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Actually, the Spatial Gate could also have been made into an earth spell (without the ability to be cast on water); but since it was assigned to air, the city portal should also be there.
Lightning is definitely fire; a stream of ionized particles is plasma (I was never good at physics, so if I messed up, I apologize:)).
I would remove the Prayer altogether and replace it with something more appropriate; prayer is not a spell, but a prayer.
Clone... it's hard to say. If it were a real clone, then it would definitely be water (water is closest to life, and we are 80% water), but since it's just an illusion, it seems closer to air.
Actually, I would definitely remove Acceleration from air; it's hard to believe that the effect of the spell is achieved by air currents pushing the running warriors in the back! In fact, I would assign both Acceleration and Slow, as well as Clone, to mind magic, but since there is no such school, it would be more logical to place Acceleration in the same school as Slow.
Curse and Blessing are a special case. It's not clear where to put them, as they have little to do with the elements; but if they have to be put somewhere, it would be in air magic - arrows will fly better (or worse), the wind will blow in the face of the attacker, reducing melee hits, or in the face of the defender, reducing his mobility... But in general, this is a tricky matter.
Although, of course, from the point of view of balance and the purpose of each school of magic, everything is just great:) Although I personally prefer not to take fire, I understand that in certain situations it can be very useful
Lightning is definitely fire; a stream of ionized particles is plasma (I was never good at physics, so if I messed up, I apologize:)).
I would remove the Prayer altogether and replace it with something more appropriate; prayer is not a spell, but a prayer.
Clone... it's hard to say. If it were a real clone, then it would definitely be water (water is closest to life, and we are 80% water), but since it's just an illusion, it seems closer to air.
Actually, I would definitely remove Acceleration from air; it's hard to believe that the effect of the spell is achieved by air currents pushing the running warriors in the back! In fact, I would assign both Acceleration and Slow, as well as Clone, to mind magic, but since there is no such school, it would be more logical to place Acceleration in the same school as Slow.
Curse and Blessing are a special case. It's not clear where to put them, as they have little to do with the elements; but if they have to be put somewhere, it would be in air magic - arrows will fly better (or worse), the wind will blow in the face of the attacker, reducing melee hits, or in the face of the defender, reducing his mobility... But in general, this is a tricky matter.
Although, of course, from the point of view of balance and the purpose of each school of magic, everything is just great:) Although I personally prefer not to take fire, I understand that in certain situations it can be very useful