Every castle is good in its own way. Many players in Heroes 5 choose a castle based on their preferences from previous installments. Those who are playing for the first time will likely choose a castle based on their own beliefs: good or evil. Objectively, it's difficult to say which castle is the strongest, but Necromancers definitely rule with their archer-skeletons, although it takes time to build up an army. For me, Necropolis is the strongest.
Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.
In your opinion, which race is stronger in Heroes of Might and Magic V?
Maybe I'll surprise you, but I agree with you on many points, and dungeon's low-level heroes can definitely handle it.
In my opinion, level 15 is critical; starting from it (if you're lucky), everyone else has enough of the necessary abilities and skills, and by around level 20, they definitely will.
But how are you going to manage to kill everyone before that on an XL map, especially on a random one? IMHO, it's unlikely.
But this can definitely only be checked with a random map generator.
За любезно предоставленные буквы..:p
За любезно предоставленные буквы..:p
For example, let's take Ents and Rakshasa. Despite their incredible power, Ents usually spend most of the battle sleeping peacefully. It's easy to take them out with archers + lightning/ice bolt (with the appropriate ability that forces the target to skip a turn). But Rakshasa... they charge in and overwhelm you... ugh, I mean, they attack before you can even draw your bow. :(
Djinn easily bind archers (yes, they can be killed... but the battle is already taking place on your territory, and your attacking units are running to attack the Djinn instead of rushing to the enemy archers), and soon Gargoyles join them. By the way, Gargoyles are disgustingly drawn, but that doesn't diminish their usefulness. They are practically immune to attack magic, which means they automatically draw enemy units to them. So again, they "prevent us" from reaching the enemy ranks. We stand and beat them up.
Golems can still be survived - they are at least slow... but their magic resistance and endless counterattack create certain difficulties - our archers are most likely already bound by Djinn and Gargoyles, so we have to take them out "manually," that is, with melee-attacking units.
Well, Mages... that's just awful. :(. They will take down a lot of units, and it's not very effective to bind them - they cast Fireball, and they also help their "master" with mana.
I don't think Rakshasa needs to be advertised; they are like Nagas, only blue :D. I love, fear, and respect them.
Titans, no matter what, are thick and powerful. And also archers and casters... it's outrageous, in a word.
Yes, and I also want to confess my eternal love (when I play as them) and hatred (when they play against me) for the "Academy" lady, Orea. She casts spells like a jackhammer - a powerful spellcaster. :eek:
I think that to decide which faction in HoMM 5 is stronger (if we are talking specifically about strength, and not about which faction you like), it is enough to remember against which Castle you least like to play...
Despite their awesome power, Ents, as usual, peacefully sleep for most of the battle. It is easy to take them out with archers + lightning/ice bolt (with the appropriate ability that forces the target to skip a turn).
Rakshasa, by the way, have slightly more initiative than Ents; however, if a Rakshasa uses Charge... then they cannot be compared.
Djinn easily bind archers.
and soon Gargoyles join them. By the way, Gargoyles are disgustingly drawn, but this does not diminish their usefulness. They are practically invulnerable to attack magic - which means they automatically draw enemy units to themselves. So again - they "don't let" us get to the enemy ranks. We stand and shoot at the dummies.
Golems can still be survived - they are at least slow...
Well, mages... that's just awful.:( They will kill a lot of units, and it is not so effective to bind them - they will cast, dogs, Fireball - and also help the "master" with mana.
Rakshasa are cool, no doubt.
Titans, no matter what, are thick and powerful. And also archers and casters... it's a disgrace.
In general, in 5, archers are very weakened - the enemy covers the map too quickly.
Well, the coolest are the Necropolis. I really don't understand what the argument is about, because how can you defeat a monster that has twice as many units as you? You can, of course, but for this you need to invent various tricks, hope for luck (like a city left almost undefended)... as you always have to do when you are much weaker than the opponent.
Moreover, the Necropolis has the hero Vlad, who can almost completely restore one of his units in one turn. Of course, there is a solution - to attack individual units. But then you get too many retaliatory attacks.
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And the Dwarves are kind of lame. They cannot inflict any damage; the fact that no one can inflict damage on them is not an excuse!
Only their runes help them (if the right ones appear; and if the wrong ones appear - goodbye, little guys!)
It's just that it's difficult to take their Castle.
Well, for the most powerful - it's the necros. I really don't understand what the argument is about, because how can you defeat such a freak who simply has an army twice as large as yours?
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And the dwarves are some kind of trash. They can't deal any damage; the fact that no one can deal damage to them either is no excuse!
Only their runes help (if the right ones drop; but if they're wrong - goodbye, shorties!)
It's just that taking their castle is difficult.
And you'll only get double on large maps. Necromancers have this cheat-like transformation into undead... what a terrible imbalance! Ideally, only humans can oppose them in this regard by upgrading their troops one level higher.
Let's imagine such a situation: you have a mage town and you've just captured a town... for example, of dark elves. What to do here? Combine them? In my opinion, it's not worth it, although, of course, you can try... Buy and start leveling a second hero? You could, especially if the map is large, but I still usually prefer playing with one combat hero the old-fashioned way.
And for necromancers, everything is simple — you buy creatures there and transform them into your own. Beauty! Thanks to increased income, Knights can upgrade peasants into archers and swordsmen into monks.
It’s nerve-wracking! Two little creatures are fighting, and the battle lasts for ten minutes (instead of three)... That’s torture... :-)
But a couple of hundred Obsidian Gargoyles under Heavenly Shield are something else entirely. I spent half an hour with my entire Necropolis army, under Armageddon, killing 700 Gargoyles with a shield and evasion.
Oh yes, against those skeleton archers, I cast Mass Evasion once, and half the problem was solved. And against the entire army, Mass Slow, and all problems disappeared. If you can’t cast Mass Slow, cast Single Slow on the skeletons individually; they’ll move twice as slowly, and Necromancers rarely have Dispel or Haste.
Why are you so fixated on Necromancers? The Warlock will come at the end of the first month and hit with an explosion dealing 4000+ damage...
And a couple of hundred Obsidian Gargoyles under Celestial Shield is something else... I spent half an hour with my entire Necromancer army killing 700 gargoyles with a shield and evasion under Armageddon...
And against the entire army, mass slow will solve all the problems. If you can't use mass slow, cast single-target slow on the skeletons individually; they will move twice as slowly, and Necromancers rarely have Dispel or Haste...