_Art
I found a way to transfer online saves for playing offline.
I tested it for single-player.
First, the interesting part:

1) Find the desired save file [some number.save] in the folder with online saves (Win7 - C:\Users\YOURUSER\AppData\Local\Ubisoft Game Launcher\savegame_storage\SOME_ID\44[br][/br]WinXP - C:\Documents and Settings\YOURUSER\Local Settings\Application Data\Ubisoft Game Launcher\savegame_storage\SOME_ID\44\)

2) Cut off the first 520 bytes in this file and save it with the .sav extension in the offline saves folder (C:\Users\YOURUSER\Documents\Might & Magic Heroes VI\Profile Name\Save).

3) Launch the game with the offline key, load our new save, and make sure everything works.

Now, the boring part:

How to find the right save?

The easiest way is to look at the file modification time. Another option is to search by save name. The save name is recorded inside the file in Unicode encoding. Accordingly, perform a search for files with the text [Our save name in the game] in Unicode. For example, you can do this in the Total Commander program. Or another option is to search for the mission description text, but already in UTF encoding.

How to remove the first 520 bytes?

Using a Hex editor, for example, WinHex: load the file into it, select the first 520 bytes, and press Del.

Using Total Commander:
File -> Split file
Part size 520
In the selected folder, we get a bunch of files
Then delete two files: the very first one with the extension 001 and another with the extension CRC
Then select the file with the extension 002
File -> Combine file
Rename the resulting file with the extension out to [Desired save name].sav

And in conclusion, I will tell you what the save file represents.
Conditionally, it can be divided into 3 parts:

1) Data with the save name, creation time (Unicode), mission description (UTF).
2) PNG screenshot for the save (256x144).
3) Other data.

As for the reverse conversion of an offline save to an online save, this still needs to be figured out, if it is even possible.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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